As darkness falls after sunset, the corelings rise—demons who possess supernatural powers and burn with a consuming hatred of humanity. For hundreds of years the demons have terrorized the night, slowly culling the human herd that shelters behind magical wards—symbols of power whose origins are lost in myth and whose protection is terrifyingly fragile. It was not always this way. Once, men and women battled the corelings on equal terms, but those days are gone. Night by night the demons grow stronger, while human numbers dwindle under their relentless assault. Now, with hope for the future fading, three young survivors of vicious demon attacks will dare the impossible, stepping beyond the crumbling safety of the wards to risk everything in a desperate quest to regain the secrets of the past. Together, they will stand against the night.
Scorio thought victory was within his grasp. He had bested the Final Gauntlet and overcome the treachery of Chancellor Praximar. But the Rascor Plains are full of peril, and his quest for truth has only just begun.
With his friends scattered and his reputation in tatters, Scorio must navigate a web of intrigue that stretches from the powerful House Hydra and the Fiery Shoals to the mysterious forces that govern the Plains. He will face foes both human and inhuman, and confront the darkest secrets of his world.
Beware the fiends, for they hunger for your soul. Beware your allies, for they may break your heart. And beware Scorio, for he will stop at nothing to uncover the truth.
Where power is measured in cards, Arthur stands among the elite as a Legendary card wielder now forever linked to a frighteningly powerful dragon.
Or Brixaby will be, once he grows from the size of a parrot.
Before that can happen, a chance encounter whisks Arthur and Brixaby away to a place they never thought was possible: A new dragon hive outside of the kingdom. This Free Hive doesn't suffer from the scourge that’s infected the rest of the planet. It's a place where crafting using card powers is king.
But even here, an old enemy sings threats from the shadows. The Free Hive cannot defend itself: they need the strength of Legendary card wielders.
To protect the Free Hive, Arthur and Brixaby must become stronger. That means more skills and most importantly, more cards to add to their decks.
Matt is reincarnated as the most unlikely of heroes...
Being reborn as a tree wasn't first on Matt's wish list. It's not all bad, though. For he's not just any tree, but an overpowered one in a fantasy world that serves as the battlefield for an ongoing conflict between demons and the heroes summoned to oppose them.
Matt can be a great tool against the evil forces. TreeTree (as Matt comes to be known) will learn all manner of skills, gain levels and wisdom, and in doing so, build up a forest, guide young heroes, protect a village, and much more.
Don't miss the start of an epic reincarnation/isekai LitRPG story about a man who becomes a tree, growing and progressing throughout the ages in an eternal conflict against a demon incursion. With nearly 15 million views between Royal Road and ScribbleHub, this new and improved edition is sure to delight readers!
Told in Kvothe's own voice, this is the tale of the magically gifted young man who grows to be the most notorious wizard his world has ever seen.
The intimate narrative of his childhood in a troupe of traveling players, his years spent as a near-feral orphan in a crime-ridden city, his daringly brazen yet successful bid to enter a legendary school of magic, and his life as a fugitive after the murder of a king form a gripping coming-of-age story unrivaled in recent literature.
A high-action story written with a poet's hand, The Name of the Wind is a masterpiece that will transport readers into the body and mind of a wizard.
From #1 New York Times bestselling author Brandon Sanderson, Words of Radiance, Book Two of the Stormlight Archive, continues the immersive fantasy epic that The Way of Kings began.
Expected by his enemies to die the miserable death of a military slave, Kaladin survived to be given command of the royal bodyguards, a controversial first for a low-status "darkeyes." Now he must protect the king and Dalinar from every common peril as well as the distinctly uncommon threat of the Assassin, all while secretly struggling to master remarkable new powers that are somehow linked to his honorspren, Syl.
The Assassin, Szeth, is active again, murdering rulers all over the world of Roshar, using his baffling powers to thwart every bodyguard and elude all pursuers. Among his prime targets is Highprince Dalinar, widely considered the power behind the Alethi throne. His leading role in the war would seem reason enough, but the Assassin's master has much deeper motives.
Brilliant but troubled Shallan strives along a parallel path. Despite being broken in ways she refuses to acknowledge, she bears a terrible burden: to somehow prevent the return of the legendary Voidbringers and the civilization-ending Desolation that will follow. The secrets she needs can be found at the Shattered Plains, but just arriving there proves more difficult than she could have imagined.
Meanwhile, at the heart of the Shattered Plains, the Parshendi are making an epochal decision. Hard pressed by years of Alethi attacks, their numbers ever shrinking, they are convinced by their war leader, Eshonai, to risk everything on a desperate gamble with the very supernatural forces they once fled. The possible consequences for Parshendi and humans alike, indeed, for Roshar itself, are as dangerous as they are incalculable.
Long ago, the Monarch Northstrider created a world of his own.
This world, known as Ghostwater, housed some of his most valuable experiments. Now, it has been damaged by the attack of the Bleeding Phoenix, and a team of Skysworn have been sent to recover whatever they can from the dying world.
Now, Lindon must brave the depths of this new dimension, scavenging treasures and pushing his skills to new heights to compete with new enemies.
"Description contains spoilers for previous book in the series"
Who is the Hero of Ages?
To end the Final Empire and restore freedom, Vin killed the Lord Ruler. But as a result, the Deepness—the lethal form of the ubiquitous mists—is back, along with increasingly heavy ashfalls and ever more powerful earthquakes. Humanity appears to be doomed.
Having escaped death at the climax of The Well of Ascension only by becoming a Mistborn himself, Emperor Elend Venture hopes to find clues left behind by the Lord Ruler that will allow him to save the world. Vin is consumed with guilt at having been tricked into releasing the mystic force known as Ruin from the Well. Ruin wants to end the world, and its near omniscience and ability to warp reality make stopping it seem impossible. Vin can't even discuss it with Elend lest Ruin learn their plans!
Stripped of both magical and political power, the people he once ruled told he's dead, and now imprisoned in his own magical dungeon, former Emperor Gavin Guile has no prospect of escape. But the world faces a calamity greater than the Seven Satrapies has ever seen... and only he can save it. As the armies of the White King defeat the Chromeria and old gods are born anew, the fate of worlds will come down to one question: Who is the Lightbringer?
Lightbringer The Black Prism The Blinding Knife The Broken Eye The Blood Mirror
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