In the wake of Araluen’s uneasy truce with the raiding Skandians comes word that the Skandian leader has been captured by a dangerous desert tribe. The Rangers – and Will – are sent to free him. But the desert is like nothing these warriors have seen before. Strangers in a strange land, they are brutalized by sandstorms, beaten by the unrelenting heat, tricked by one tribe that plays by its own rules, and surprisingly befriended by another. Like a desert mirage, nothing is as it seems. Yet one thing is constant: the bravery of the Rangers.
Bracing for a final clash with the evil warlord Morgarath, the Rangers rally the kingdom's allies, and Will is chosen, along with his friend Horace, as special envoys to nearby Celtica. But the simple mission soon takes an unsettling turn - the Celticans have disappeared, their town abandoned. The scheming hand of Morgarath, it seems, has been far from idle. He has found a way to bring his legions over the once impassible eastern mountains and is planning to ambush the king's army in a rout. Now with help many miles away, Will and Horace are the only ones standing in the way of the dark lord's plans. They have shown great skill and courage in their training, but how will they fare in the face of true evil?
With bigger battles and higher stakes, John Flanagan's epic adventure charges ahead with this rousing follow-up to The Ruins of Gorlan.
They have always scared him in the past — the Rangers, with their dark cloaks and shadowy ways. The villagers believe the Rangers practice magic that makes them invisible to ordinary people. And now 15-year-old Will, always small for his age, has been chosen as a Ranger's apprentice. What he doesn't yet realize is that the Rangers are the protectors of the kingdom. Highly trained in the skills of battle and surveillance, they fight the battles before the battles reach the people. And as Will is about to learn, there is a large battle brewing. The exiled Morgarath, Lord of the Mountains of Rain and Night, is gathering his forces for an attack on the kingdom. This time, he will not be denied....
They open a door and enter a world NARNIA...the land beyond the wardrobe, the secret country known only to Peter, Susan, Edmund, and Lucy...the place where the adventure begins. Lucy is the first to find the secret of the wardrobe in the professor's mysterious old house. At first, no one believes her when she tells of her adventures in the land of Narnia. But soon Edmund and then Peter and Susan discover the Magic and meet Aslan, the Great Lion, for themselves. In the blink of an eye, their lives are changed forever.
What happened 500 years ago was never supposed to resurface. Exploring his Grandma’s scary manor, Archibald stumbles upon a dark family secret, linked to a time of great fears and superstitions. Key to that mystery: an ancient terrestrial globe, populated by the most fantastic creatures. When he unlocks the storm inside by accident, the risk-averse boy gets whisked into the underworld of Lemurea, where a battle started in the Middle Ages has yet to be settled. Down here, it’s light versus darkness, magic versus fire, witches versus dragons. But not any kind of witches —an army of young girls, with the most magical weapons. And not any kind of dragons —Marodors, enigmatic monsters, part beast, part human, which will make you rethink everything you thought you knew about dragons. While Archibald is thrust into an amazing adventure that will test his survival skills, on the flip side of the Earth, his sister Hailee faces her own challenges. Seeking to solve Archibald’s disappearance, she uncovers the grim plans of a dark priest. Two breathtaking stories, running parallel with one another, but tightly intertwined. Two worlds, on a dangerous collision course... --- The first installment in a phenomenal series, The Lost Witches reads like an addicting thriller —and sets the stage for more adventures to come for Archibald Finch.
Ivan is an easygoing gorilla. Living at the Exit 8 Big Top Mall and Video Arcade, he has grown accustomed to humans watching him through the glass walls of his domain. He rarely misses his life in the jungle. In fact, he hardly ever thinks about it at all.
Instead, Ivan thinks about TV shows he’s seen and about his friends Stella, an elderly elephant, and Bob, a stray dog. But mostly Ivan thinks about art and how to capture the taste of a mango or the sound of leaves with color and a well-placed line.
Then he meets Ruby, a baby elephant taken from her family, and she makes Ivan see their home—and his own art—through new eyes. When Ruby arrives, change comes with her, and it’s up to Ivan to make it a change for the better.
Katherine Applegate blends humor and poignancy to create Ivan’s unforgettable first-person narration in a story of friendship, art, and hope.
Return to Brandon Mull’s magical world of Fablehaven, now brimming with stunning illustrations by award-winning artist Brandon Dorman.
Celebrate twenty years of Fablehaven in this gorgeous anniversary edition with all-new artwork that accompanies the original text. More than 100 color illustrations will open your eyes to a secret wildlife preserve for jealous fairies, mischievous satyrs, plotting witches, spiteful imps, and dozens of other mythical and magical creatures, including a giant milch cow!
Follow Kendra and her brother, Seth, who have no idea their grandfather is the current caretaker of Fablehaven, as they face the greatest challenge of their lives to protect the sanctuary and save their family.
Race with Seth through dangerous woods, dodging projectiles hurled by dark denizens of the forest. See the Fablehaven yard turn from a monochromatic garden with bees and butterflies to a brilliant, full-color oasis of colorful flowers and fairies. Watch Hugo the golem chuck pumpkins from one side of the page to the other. And witness Kendra fly with warrior fairies in a dramatic battle painting you’ll want to have framed on your wall.
Experience the fun and adventure of drinking the milk for the first time with this oversized, deluxe-format edition, perfect to introduce the story to a child or thrill a dedicated fan.
A quest to recover a legendary lost weapon by bumbling young apprentice monk, mouse Matthias.
Redwall Abbey, tranquil home to a community of peace-loving mice, is threatened by Cluny the Scourge savage bilge rat warlord and his battle-hardened horde. But the Redwall mice and their loyal woodland friends combine their courage and strength.
Thirteen-year-old criminal mastermind Artemis Fowl has constructed a supercomputer from stolen fairy technology. In the wrong hands it could be fatal for humans and fairies alike. But no need to worry, Artemis has a brilliant plan. He's not going to use the computer; he's just going to show it to a ruthless American businessman with Mafia connections. His bodyguard, Butler, will be with him. What could possibly go wrong...?
Welcome Back!
Track your reading progress and sync your library.