The seventh and final installment of Stephen King’s The Dark Tower saga is perhaps the most anticipated book in the author’s long career. King began this epic tale about the last gunslinger in the world more than 20 years ago; now he draws its suspenseful story to a close, snapping together the last pieces of his action puzzle and drawing Roland Deschain ever closer to his ultimate goal.
Alternate cover edition for ISBN-10: 1416524525; ISBN-13: 9781416524526
Roland, Eddie, Susannah, Jake, and Jake’s pet bumbler survive Blaine the Mono’s final crash, only to find themselves stranded in an alternate version of Topeka, Kansas, one that has been ravaged by the superflu virus. While following the deserted I-70 toward a distant glass palace, they hear the atonal squalling of a thinny, a place where the fabric of existence has almost entirely worn away. While camping near the edge of the thinny, Roland tells his ka-tet a story about another thinny, one that he encountered when he was little more than a boy. Over the course of one long magical night, Roland transports us to the Mid-World of long-ago and a seaside town called Hambry, where Roland fell in love with a girl named Susan Delgado, and where he and his old tet-mates Alain and Cuthbert battled the forces of John Farson, the harrier who—with a little help from a seeing sphere called Maerlyn’s Grapefruit—ignited Mid-World’s final war.
Neal Asher, whom Tor introduced to the American audience with Gridlinked , takes us deeper into his unique universe with an even more remarkable second novel, The Skinner . On the planet Spatterjay arrive three Janer, acting as the eyes of the hornet Hive mind, on a mission not yet revealed to him; Erlin, searching for Ambel -- the ancient sea captain who can teach her how to live; and Sable Keech, on a vendetta he cannot abandon, though he himself has been dead for 700 years. This remote world is mostly ocean, and it is a rare visitor who ventures beyond the safety of the island Dome. Outside it, only the native Hoopers dare risk the voracious appetites of the planet's wildlife. But somewhere out there is Spatterjay Hoop -- and Keech will not rest until he brings this legendary renegade to justice for hideous crimes committed centuries ago during the Prador Wars. While Keech is discovering that Hoop is now a monster -- his body and head living apart from each other -- Janer is bewildered by a place where the native inhabitants just will not die and angry when he finally learns the Hive mind's intentions for him. Meanwhile, Erlin thinks she has plenty of time to find the answers she seeks, but could not be more wrong. For one of the most brutal of the alien Prador is about to pay the planet a surreptitious visit, intent on exterminating all remaining witnesses to his wartime atrocities. As the visitors' paths converge, major hell is about to erupt in a chaotic waterscape where minor hell is already a remorseless fact of everyday life . . . and death.
Just as a threat is dealt with, an opportunity presents itself.
After searching for months, Zac's forces have finally discovered the elusive Underworld that's both teeming with riches and dangers. Meanwhile, the armies of the Undead Empire advances on all fronts while the Dominators scheme in the dark.
Having endured the Integration in the punishing environment of the subterranean cave system, the trapped warriors of the Underworld could become the key in surviving the incursions aboveground.
But first, Zac has to deal with the golems intent on digging to the center of the planet.
Book 4 of the hit Defiance of the Fall LitRPG series is here. Grab your copy today!
About the Jump into a story that merges Apocalyptic LitRPG elements with eastern cultivation. Class systems, skill systems, endless choices for progression, it has everything fans of the genre love. Explore a vast universe full of mystery, adventure, danger and even aliens; where even a random passer-by might hold the power of a god. Follow Zac as he struggles to stake out a unique path to power as a mortal in a world full of cultivators.
With the Builder threat behind them, the time has finally come for Jason and his team to hit the road. Eager to get back to the adventuring he’s been longing for, Jason is excited to not be at the center of world-changing events. But before he goes, one last attempt to pull him into politics has him leaving Rimaros with a strong final impression. With new places to visit and new people to meet, the remnants of recent events have scarred the land and left lingering dangers behind. It's a busy time for adventurers willing and able to fight with monsters. Threats that once loomed in the background start coming to the fore, and the team prepares to join the fight. Their angelic new adversaries are patient, powerful, and remorseless, using such unconscionable strategies that mass slaughter is only the beginning. Jason is forced to confront that his growing power may give him more in common with his foes than his friends. While this opens a path to uncovering the methods and objectives of their enemies, it also brings him to their attention. To them, this makes him yet another tool to be used. But when conflict spills into epic battle, they'll be the latest to discover that challenging Jason Asano is a very bad idea. Book 9 in the bestselling He Who Fights With Monsters Series is here. Grab your copy today!
