One woman’s quest for freedom and justice through lying, engineering, friendship and mind games.
In a world of immortals and demon beasts, of spiritual energy and cultivation, where a modern empire seeks to break old blood debts and dispel superstitions, bring peace and equality among species and peoples, and resist the Heavens that smite all those who step out of line – one Qian Shanyi, a young cultivator, is drawn into the orbit of a classical xianxia protagonist, whose luck is so great it gushes out of his ears.
Can she survive, thrive, and ascend into Heavens like a phoenix, with nothing more than her cunning and tenacity as tools?
It starts with engineering and turns into tax evasion, but at the heart of it one question: cultivation is the ultimate freedom, but what does freedom mean when the Heavens hold all the cards?
Tags: Female lead, pocket dimensions, “The Martian”-style engineering, mindgames, xianxia, philosophy, civics in a xianxia world, opposition to “might makes right”
What to expect:
Complex motivations and characters with varied perspectives
Looking at various xianxia tropes through a different lens
Rebelling against the Heavens, and what it means to be a cultivator
Complex xianxia world that isn’t built on “might makes right”
Civics of a xianxia empire dealing with living weapons
A lot of problem solving and mind games
Complex and detailed magic system
Engineering, politics and economics of sect building.
What not to expect:
Isekai, blue boxes, etc
Misery porn (protagonist laughs in the face of problems)
“You wanted to know who Risha is? Risha is a Grand Mother. Risha is an Empress. Risha is a hunter.”
Born the smallest, and weakest of goblins, Risha worked hard to stay alive. A servant to the orc overseers, and an evolution away from becoming that which she hated, Risha never gave up. She hunted her own food, and overcame every challenge that blocked her path.
Until she was thrown into the pit.
Left to the mercy of the orc warbeasts, Risha should have died. But again, she came out on top, only to disappoint the overseer by staying a goblin instead of evolving into an orc.
When Risha refused evolution, the system took notice, and it watched her.
There was more to Risha than met the eye, and when her opportunity came, she took it.
*** A mix of That Time I Got Reincarnated As A Slime and So I Am A Spider, So What?
What to expect?
Badass MC
Empire building
Monster Evolution
System
NO reincarnation or portal fantasy. Risha is a natural citizen of her world.
A hundred tries to get it right. No more, no less.
For twenty years, Balzam Magnos terrorized the world as its third Overlord: conquering kingdoms, slaughtering heroes, and crushing rebels under his iron boot. None could stand up to him.
But then he died, and Simon is now stuck with his Class.
Owning the most powerful Class in the world has its downsides. The paladins? They want his head. His overpowered siblings? They want his throne. His empress stepmother? She wants both. And his predecessor’s assassin is still out there.
But the Overlord Class has a secret: its user can turn back time to their coronation up to a hundred times, reliving their reigns until death.
Simon has a hundred reigns to grow strong enough to fulfill his dreams. Not one more, not one less.
Better make each one count.
What to expect:
- 100 loops, each wildly different — from crafting and dungeon crawling to intrigue and empire-building.
- 5 chapters a week from Monday to Friday.
- Hard-won power growth.
- Epic battles, wicked plans, and world-shattering family feuds.
- Dragons, demon magic, and punching arrogant princes in the face.
Book 1 Stubbed November 19th Synopsis: Sometimes the multiverse needs expanding. That's where I come in. Unfortunately being a deity isn't all fun and games, as there are always things working against you. Not even the Overgod of the Multiverse can change that.
Longer Summary: Twelve souls were chosen to expand into the void surrounding the multiverse, and were given a grace period in which they could expand their domains in relative safety. Once that period is up, however, the created universes will be able to interact with each other and other universes...as well as be at the mercy of the Void. I am one of those souls, and it's not easy. Between trying to raise up gods to defend my realm with, guiding mortals, accidentally making a xianxia world, and dealing with my own children, I have my work cut out for me. Now I know why back on Earth gods worked in mysterious, invisible ways. There's just too much to be done.
What to expect: Worldbuilding in the most literal sense, lots of POV's, Xianxia elements, and more. The LitRPG elements are very light, be warned if you're coming in for that.
This is a rewrite of an old story. It's been about six years since I dropped the previous, and having grown as an author and person, I decided to revisit the concept. The old one will be left up, for anyone who wants to revisit it or look at it from a legacy standpoint.
Updates will be twice a week, on Wednesdayand Saturday.
Ivy Crawford has done her best to put Craumont, and her past, behind her. She’d much rather live life as a Delver, exploring rifts in the world itself, battling monsters with her claws and magic in equal measure.
