Soulmonger
Tom’s baby-momma died, and now her past is coming back to bite him. He’s broke, The cops are out to get him, the babysitter is pure evil, and he’s got a limited time to dig himself out before her world collides with his own.
Tom’s baby-momma died, and now her past is coming back to bite him. He’s broke, The cops are out to get him, the babysitter is pure evil, and he’s got a limited time to dig himself out before her world collides with his own.
A tired mage drops something. A flickering soul picks it up. Earth-Bet will never be the same again. Or, How a World Rune came to be in my possession. OC reincarnation.
Or: How to train your Panpan, be ridden around by cute girls, and flayed alive while becoming the best there ever was... again.
When Simon dies, it turns out there's more to combat than lightning reflexes with his controller, and the path to becoming a hero is more brutal than he can imagine as he descends into The Pit. Death after Death is a dark, time loop/Isesaki story with roguelike elements, that explores some of the common tropes in a different light.
This story is all about character development. It starts slow, and it never stops, as our protagonist improves slowly but surely, death after death after death.
Updates Monday, Wednesday, Friday.
Captain Henry Donnager expected a quiet career babysitting a dusty relic in Area 51. But when a test unlocks a portal to a world of knights and magic, he's thrust into command of Alpha Team, an elite unit tasked with exploration.
They join the local Adventurers Guild, seeking to unravel the secrets of this fantastical realm and the ancient gateway's creators. As their quests reveal the potent forces of magic, they inadvertently entangle in the volatile politics between local rivalling factions.
With American technology and ancient secrets in the balance, Henry's team navigates alliances and hostilities, enlisting local legends and air support in their quest. In a land where dragons loom, they discover that modern warfare's might—Hellfire missiles included—holds its own brand of magic.
There's one firm rule in Central City: everyone dies.
Super strength, invulnerability, regeneration, everything else is on the table. Everything except immortality. After all, if anyone was immortal, then Alpha, the completely-legitimately-elected dictator for life of Central City, could absorb their skill and become dictator for forever.
It's a good thing no one is immortal, then.
Especially not Levi.
Similar vibes to The Boys, Perfect Run, and Astro City, a satirical dark superhero story with a LitRPG twist!
Where were you, the day life as we knew it ended, and magic returned to Earth in a rush? When goblins, undead, and dragons were restored? When the electric grid went down for the last time, and gunpowder stopped exploding?
Selena Serrano was in school; med school, to be precise, and Human Anatomy class if you wanted to be even more specific. When magic returned it woke things which ought to have remained sleeping - like the cadavers her class was supposed to be dissecting...
To survive this new, changed Earth, Selena will need to become more than she had been. She'll have to understand magic, harness it, and in the process, she'll become the Accidental Necromancer.
Welcome to the Magipocalypse. Come right in! We have zombies...
Each year, teens around the country are spirited away to other worlds to fight on their behalf. It is this department’s position that these events are nothing short of human trafficking and child-soldiering. We’ve been empowered to take all necessary action toward their recovery.
Cole had his entire career planned out. Another year in the Airborne, then Ranger School, then applying to Special Forces—until his fireteam was plucked from a war in Syria and thrust into a world of heart-eating demons with an endless appetite for GI innards. Suddenly, Russian mercs and loyalist fighters didn’t seem so bad.
Barely getting his squad to safety with the aid of an enigmatic government organization, Cole gets the opportunity to repay the favor by joining the Department of Otherworld Rescue. This elite cadre of attuned individuals is tasked with venturing to other worlds—dying worlds so desperate they’ve placed their last hopes in children stolen from Earth. But it’s not as simple as an air assault into enemy territory.
These myriad worlds run on strange rules enforced by vindictive gods and omniscient systems, and they’re filled with monsters, demons, and worse. But playing in their sandboxes lets Cole share in their rewards. Rewards that could see him peeling open a tank like a can of rations if he can adapt and overcome the challenges each new world brings.
What to expect:
Spec ops meets portal fantasy LitRPG
Professional, competent characters.
Gradual weak-to-strong progression
Updates 3 times per week
Patreon currently 20 chapters ahead
What you can expect:
The year is 1329, and the Horns of the Apocalypse are about to sound.
In a small Scottish town, a young boy begins a journey from a carpenter's apprentice to one of the most powerful forces in the Host of the Heavens.
His Journey: A path of adversity lies before him, spanning from the Scottish Borders to the Spanish Reconquista, the Holy Land, and Realms beyond.
His Ascension: An unceasing trial, where one misstep may condemn his soul. Our hero must discover a path of progress and conquest over mythical beasts, hordes of demons, and the other fell beings created by the System for the Tribulation of Mankind.
His Tribulation: Will he live by the Words of God, be guided by his own intent, or will other forces claim him for their own ends?
His Fate: ...
Is yet to be determined.
Discover the wonder of the Tribulation Apocalypse in Chapter one of the Echoes of the Tribulation: an Historical Apocalypse LitRPG Series.
Current Schedule : Weekly - ish.
Updates expected to begin again in late October.
Thanks for reading!