It doesn’t seem likely for twins to have the same middle name. Even so, it’s clear that Castor and Pollux Stone both have “Trouble” written in that spot on their birth certificates. Of course, anyone who’s met their grandmother Hazel would know that they came by it honestly…
Join the Stone twins as they connive, cajole, and bamboozle their way across the Solar System in the company of the most high-spirited and hilarious family in all of science fiction. This light-hearted tale has some of Heinlein’s sassiest dialogue (not to mention the famous Flat Cats incident!). Oddly enough, it’s also a true example of real family values–for when you’re a Stone, your family is your highest priority.
Bean, Ender Wiggins' former right-hand man, has shed his reputation as the smallest student at Battle School. He has completed his military service for the Hegemon, acting as strategist and general in the terrible wars that followed Ender's defeat of the alien empire that attacked Earth. Now he and his wife, Petra, yearn for a safe place to build a family - something he has never known. Yet no such place exists on Earth, a world riddled with Bean's enemies from the past. Once again he must follow in Ender's footsteps and look to the stars.
Arbitrator, Jim Brown is returning to Earth after completing a successful mission to put down a revolution on and also thwarting an invasion of the planet Pirrus, an Earth colony. While there he found out that he is part alien and this secret had been hidden from him since birth.
Brown finds that an alien species has successfully assimilated themselves with the humans on Earth and is ruling over them covertly. When an attempt is made to kidnap him, he realises he has become a target in a hidden game where different groups are vying for power, complicated by the introduction of artificial humans and super androids to boost Earth’s population and armies.
Some ruling factions are preparing for war against the planet Levita and re-conquest of a group of planets, former colonies in the Delta Quadrant, who have declared their independence from Earth.
Brown realises that he is also running the gauntlet of former enemies who are out to get him. He is desperate to thwart the prospects of war against Levita, where he has a son he has never met and is also against re-colonisation after his recent experiences on Pirrus.
Aboard The Space Adventurer, the cruise ship on which he is returning, he meets two beautiful women. Marika, who has been sent as his minder, by the EPA, Earth Policy Administration, to keep an eye on Brown as they don’t fully trust him and Leela, the daughter of Earth’s biggest industrialist, who is secretly building the super androids on a space hub, where the ship makes a stop.
He soon realises that he is in a desperate battle for survival, before he can even reach Earth and the big bash the EPA is throwing for him, for successfully completing his mission on Pirrus.
Growing up is never easy. But try living on the mean streets as a child begging for food and fighting like a dog with ruthless gangs of starving kids who wouldn't hesitate to pound your skull into pulp for a scrap of apple. If Bean has learned anything on the streets, it's how to survive. And not with fists. He is way too small for that. But with brains.
Bean is a genius with a magician's ability to zero in on his enemy and exploit his weakness.
What better quality for a future general to lead the Earth in a final climactic battle against a hostile alien race, known as Buggers. At Battleschool Bean meets and befriends another future commander - Ender Wiggins - perhaps his only true rival.
Only one problem: for Bean and Ender, the future is now.
Ender's Shadow is the book that launched The Shadow Series, and the parallel novel to Orson Scott Card's science fiction classic, Ender's Game.
All her life, Spensa has dreamed of becoming a pilot. Of proving she's a hero like her father. She made it to the sky, but the truths she learned about her father were crushing.
Spensa is sure there's more to the story. And she's sure that whatever happened to her father in his starship could happen to her. When she made it outside the protective shell of her planet, she heard the stars--and it was terrifying. Everything Spensa has been taught about her world is a lie.
But Spensa also discovered a few other things about herself--and she'll travel to the end of the galaxy to save humankind if she needs to.
The number one best-selling series that Audible listeners call “wonderfully entertaining”, “packed with humor, geek references and thought-provoking storylines”, and performed by “a true master story teller and actor” returns as the Bobs face their deadliest challenge yet.
The Bobiverse is a different place in the aftermath of the Starfleet War, and the days of the Bobs gathering in one big happy moot are far behind. There’s anti-Bob sentiment on multiple planets, the Skippies playing with an AI time bomb, and multiple Bobs just wanting to get away from it all.
But it all pales compared to what Icarus and Daedalus discover on their 26,000-year journey to the center of the galaxy. Sure, it could settle the Fermi Paradox for good (and what Bob doesn’t want to solve a mystery of the universe?). But it also reveals a threat to the galaxy greater than anything the Bobs could have imagined.
In this second book in the saga set 3,000 years after the terrible war, Ender Wiggin is reviled by history as the Xenocide--the destroyer of the alien Buggers. Now, Ender tells the true story of the war and seeks to stop history from repeating itself. ...
In the aftermath of his terrible war, Ender Wiggin disappeared, and a powerful voice arose: The Speaker for the Dead, who told the true story of the Bugger War.
Now, long years later, a second alien race has been discovered, but again the aliens' ways are strange and frightening...again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery...and the truth.
Speaker for the Dead, the second novel in Orson Scott Card's Ender Quintet, is the winner of the 1986 Nebula Award for Best Novel and the 1987 Hugo Award for Best Novel.
Just as a threat is dealt with, an opportunity presents itself.
After searching for months, Zac's forces have finally discovered the elusive Underworld that's both teeming with riches and dangers. Meanwhile, the armies of the Undead Empire advances on all fronts while the Dominators scheme in the dark.
Having endured the Integration in the punishing environment of the subterranean cave system, the trapped warriors of the Underworld could become the key in surviving the incursions aboveground.
But first, Zac has to deal with the golems intent on digging to the center of the planet.
Book 4 of the hit Defiance of the Fall LitRPG series is here. Grab your copy today!
About the Jump into a story that merges Apocalyptic LitRPG elements with eastern cultivation. Class systems, skill systems, endless choices for progression, it has everything fans of the genre love. Explore a vast universe full of mystery, adventure, danger and even aliens; where even a random passer-by might hold the power of a god. Follow Zac as he struggles to stake out a unique path to power as a mortal in a world full of cultivators.
Orphaned by Monsters. Matt must power up to save others from the same fate.
Matt plans to delve the rifts responsible for the monsters that destroyed his city and murdered his parents. But his dreams are crushed when his Tier 1 Talent is rated as detrimental and no guild or group will take him.
Working at a nearby inn, he meets a mysterious and powerful couple. They give him a chance to join the Path of Ascension, an empire-wide race to ascend the Tiers and become living legends.
With their recommendation and a stolen Skill, Matt begins his journey to the peak of power. Maybe then, he can get vengeance he seeks...
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