The first murder in 500 years. Twenty billion suspects. One hope.
For the past six months, newly chosen Green Lantern Sojourner “Jo” Mullein has been protecting the City Enduring, a massive metropolis of 20 billion people. The city has maintained peace for over 500 years by stripping its citizens of their ability to feel. As a result, violent crime is virtually unheard of, and murder is nonexistent. But that’s all about to change.
Presenting for the first time the adventures of the Victorian Era Batman in one 112-page edition! This volume includes the breakthrough Elseworlds specials Gotham by Gaslight and Master of the Future that pit the Dark Knight against Jack the Ripper and a death-dealer from the skies over Gotham!
This edition collects the two one-shots: Gotham by Gaslight and Master of the Future.
This masterpiece of modern comics storytelling brings to vivid life a dark world and an even darker man. Together with inker Klaus Janson and colorist Lynn Varley, writer/artist Frank Miller completely reinvents the legend of Batman in his saga of a near-future Gotham City gone to rot, ten years after the Dark Knight's retirement.
Crime runs rampant in the streets, and the man who was Batman is still tortured by the memories of his parents' murders. As civil society crumbles around him, Bruce Wayne's long-suppressed vigilante side finally breaks free of its self-imposed shackles.
The Dark Knight returns in a blaze of fury, taking on a whole new generation of criminals and matching their level of violence. He is soon joined by this generation's Robin—a girl named Carrie Kelley, who proves to be just as invaluable as her predecessors.
But can Batman and Robin deal with the threat posed by their deadliest enemies, after years of incarceration have made them into perfect psychopaths? And more important, can anyone survive the coming fallout of an undeclared war between the superpowers—or a clash of what were once the world's greatest superheroes?
Over fifteen years after its debut, Batman: The Dark Knight Returns remains an undisputed classic and one of the most influential stories ever told in the comics medium.
After a series of brutal murders rocks Gotham City, Batman begins to realize that perhaps these crimes go far deeper than appearances suggest. As the Caped Crusader begins to unravel this deadly mystery, he discovers a conspiracy going back to his youth and beyond to the origins of the city he’s sworn to protect.
Batman has heard tales of Gotham City’s Court of Owls: that the members of this powerful cabal are the true rulers of Gotham. The Dark Knight dismissed the stories as rumors and old wives’ tales. Gotham was his city. Until now.
A brutal assassin is sinking his razor-sharp talons into the city’s best and brightest, as well as its most dangerous and deadly. If the dark legends are true, his masters are more powerful predators than the Batman could ever imagine.
Grant Morrison, legendary writer of such cult smashes as The Invisibles and The Filth, and renowned artist Steve Yeowell grab the high morals of Victorian London by the throat, infect it with computer technology and expose its true perverted nature! With the escapist skills of Houdini and the laser-sharp wit of Wilde, dandy Sebastian O is out for revenge on the members of a shadowy, sordid Gentlemen's Club that had him committed to a mental institution. Hunted by assassins, rogues and scallywags, Sebastian believes he will ultimately triumph using merely his exquisite fashion sense! A superb addition to the 'steam punk' canon, Sebastian O brilliantly blends farce, wit and searing social commentary to expose the hypocrisy of Victorian class culture.
What does it mean to be a hero? Daniel Evans Tries to answer this question as he embarks on a self-imposed mission in a familiar, yet unfamiliar world. Being a hero has never been easy, but even if the world tries to crumble around him, he will stand firm, because no matter how difficult or dangerous it is, he will remain Defiant.
SI-OC, MC-hero, MC-viltrumite, MCU-AU, DC Comics AU. Marvel AU.
Warp into the action with Star Trek’s first-ever interactive original graphic novel!
Mariner just wants to have a normal day, but no matter what side of the bed she wakes up on, the world is ending. Literally. If she has coffee, Borg attack! If she has raktajino, cue the Romulan boarding party! And in each scenario, Mariner and her friends end up dead, sometimes the ship is destroyed—and the day starts all over again.
But by exploring the different paths, you, the reader, can discover things that Mariner can’t. There are inconsistencies that don’t make sense—putting aside the fact that Mariner’s choice of drink each morning shouldn’t affect which alien races attack the ship, other facts of her world seem to change too. Something is definitely off. It’s up to you to discover!
Where did Alphonse Elric go during the few short minutes he was wiped from existence, body and soul? From a secret lair in the city of Dublith, a group of outcasts kidnaps Alphonse to find the alchemical secrets of his creation! It's up to Ed (and a certain housewife) to go into the Devil's Nest and rescue his brother. But the criminals of the Devil's Nest aren't exactly human either. Now, Al must fight a homunculus - an artificial human being - and the streets of Dublith will run red with blood...
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