But the past has come calling, and Ivy finds herself back in the city she once called home. Back to where the magic is quaint, and the Mages can be counted on one hand— but new shadows cling to familiar buildings, and old mysteries have only deepened. Ivy has changed, too, with scales, claws, and a tail earned from years of magic and Delving.
Something has sunk its claws deep into Craumont, and just won’t let go. The Church she so loathes still looms large. If Craumont is to survive, Ivy has no choice but to slowly unravel the darkness over her old home.
---
Updates Wednesdays with scheduled breaks, announced in advance.
In the wake of the Battle of Katze Plains, the banner of Ainz Ooal Gown flies proudly over the city of E-Rantel. The Sorcerous Kingdom has entered the world’s stage to the clamour of death and devastation; the surrounding nations fearfully prepare even as they reel from its calamitous debut. Within the borders of the newly annexed realm, its Human subjects cower in their homes as the Undead openly walk the streets and stalk the lands. Yet, when a destitute noble finds herself under the auspices of an unlikely benefactor, events are set into motion that will resound over the world for ages to come.
A kingdom builder based on the events and setting of Kugane Maruyama’s Overlord. In a fantasy world where beings of matchless power are transmigrated from the arbitrary existence of a game, Valkyrie’s Shadow chronicles the lives of the natives whose reality has been turned upside down by their advent. It is the tale of a nation created by the whims of a supreme sovereign, and his unstoppable servants who each have their own, often twisted, interpretations of their Master’s Will.
There is no victory in strength; no miracles wrought from magic that will save them: only the inexorable advance of a new world order where those who secure a place of service within will find themselves turned against the world that they once knew.
[Slow buildup. Methodical storytelling with a focus on well-rounded kingdom building and character development.]
A (NOT LitRPG) fantasy comedy, slow-burn, detail-oriented, slice-of-life town-building Dungeon story where no numbers go up!
Out on the frontier of a new continent, the wizard Lori and her group of settlers try to build a community for themselves in a land actively hostile to intelligent life. With their wits, their will, and their newly built Dungeon to protect them against the Iridescence, the deadly growth that makes life inhospitable beyond the borders of their demesne, they should be fine. If they can survive the lack of infrastructure. And the deadly beasts they need to hunt for food. And idiots who don't get exactly what having to settle somewhere entails. And dragons...
Using structural engineering, the scientific method, the comparative advantages of stone and ice as building materials, logistics, the dark and terrible art of personnel management (outsourced to more experienced individuals), and her own magic and experience, Lori and her newly dubbed lord Rian must face the persistent problems of shelter, sanitation, drinking water, morale, transport, food storage, material collection and refinement, and keeping horny idiots from fucking everywhere they shouldn't.
Hopefully, she can solve these problems before winter arrives so she can get to work on taxation.
Even that last one. Though if they try to do it in her room again, she will not be responsible for her actions...
Updates Tuesdays, and Fridays. Find exclusive content on Patreon. Don't forget to leave a review!
The gods don't play dice with the universe; they play Board & Conquest.
Wepwawet, young god of wolves and scouts, is given a task to prove himself worthy of becoming a major god: form a new pantheon with other junior deities, manage a young civilization on a newborn world, and train mortal Champions to resist an inevitable Titan Incursion.
Being saddled with an ice-covered barbarian village besieged from all sides isn’t ideal, but it's now his duty to transform this ragtag bunch of misfits into the most formidable force the world of Elphion has ever seen. It doesn’t matter how many of his fellow gods want his head on a spike, how many Miracles cards he has to collect, or how many uppity dragons and minions with attitude he has to manage; Wepwawet has never backed from a challenge and he isn’t starting now.
He was already a god; now, he’ll have to become the god.
Updates twice a week (2500/3000 words chapters) on Tuesday and Saturday. Contains deckbuilding LitRPG elements and a tactical-oriented System, a god who knows what he's doing (sometimes), base-building, and a colorful cast of mortal champions.
[Will be taking a month long hiatus to help me get up to speed with my new job, and pursue other fun things. Thanks for understanding, and see you all soon!]
In the dark caverns of a secluded dungeon, Click the spider is born with the impossibly rare gift of great Intelligence. Only the strongest of monsters can hope to survive in the savage dungeon, and Click must make the most of their unique abilities to come out on top… or at least alive.
Click can best be described as Lawful-Neutral, but in a way that they see merit in making and benefitting from allies rather than trample everything under them. So not a Hero, but definitely not a mindlessly evil villain.
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