About the Experience an isekai culture clash as a laid-back Australian finds himself in a very serious world. See him gain suspiciously evil powers through a unique progression system combining cultivation and traditional LitRPG elements. Enjoy a weak-to-strong story with a main character who earns his power without overshadowing everyone around him, with plenty of loot, adventurers, gods and magic. Rich characters and world-building offer humor, political intrigue and slice-of-life elements alongside lots of monster fighting and adventure.
Attention. Attention. The gates are down. The hunters are loose. Run, Run, Run.
A lush jungle teeming with danger. Savage dinosaurs seeking blood. A fallen princess intent on vengeance. A mysterious, end-of-floor celebration for the top crawlers, dubbed “The Butcher’s Masquerade.”
The sixth floor. The Hunting Grounds.
As the remaining crawlers battle for their lives, a new, terrible threat looms. Outside tourists are finally allowed to enter the game, and they are here and ready to hunt. Among them is Vrah, a famed and veteran hunter, intent on collecting the biggest trophy of her career.
But their prey is far from harmless, and this season they are fighting back.
Dungeon Crawler Carl and Princess Donut return in book five of the acclaimed litrpg series.
With Nevermore in full swing, the competition for the Leaderboards is only heating up...
Many years and even more levels have passed since Jake and friends entered Nevermore. With quite a number of floors passed, they turn their attention to the Challenge Dungeons.
These Challenge Dungeons offer – as the name suggests – unique challenges and circumstances, and completing them will earn each Nevermore competitor points and multipliers to their existing points. As things unfold, it quickly becomes clear it’s through thesethese dungeons that the true top-scorer of the Nevermore Leaderboards will be found.
Jake has no plans on losing out to anyone, especially not his fellow Chosen, Ell’Hakan.
Follow Jake as he takes on these five dungeons, facing unique challenges, environments, scenarios, and opponents, with perhaps even a few truly worthwhile duels sprinkled in there.
Oh, and labyrinths. Can’t forget the labyrinths, lest we make Minaga sad.
Book 11 of the hit Primal Hunter LitRPG Series is here. Grab your copy today!
About the Experience an Apocalypse LitRPG with levels, classes, professions, skills, dungeons, loot, and all of the great traits of Progression Fantasy and LitRPG that you've come to expect. Follow Jake as he explores this new vast multiverse filled with challenges and opportunities. As he grows in power and slowly transforms from a bored office worker to a true apex hunter.
The colonists from Earth have spent a century in cold sleep to make the first journey, one way, to settle a planet in another solar system. Avalon seems perfect, a verdant, livable world still in its prehistoric age. The biologists and engineers who busy themselves planting and building scoff at the warnings of professional soldier Cadmann Weyland until a large, unnaturally fast and cunning predator begins stalking the colony. Learning how to kill the beast is only the first step, for they must then reevaluate their entire understanding of Avalon's ecology.
From the author of The Postmortal, a fantasy saga unlike any you’ve read before, weaving elements of folk tale and video game into a riveting, unforgettable adventure of what a man will endure to return to his family When Ben, a suburban family man, takes a business trip to rural Pennsylvania, he decides to spend the afternoon before his dinner meeting on a short hike. Once he sets out into the woods behind his hotel, he quickly comes to realize that the path he has chosen cannot be given up easily. With no choice but to move forward, Ben finds himself falling deeper and deeper into a world of man-eating giants, bizarre demons, and colossal insects.
On a quest of epic, life-or-death proportions, Ben finds help comes in some of the most unexpected forms, including a profane crustacean and a variety of magical objects, tools, and potions. Desperate to return to his family, Ben is determined to track down the “Producer,” the creator of the world in which he is being held hostage and the only one who can free him from the path.
At once bitingly funny and emotionally absorbing, Magary’s novel is a remarkably unique addition to the contemporary fantasy genre, one that draws as easily from the world of classic folk tales as it does from video games. In The Hike, Magary takes readers on a daring odyssey away from our day-to-day grind and transports them into an enthralling world propelled by heart, imagination, and survival.
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