In the year 2025, the best men don’t run for president, they run for their lives…
Ben Richards is out of work and out of luck. His eighteen-month-old daughter is sick, and neither Ben nor his wife can afford to take her to a doctor. For a man from the poor side of town with no cash and no hope, there’s only one thing to do: become a contestant on one of the Network’s Games, shows where you can win more money than you’ve ever dreamed of—or die trying. Now Ben’s going prime-time on the Network’s highest-rated viewer participation show. And he’s about to become a prey for the masses…
Against the wishes of his mother, sixteen-year-old Ray Garraty is about to compete in the annual grueling match of stamina and wits known as The Long Walk. One hundred boys must keep a steady pace of four miles per hour without ever stopping... with the winner being awarded "The Prize"—anything he wants for the rest of his life. But, as part of this national tournament that sweeps through a dystopian America year after year, there are some harsh rules that Garraty and ninety-nine others must adhere to in order to beat out the rest. There is no finish line—the winner is the last man standing. Contestants cannot receive any outside aid whatsoever. Slow down under the speed limit and you're given a warning. Three warnings and you're out of the game—permanently...
This is the way the world ends: with a nanosecond of computer error in a Defense Department laboratory and a million casual contacts that form the links in a chain letter of death.
And here is the bleak new world of the day after: a world stripped of its institutions and emptied of 99 percent of its people. A world in which a handful of panicky survivors choose sides - or are chosen. A world in which good rides on the frail shoulders of the 108-year-old Mother Abagail - and the worst nightmares of evil are embodied in a man with a lethal smile and unspeakable powers: Randall Flagg, the dark man.
Welcome to Wayward Pines, population 461. Nestled amidst picture-perfect mountains, the idyllic town is a modern-day Eden...except for the electrified fence and razor wire, snipers scoping everything 24/7, and the relentless surveillance tracking each word and gesture. None of the residents know how they got here. They are told where to work, how to live, and who to marry. Some believe they are dead. Others think they’re trapped in an unfathomable experiment. Everyone secretly dreams of leaving, but those who dare face a terrifying surprise.
Ethan Burke has seen the world beyond. He’s sheriff, and one of the few who knows the truth—Wayward Pines isn’t just a town. And what lies on the other side of the fence is a nightmare beyond anyone’s imagining.
Connor, Risa, and Lev are running for their lives.
The Second Civil War was fought over reproductive rights. The chilling resolution: Life is inviolable from the moment of conception until age thirteen. Between the ages of thirteen and eighteen, however, parents can have their child "unwound," whereby all of the child's organs are transplanted into different donors, so life doesn't technically end. Connor is too difficult for his parents to control. Risa, a ward of the state, is not enough to be kept alive. And Lev is a tithe, a child conceived and raised to be unwound. Together, they may have a chance to escape and to survive.
A LONE ASTRONAUT. AN IMPOSSIBLE MISSION. AN ALLY HE NEVER IMAGINED.
RYLAND GRACE is the sole survivor on a desperate, last-chance mission—and if he fails, humanity and Earth itself will perish.
Except that right now, he doesn’t know that. He can’t even remember his own name, let alone the nature of his assignment or how to complete it.
All he knows is that he’s been asleep for a very, very long time. And he’s just been awakened to find himself millions of miles from home, with nothing but two corpses for company.
His crewmates dead, his memories fuzzily returning, Ryland realizes that an impossible task now confronts him. Hurtling through space on this tiny ship, it’s up to him to puzzle out an impossible scientific mystery—and conquer an extinction-level threat to our species.
And with the clock ticking down and the nearest human being light-years away, he’s got to do it all alone.
Or does he?
An irresistible interstellar adventure as only Andy Weir could imagine it, Project Hail Mary is a tale of discovery, speculation, and survival to rival The Martian—while taking us to places it never dreamed of going.
When you’ve been set up to lose everything you love, what is there left to fight for?
As the day dawns on the fiftieth annual Hunger Games, fear grips the districts of Panem. This year, in honor of the Quarter Quell, twice as many tributes will be taken from their homes.
Back in District 12, Haymitch Abernathy is trying not to think too hard about his chances. All he cares about is making it through the day and being with the girl he loves.
When Haymitch’s name is called, he can feel all his dreams break. He’s torn from his family and his love, shuttled to the Capitol with the three other District 12 tributes: a young friend who’s nearly a sister to him, a compulsive oddsmaker, and the most stuck-up girl in town. As the Games begin, Haymitch understands he’s been set up to fail. But there’s something in him that wants to fight . . . and have that fight reverberate far beyond the deadly arena.
The time has come! Book seven in the bestselling Dungeon Crawler Carl series is here!
They call it Faction Wars.The ninth floor.
Nine armies, each led by rich and powerful aliens from across the galaxy. Each team has one to capture and hold the castle at the very center of the battlefield. Strategy, alliances, pitched battles, and, of course, betrayal... It all makes for great fun and even greater television.
After all, none of these powerful aliens really die when they’re playing war.
Except this time. This time, winner takes all. Those who fall, stay in the ground.
As the AI continues its rapid decline, Carl and company take advantage of the chaos. For the first time ever, the crawlers are fighting back. They are now one of the nine teams. And this season, there’s a tenth army on the playing field. The NPCs, who are normally used as nothing but cannon fodder, have become fully self-aware and formed a team of their own.
For Donut and Katia, the stakes are even higher. Only one of them will be allowed to leave this level.
If they all want to survive, they’re going to need a little help from a veteran or two.
This is it. This is what they’ve been fighting toward. This is war.
An introverted teenage girl with an unconventional superpower, Taylor goes out in costume to find escape from a deeply unhappy and frustrated civilian life. Her first attempt at taking down a supervillain sees her mistaken for one, thrusting her into the midst of the local ‘cape’ scene’s politics, unwritten rules, and ambiguous morals. As she risks life and limb, Taylor faces the dilemma of having to do the wrong things for the right reasons.
The story, titled Worm, takes the form of a web serial, posted in bite-sized reads in much the same way that authors such as Mark Twain would release their works one chapter at a time in the days before full-fledged novels. Worm started in June 2011, updating twice a week, and finished in late November, 2013. It totals roughly 1,750,000 words; roughly 26 typical novels in length (or 10-11 very thick novels).
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