Elaine is ripped from this world to Pallos, a land of unlimited possibilities made real by a grand System governing classes, skills, and magic.
An ideal society? What is this, a fantasy novel?
Adventures? Right this way!
A Grand quest? Nah.
Friends and loot? Heck yes!
Humans are the top dog? Nope, dinosaur food.
Healing and fighting? Well, everything is trying to eat her.
Join Elaine as she travels around Pallos, discovering all the wonders and mysteries of the world, trying to find a place where she belongs, hunting those elusive mangos, all while the ominous Dragoneye Moons watch her every move.
After they are shipwrecked on a mysterious island called Dinotopia, Professor Arthur Denison and his son, Will, discover an awe-inspiring new world where dinosaurs and humans have lived together peacefully for centuries. They have only begun to adjust to this remarkable civilization before heading off on separate quests. Will takes to the sky as the pilot of a giant pterosaur known as a skybax, while Arthur leads an excavation deep underground to discover the origins of the world beneath Dinotopia. Little does either of them know of the dangers they are about to face ...
Deserts. Rogues. A secret hidden in an underground maze.
Every moment counts as Volke Savan races south to the city of New Norra. His goal: find Theasin Venrover, the famous artificer who may have a cure for the arcane plague. Separated from most of the Frith Guild—and even his sister—Volke must rely on the crew of the airship, the Sun Chaser, to help him find Theasin in time.
To complicate matters, the desert city of New Norra is steeped in mystery, and the massive maze under the streets could potentially solve all of Volke’s problems. With hunters after him, and dread pirates in the port, Volke finds himself forced to choose between equally terrible options…
Continue the Frith Chronicles with the fourth book, Plague Arcanist!
Harry Potter, along with his best friends, Ron and Hermione, is about to start his third year at Hogwarts School of Witchcraft and Wizardry. Harry can't wait to get back to school after the summer holidays. (Who wouldn't if they lived with the horrible Dursleys?) But when Harry gets to Hogwarts, the atmosphere is tense. There's an escaped mass murderer on the loose, and the sinister prison guards of Azkaban have been called in to guard the school...
Young Tristran Thorn will do anything to win the cold heart of beautiful Victoria—even fetch her the star they watch fall from the night sky. But to do so, he must enter the unexplored lands on the other side of the ancient wall that gives their tiny village its name. Beyond that old stone wall, Tristran learns, lies Faerie—where nothing not even a fallen star, is what he imagined.
Half a millennium ago, Kanderon Crux and her allies banished the city of Imperial Ithos from the world of Anastis, in a desperate attempt to defeat the Ithonian Empire. Her dread weapon, the Exile Splinter, even erased the memory of its location from the universe. Now it's returning, bringing the Exile Splinter back with it. The great powers of the continent are desperately hunting for the site of the lost city, knowledge lost even to Kanderon herself. None know what ancient Ithonian weapons and enchantments might still be found in the ruins, but even the Exile Splinter alone would be a prize justifying war.
Hugh and his friends find themselves dragged along on the search, where they'll face enemy warlocks, sea monsters, liches, unnatural storms, and even a man-eating tiger. There's something they're not being told about the lost city, however.
Something that has even Kanderon and the other great powers terrified.
Corin Cadence finally has a firm reason to believe his brother, Tristan, is still alive.
Unfortunately, finding more information isn’t going to be easy. Tristan appears to be entangled with a clandestine organization that calls themselves Whispers. And Corin’s last brush with the Whispers didn’t exactly end well.
As much as he wants to follow that lead, Corin has more pressing problems to deal with.
Sera is still suffering from a mysterious malady that has stolen her voice and her magic. Corin knows that a portion of that is his fault, and he’s determined to fix it.
His mother is still off in another country, and there are growing odds that she’s involved with a conspiracy to overthrow the visages.
Corin has also been branded with a new magical mark on his right hand — one that even veteran climbers don’t seem to recognize. He’s going to need to figure out how it works, otherwise it could be more of a vulnerability than an asset.
Corin still hasn’t finished his first year at Lorian Heights. If he fails his final exams, he’ll be sent off to the military, and lose his chance to investigate his brother’s fate.
And finally, there’s the issue of enemies.
He might have made a few of them.
The biggest problem?
He’s not sure if Jin, once one of his closest companions, is one of them.
Nathaniel is a boy magician-in-training, sold to the government by his birth parents at the age of five and sent to live as an apprentice to a master. Powerful magicians rule Britain, and its empire, and Nathaniel is told his is the "ultimate sacrifice" for a "noble destiny."
If leaving his parents and erasing his past life isn't tough enough, Nathaniel's master, Arthur Underwood, is a cold, condescending, and cruel middle-ranking magician in the Ministry of Internal Affairs. The boy's only saving grace is the master's wife, Martha Underwood, who shows him genuine affection that he rewards with fierce devotion. Nathaniel gets along tolerably well over the years in the Underwood household until the summer before his eleventh birthday. Everything changes when he is publicly humiliated by the ruthless magician Simon Lovelace and betrayed by his cowardly master who does not defend him.
Nathaniel vows revenge. In a Faustian fever, he devours magical texts and hones his magic skills, all the while trying to appear subservient to his master. When he musters the strength to summon the 5,000-year-old djinni Bartimaeus to avenge Lovelace by stealing the powerful Amulet of Samarkand, the boy magician plunges into a situation more dangerous and deadly than anything he could ever imagine.
STEP INTO A UNIVERSE OF DARING ADVENTURE, THRILLING POWER, AND MULTIPLE LONDONS.
Kell is one of the last travelers—magicians with a rare, coveted ability to travel between parallel universes, connected by one magical city.
There's Grey London, dirty and boring, without any magic, and with one mad king—George III. Red London, where life and magic are revered—and where Kell was raised alongside Rhys Maresh, the rougish heir to a flourishing empire. White London—a place where people fight to control magic and the magic fights back, draining the city to its very bones. And once upon a time, there was Black London. But no one speaks of that now.
Officially, Kell is the Red Traveler, ambassador of the Maresh empire, carrying the monthly correspondences between the royals of each London. Unofficially, Kell is a smuggler, servicing people willing to pay for even the smallest glimpses of a world they'll never see. It's a defiant hobby with dangerous consequences, which Kell is now seeing firsthand.
Fleeing into Grey London, Kell runs into Delilah Bard, a cutpurse with lofty aspirations. She first robs him, then saves him from a deadly enemy, and finally forces Kell to spirit her to another world for a proper adventure.
Now perilous magic is afoot, and treachery lurks at every turn. To save all of the worlds, they'll first need to stay alive.
Welcome Back!
Track your reading progress and sync your library.