All life on Earth has been stolen away by The System, transported to another world at the behest of a distant galactic empire, who lived in terror of humanity’s potential.
Ben was a normal, slightly above average man, and had been about to go on the first real vacation of his adult life. Now he must contend with danger and mystery in a world of monsters, magic and treasure, armed with nothing but his wits, and the special item given to him by The System.
In 3016, the 2nd Empire of Man spans hundreds of star systems, thanks to faster-than-light Alderson Drive. Intelligent beings are finally found from the Mote, an isolated star in a thick dust cloud. The bottled-up ancient civilization, at least one million years old, are welcoming, kind, yet evasive, with a dark problem they have not solved in over a million years.
Stranded in the Overcavern Forest with Vivi, an Aeon Slug, Ben must fight his way through this treacherous and ancient environment to reunite with old friends and seek the safety of the great city of Solas. He will contend with some of the worst threats The World has to offer, and he'll do it without pants.
The prequel to A Fire Upon The Deep, this is the story of Pham Nuwen, a small cog in the interstellar trading fleet of the Queng Ho. The Queng Ho and the Emergents are orbiting the dormant planet Arachna, which is about to wake up to technology, but the Emergents' plans are sinister.
The Overlords appeared suddenly over every city—intellectually, technologically, and militarily superior to humankind. Benevolent, they made few demands: unify earth, eliminate poverty, and end war. With little rebellion, humankind agreed, and a golden age began.
But at what cost? With the advent of peace, man ceases to strive for creative greatness, and a malaise settles over the human race. To those who resist, it becomes evident that the Overlords have an agenda of their own. As civilization approaches the crossroads, will the Overlords spell the end for humankind . . . or the beginning?
A new short story from Garth Nix, best-selling author of the Old Kingdom series.
In this raucous, steampunk tale a sacred order of scientist nuns battle against vicious Invaders from Mars and their murderous machines in an ongoing conflict that has lasted centuries.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Jack Holloway works alone, for reasons he doesn't care to talk about. Hundreds of miles from ZaraCorp's headquarters on planet, 178 light-years from the corporation's headquarters on Earth, Jack is content as an independent contractor, prospecting and surveying at his own pace. As for his past, that's not up for discussion.
Then, in the wake of an accidental cliff collapse, Jack discovers a seam of unimaginably valuable jewels, to which he manages to lay legal claim just as ZaraCorp is cancelling their contract with him for his part in causing the collapse. Briefly in the catbird seat, legally speaking, Jack pressures ZaraCorp into recognizing his claim, and cuts them in as partners to help extract the wealth.
But there's another wrinkle to ZaraCorp's relationship with the planet Zarathustra. Their entire legal right to exploit the verdant Earth-like planet, the basis of the wealth they derive from extracting its resources, is based on being able to certify to the authorities on Earth that Zarathustra is home to no sentient species.
Then a small furry biped—trusting, appealing, and ridiculously cute—shows up at Jack's outback home. Followed by its family. As it dawns on Jack that despite their stature, these are people, he begins to suspect that ZaraCorp's claim to a planet's worth of wealth is very flimsy indeed…and that ZaraCorp may stop at nothing to eliminate the "fuzzys" before their existence becomes more widely known.
A human diplomat kills his alien counterpart. Earth is on the verge of war with a vastly superior alien race. A lone man races against time and a host of enemies to find the one object that can save our planet and our people from alien enslavement...
A sheep.
That's right, a sheep. And if you think that's the most surprising thing about this book, wait until you read Chapter One. Welcome to The Android's Dream.
For Harry Creek, it's quickly becoming a nightmare. All he wants is to do his uncomplicated mid-level diplomatic job with Earth's State Department. But his past training and skills get him tapped to save the planet--and to protect pet store owner Robin Baker, whose own past holds the key to the whereabouts of that lost sheep. Doing both will take him from lava-strewn battlefields to alien halls of power. All in a day's work. Maybe it's time for a raise.
Throw in two-timing freelance mercenaries, political lobbyists with megalomaniac tendencies, aliens on a religious quest, and an artificial intelligence with unusual backstory, and you've got more than just your usual science fiction adventure story. You've got The Android's Dream.
The space-faring Yherajk have come to Earth to meet us and to begin humanity's first interstellar friendship. There's just one problem: They're hideously ugly and they smell like rotting fish. So getting humanity's trust is a challenge. The Yherajk need someone who can help them close the deal. Enter Thomas Stein, who knows something about closing deals. He's one of Hollywood's hottest young agents. But although Stein may have just concluded the biggest deal of his career, it's quite another thing to negotiate for an entire alien race. To earn his percentage this time, he's going to need all the smarts, skills, and wits he can muster.
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