Outnumbered a thousand to one by the vast armies of his nemesis, Lactose the Intolerant, Nectar must somehow unite the Tardblivians or face annihilation. In doing so, he must come to grips with the horrific realization that it will take more than his well-oiled pecs, beefy pancreas, and rippling brains to save them. With little choice, he is forced to turn to an ancient weapon of terrifying power: the Screaming Codpiece. But as with all such things, wielding its incendiary strength comes at a terrible price and not even his burly groin can control the flaming devastation it will unleash upon the world….
A sentient dungeon discovers there are more dangerous things in his new world than even himself . . . as the dungeon-core isekai adventure series continues.
Not long ago, the dungeon known as Thedeim was a mere human. But after an up-close-and-personal meeting with a runaway semitruck—and subsequent dealings with a rather flustered Angel of Prodigals—he found himself in a new world, reincarnated as a run-down old house that just barely qualified as a dungeon. However, it didn’t take long for him to build his core, mana, and reputation, making friends along the way.
Nowadays, having vanquished the truly vicious dungeon Neverrest, Thedeim is finally getting comfortable. His array of minions—animal, insect, etc.—are well in hand and operating at full efficiency, while he enjoys managing daring delvers and awkward adventurers as needed. He’s also working to spread his (mostly) beneficent influence across the land. But it hasn’t been easy, what with guiding his own irascible scions, wrangling rogue dungeons, countering truly evil entities, providing for those he cares for, and basically keeping things as non-nightmarish as possible for everyone.
In short, he’s a very busy dungeon. And he’s about to get busier. Because there are those who don’t appreciate Thedeim’s efforts. And he’s about to discover that when you can’t make everybody happy, somebody is bound to become very, very unhappy . . .
The second volume of the hit LitRPG fantasy series—with more than seven million views on Royal Road—now available on Kindle, Kindle Unlimited, and Audible!
In a time when the Industrial Revolution has become an all-out war, mad science rules the world—with mixed success.
In Agatha H and the Siege of Mechanicsburg, Agatha Heterodyne, the last of the Heterodyne family, has returned to her family’s hereditary town with the might of the Wulfenbach Empire hot on her heels. The only thing holding off an outright attack is Gilgamesh Wulfenbach, the heir to the Empire, who has joined Agatha and her friends inside the great artificially intelligent fortress of Castle Heterodyne. Now they must race to repair the mechanisms that once allowed the Castle to defend Mechanicsburg, before the rest of Europa shows up to take all the revenge the mad Heterodynes of the past so richly earned.
Charting the whole of Arthur Dent's odyssey through space are:
THE HITCHHIKER'S GUIDE TO THE GALAXY. One Thursday lunchtime the Earth gets unexpectedly demolished to make way for a new hyperspace bypass. For Arthur Dent, who has only just had his house demolished that morning, this seems already to be more than he can cope with. Sadly, however, the weekend has only just begun, and the Galaxy is a very very very large and startling place.
THE RESTAURANT AT THE END OF THE UNIVERSE. When all questions of space, time, matter and the nature of being have been resolved, only one question remains --- "Where shall we have dinner?" The Restaurant at the End of the Universe provides the ultimate gastronomic experience, and for once there is no morning after to worry about.
LIFE, THE UNIVERSE AND EVERYTHING. In consequence of a number of stunning catastrophes, Arthur Dent is surprised to find himself living in a hideously miserable cave on prehistoric Earth. However, just as he thinks that things cannot possibly get any worse, they suddenly do. He discovers that the Galaxy is not only mind-boggling big and bewildering but also that most of the things that happen in it are staggeringly unfair.
SO LONG, AND THANKS FOR ALL THE FISH. Just as Arthur Dent's sense of reality is in its dickiest state he suddenly finds the girl of his dreams. He finds her in the last place in the Universe in which he would expect to find anything at all, but which 3,976,000 people will find oddly familiar. They go in search of God's Final Message to His Creation and, in a dramatic break with tradition, actually find it.
What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade. And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.
This is where the dragons went. They lie... not dead, not asleep, but... dormant. And although the space they occupy isn't like normal space, nevertheless they are packed in tightly. They could put you in mind of a can of sardines, if you thought sardines were huge and scaly. And presumably, somewhere, there's a key...
Time is a resource. Everyone knows it has to be managed.
And on the Discworld that is the job of the Monks of History, who store it and pump it from the places where it's wasted (like underwater - how much time does a codfish need?) to places like cities, where there's never enough time.
But the construction of the world's first truly accurate clock starts a race against, well, time for Lu Tze and his apprentice Lobsang Ludd. Because it will stop time. And that will only be the start of everyone's problems.
"Thief of Time" comes complete with a full supporting cast of heroes, villains, yetis, martial artists and Ronnie, the fifth Horseman of the Apocalypse (who left before they became famous).
Fat Charlie Nancy's normal life ended the moment his father dropped dead on a Florida karaoke stage. Charlie didn't know his dad was a god. And he never knew he had a brother.
Now brother Spider's on his doorstep -- about to make Fat Charlie's life more interesting... and a lot more dangerous.
'An endlessly inventive and entertaining love letter to all of us underdogs who spent countless hours with a game controller in hand, daydreaming about how we would save the realm' Matt Dinniman, New York Times-bestselling author of the Dungeon Crawler Carl series
For thousands of years, there has been a a Demon King rises and conquers, and a Hero is reborn a hundred years later to defeat him. Each time, civilisations are ground to dust beneath the Demon King's hordes, but humanity has remained secure in the belief that a Hero of legend will always save them. There's just one slight problem. It's only been 23 years since the Demon King's latest rise, and this time, he's already conquered more than half the world. If humanity simply waits for the Hero's return, there may be no world left for him to save.
And so, Yui Shaw sets out with an ambitious plan. A 10-step plan.
She'll find a way to obtain the Hero's legendary sword. She'll earn obscure classes, gain levels, and increase her skills. She'll travel to the meticulously-crafted dungeons that seem designed for one specific Hero to complete. And, if she's truly (un)fortunate, she might even find a fairy.
How to Defeat a Demon King in Ten Easy Steps is an unmissable LitRPG fantasy adventure perfect for fans of Legends & Lattes by Travis Baldree and all your favourite RPG stories from The Legend of Zelda, Baldur's Gate, and Split Fiction to Dungeons & Dragons, Critical Role, and Dimension 20.
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