Something Passed by Stories from the Blue World
Book by McCammon, Robert
Book by McCammon, Robert
The Zombie War came unthinkably close to eradicating humanity. Max Brooks, driven by the urgency of preserving the acid-etched first-hand experiences of the survivors from those apocalyptic years, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living, or at least the undead, hell of that dreadful time. World War Z is the result. Never before have we had access to a document that so powerfully conveys the depth of fear and horror, and also the ineradicable spirit of resistance, that gripped human society through the plague years.
Ranging from the now infamous village of New Dachang in the United Federation of China, where the epidemiological trail began with the twelve-year-old Patient Zero, to the unnamed northern forests where untold numbers sought a terrible and temporary refuge in the cold, to the United States of Southern Africa, where the Redeker Plan provided hope for humanity at an unspeakable price, to the west-of-the-Rockies redoubt where the North American tide finally started to turn, this invaluable chronicle reflects the full scope and duration of the Zombie War.
Most of all, the book captures with haunting immediacy the human dimension of this epochal event. Facing the often raw and vivid nature of these personal accounts requires a degree of courage on the part of the reader, but the effort is invaluable because, as Mr. Brooks says in his introduction, "By excluding the human factor, aren't we risking the kind of personal detachment from history that may, heaven forbid, lead us one day to repeat it? And in the end, isn't the human factor the only true difference between us and the enemy we now refer to as 'the living dead'?"
Note: Some of the numerical and factual material contained in this edition was previously published under the auspices of the United Nations Postwar Commission.
The Wolves have been defeated, but our tet faces yet another catastrophe. Susannah Dean’s body has been usurped by a demon named Mia who wants to use Susannah’s mortal form to bear a demon child. Stealing Black Thirteen, Mia has traveled through the Unfound Door to 1999 New York where she plans to give birth to her chap, a child born of two mothers and two fathers who will grow up to be Roland’s nemesis. With the help of the time-traveling Manni, Roland and Eddie plan to follow Susannah while Father Callahan and Jake will find Calvin Tower, owner of the vacant lot where a magical rose grows: a rose that must be saved at all costs. But despite our ka-tet’s intentions, ka has its own plans. Jake, Callahan, and Jake’s bumbler companion are transported to New York to follow Susannah, while Eddie and Roland are tumbled into East Stoneham, Maine, where they are greeted by Eddie’s old enemy, the gangster Balazar. But it isn’t just bullets that Roland and Eddie must brave. Soon they will meet their maker, in the form of a young author named Stephen King.
Under the streets of London there's a world most people could never even dream of. A city of monsters and saints, murderers and angels, knights in armour and pale girls in black velvet.
"Neverwhere" is the London of the people who have fallen between the cracks.
Strange destinies lie in wait in London below - a world that seems eerily familiar. But a world that is utterly bizarre, peopled by unearthly characters such as the Angel called Islington, the girl named Door, and the Earl who holds Court on a tube train.
Now a single act of kindness has catapulted young businessman Richard Mayhew out of his safe and predictable life - and into the realms of "Neverwhere." Richard is about to find out more than he ever wanted to know about this other London. Which is a pity. Because Richard just wants to go home...
Welcome to Wayward Pines, population 461. Nestled amidst picture-perfect mountains, the idyllic town is a modern-day Eden...except for the electrified fence and razor wire, snipers scoping everything 24/7, and the relentless surveillance tracking each word and gesture.
None of the residents know how they got here. They are told where to work, how to live, and who to marry. Some believe they are dead. Others think they’re trapped in an unfathomable experiment. Everyone secretly dreams of leaving, but those who dare face a terrifying surprise.
Ethan Burke has seen the world beyond. He’s sheriff, and one of the few who knows the truth—Wayward Pines isn’t just a town. And what lies on the other side of the fence is a nightmare beyond anyone’s imagining.
This is an alternate cover edition for B01J0E8Z8A
On paper, Jason has a great life. He attends a prestigious private school on scholarship and his parents are reasonably well off.
Yet life hasn't been easy for Jason. He has spent most of high school being tormented by both the students and faculty and his parents are never home.
Frustrated and alone, his one escape has always been video games. In-game, he can feel the type of power and freedom he lacks in his day-to-day life. Fortunately, a new virtual reality game (the first of its kind) has just been released, which promises the opportunity for an even greater escape.
Once he begins playing, Jason quickly finds himself on the path to becoming the game’s villain. In the process, he also starts to suspect that there is something unusual going on within the game.
(This novel contains graphic violence and language. Books don't have ratings, but, if they did, this book would be rated "M" for Mature)
On the world called Hyperion, beyond the law of the Hegemony of Man, there waits the creature called the Shrike. There are those who worship it. There are those who fear it. And there are those who have vowed to destroy it. In the Valley of the Time Tombs, where huge, brooding structures move backward through time, the Shrike waits for them all. On the eve of Armageddon, with the entire galaxy at war, seven pilgrims set forth on a final voyage to Hyperion seeking the answers to the unsolved riddles of their lives. Each carries a desperate hope—and a terrible secret. And one may hold the fate of humanity in his hands.
The Emperor needs necromancers.
The Ninth Necromancer needs a swordswoman.
Gideon has a sword, some dirty magazines, and no more time for undead bullshit.
Brought up by unfriendly, ossifying nuns, ancient retainers, and countless skeletons, Gideon is ready to abandon a life of servitude and an afterlife as a reanimated corpse. She packs up her sword, her shoes, and her dirty magazines, and prepares to launch her daring escape. But her childhood nemesis won't set her free without a service.
Harrowhark Nonagesimus, Reverend Daughter of the Ninth House and bone witch extraordinaire, has been summoned into action. The Emperor has invited the heirs to each of his loyal Houses to a deadly trial of wits and skill. If Harrowhark succeeds she will become an immortal, all-powerful servant of the Resurrection, but no necromancer can ascend without their cavalier. Without Gideon's sword, Harrow will fail, and the Ninth House will die.
Of course, some things are better left dead.
Carolyn knows she's a little bit... odd. But she figures that's only natural when she's spent her life locked away in an infinite Library, forced to study at the feet of the man who might be God. She's seen her share of terrible things in those years, even died a few times herself.
Steve tries hard to be an ordinary guy, and he's been doing a pretty good job at it—until Carolyn shows up in his life with a tempting offer, a pair of red rubber galoshes, and exactly $327,000. Soon, he finds himself swept up in a war waged on a scale he can barely comprehend, as powerful forces battle for control of the Library and the future of the universe itself.
Brilliantly plotted, blackly funny, truly epic in scope—and featuring a cast of characters that includes a tutu-clad psychopath, a malevolent iceberg, and a lion named after an atomic bomb—The Library at Mount Char is the year's most ambitious and acclaimed fantasy debut and a ride like none you've ever been on.