What can a game clan accomplish without a castle? The answer is obvious: nothing. Therefore, the main objective of any leader in a game world is to acquire a base of operations. Finding himself in exactly this position, High Shaman Mahan, leader of the Legends of Barliona, accepts an offer from the Emperor and the Dark Lord to vanquish the army of Phantoms that has inhabited Altameda, the phantom castle.
However, this seemingly ordinary quest sets in motion such a momentous chain of events that the Shaman can do nothing but resort to his intuition and act on instinct. After all, a player who is being hunted by the three top clans of the continent at once, can do little else…
Using a new Legendary treasure-seeking card, Arthur and Brixaby travel to an unknown kingdom in search of a way to defeat the scourglings.
They arrive in a land both familiar and strange. A continent where there have been no dragons for generations. One where human civilization now exists in shrinking cities which are increasingly squeezed in by dead lands. Here, the bold and desperate risk it all for the promise of cards.
Arthur, Brixaby, and their newly reunited retinue will need every trick they can pull from their decks. In the core of the city rests the dark heart of an ancient scourgling eruption. And it’s reawakening.
This once-in-a-decade opportunity offers new powers, secrets to the origins of scourglings, and high-level cards for the taking… for those brave enough to delve deep, and survive.
It may also be the key for Arthur to complete his Master card set.
It's been a busy month for thirty-two-year-old Jack Mitchel:
Three weeks ago, he died.
Two weeks ago, he founded the first Faction in the ultra-immersive, fantasy-based VRMMORPG, Viridian Gate Online.
A week and a half ago the world ended, destroyed by a cataclysmic asteroid.
Seven days ago, he conquered the Imperial city of Rowanheath, bringing all of Eldgard to the brink of war.
Though Jack's Faction, the Crimson Alliance, has a tenuous truce with tech genius and Imperial lord, Robert Osmark, Jack knows it can't last. Osmark is devious and power hungry, and it's only a matter of time before he sends his forces to wipe Jack and his underdog crew off the map for good.
If Jack hopes to survive another month inside of VGO, he must find a way to beat Osmark and his army of bloodthirsty thugs, and a new quest-the Path of the Jade Lord-may be just the ticket. But this quest will be far harder than anything Jack's faced before, pushing him to his mental, physical, and moral limits. And if Jack isn't careful, his quest to defeat Osmark and the Empire may end up turning him into the despot he's been fighting against.
"Viridian Gate Online: The Jade Lord is a fast-paced litRPG romp packed with game-world expanding worldbuilding and killer action. Even as it moves the story of Grim Jack toward an inevitable confrontation, it packs a wallop with a revelation that blows the doors off and clears a path to further adventures." -S.R. Witt, Author of the Electric Shadow Series
The Tournament of the Sacred Sword sounded like exactly the type of thing Keras would enjoy: a series of challenges for thousands of contestants seeking a chance to fight for the Sacred Sword of Earth. He knew there would be challenges. It wouldn’t be a high-stakes tournament without a few high-profile assassinations and mysterious murders, after all. But Keras wasn’t ready to run into someone from his homeland, and he certainly wasn’t prepared for the revelations that came from their confrontation.
Still reeling from the strange revelations of their meeting, Keras plunges back into the fight, preparing for the battle royale — a massive free-for-all contest outside of the scope of the standard tournament rounds. When the consequences of that match tear at the bonds between his allies, he’ll have to face new challenges alone.
Satoshi Muramasa, the strange swordsman from the distant kingdom of Artinia. Crown Princess Edria Song, the Wielder of Diamantine. Ishyeal Dawnsglow, the Wielder of Soulbrand.
When their blades clash, the heart of the world will tremble.
It’s been a week since the dragon Morishtomaric fell, and Sardelle is not convinced that Ridge is truly gone. With a companion who thinks he’s a god and a soldier who would happily kill her, she heads back to the mountains to look for signs that Ridge survived. What they uncover threatens to destroy their country and all they care about.
Meanwhile, the Cofah emperor is furious with Iskandia over the loss of its airships and still has a bounty on Tolemek’s head. King Angulus sends Tolemek, Cas, and Kaika on a daring mission that could solve both problems… or leave them all dead.
Mahan's ready for new adventures - just as the gaming world of Barliona thought it was about to re-enter its old comfortable rut. The winds of the Dark Forest have finally died down; Altameda has recognized its new owner while Geranika is nursing new schemes of global destruction.
Would Mahan be happy with this predictable old life? We think not! New storylines, new monsters, new dungeons and a new status: our High Shaman hates the daily grind! He wants a new apprentice? - then he'd better find someone who has no right to summon Spirits. A new ship? - it's going to be one of a kind! A new love? Well, we'll have to see, won't we?
It doesn’t take a legendary sword to make a legendary swordsman, but it certainly helps.
Keras Selyrian is already well on the way to cutting his name into the annals of legend. He’s fought false divinities, thieving sorcerers, and corrupt demigods — and left them defeated in his wake. But he’s a long way from home, and Kaldwyn offers a different brand of danger than he’s used to.
He’s already got a sword of unfathomable power, but it’s damaged and leaking world-annihilating mana, so he’s in the market for a new one.
Possibly six. The more the better, really.
The Six Sacred Swords are Kaldwyn’s most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.
Not yet, at least.
Keras is just getting started.
Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order.
In a world supported on the back of a giant turtle (sex unknown), a gleeful, explosive, wickedly eccentric expedition sets out. There's an avaricious but inept wizard, a naive tourist whose luggage moves on hundreds of dear little legs, dragons who only exist if you believe in them, and of course THE EDGE of the planet...
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