With a bloodline that stems back generations, Elizabeth Parker was born into power. What lies dormant inside of the young girl will be sought after by those that wish to harness her strength and use it for their own insidious purposes. Being born of her mother’s sacrifice, all Elizabeth has known is contradiction. She soon discovers she is doomed to face the same dark fate.
Elspeth needs a monster. The monster might be her.
Elspeth Spindle needs more than luck to stay safe in the eerie, mist-locked kingdom of Blunder—she needs a monster. She calls him the Nightmare, an ancient, mercurial spirit trapped in her head. He protects her. He keeps her secrets.
But nothing comes for free, especially magic.
When Elspeth meets a mysterious highwayman on the forest road, her life takes a drastic turn. Thrust into a world of shadow and deception, she joins a dangerous quest to cure Blunder from the dark magic infecting it. And the highwayman? He just so happens to be the King’s nephew, Captain of the most dangerous men in Blunder…and guilty of high treason.
Together they must gather twelve Providence Cards—the keys to the cure. But as the stakes heighten and their undeniable attraction intensifies, Elspeth is forced to face her darkest secret yet: the Nightmare is slowly taking over her mind. And she might not be able to stop him.
Everything casts a shadow. Even the world we live in. And as with every shadow, there is a place where it must touch. A seam, where the shadow meets its source.
Olivia Prior has grown up in Merilance School for girls, and all she has of her past is her mother’s journal—which seems to unravel into madness. Then, a letter invites Olivia to come home—to Gallant. Yet when Olivia arrives, no one is expecting her. But Olivia is not about to leave the first place that feels like home, it doesn’t matter if her cousin Matthew is hostile or if she sees half-formed ghouls haunting the hallways.
Olivia knows that Gallant is hiding secrets, and she is determined to uncover them. When she crosses a ruined wall at just the right moment, Olivia finds herself in a place that is Gallant—but not. The manor is crumbling, the ghouls are solid, and a mysterious figure rules over all. Now Olivia sees what has unraveled generations of her family, and where her father may have come from.
Olivia has always wanted to belong somewhere, but will she take her place as a Prior, protecting our world against the Master of the House? Or will she take her place beside him?
Effy Sayre has always believed in fairy tales. Haunted by visions of the Fairy King since childhood, she’s had no choice. Her tattered copy of Angharad—Emrys Myrddin’s epic about a mortal girl who falls in love with the Fairy King, then destroys him—is the only thing keeping her afloat. So when Myrddin’s family announces a contest to redesign the late author’s estate, Effy feels certain it’s her destiny.
But musty, decrepit Hiraeth Manor is an impossible task, and its residents are far from welcoming. Including Preston Héloury, a stodgy young literature scholar determined to expose Myrddin as a fraud. As the two rivals piece together clues about Myrddin’s legacy, dark forces, both mortal and magical, conspire against them—and the truth may bring them both to ruin.
Victor and Konrad are the twin brothers Frankenstein and inseparable until Konrad falls gravely ill. In the forbidden Dark Library, Victor finds an ancient formula, and seeks an alchemist to recreate the Elixir of Life. With friends Elizabeth and Henry, he scales highest trees in the Strumwald, dives deepest lake caves, and each sacrifices a body part.
On the run from her own dark secrets, a teen girl becomes the nanny for a prestigious family on their extravagant Jamaican estate—but things aren't quite as they seem, and she quickly discovers even paradise may be haunted. Carina Marshall is looking to reinvent herself, and what better place to do it than Jamaica, her mother’s alluring homeland where she conveniently has access to an au pair gig for the wealthy and politically powerful Hall family. After months of being the target of vicious rumors and hate online (which she just might deserve), the luxurious Blackbead House seems to hold everything she wants, a world of mango trees, tropical breezes, and glamorous parties—and a place to disappear. Once there, Carina joins up with her fellow junior staff members, the self-named Young Birds, and finds herself sinking right into her busy, but comfortable, new life. Yes, the Halls run a tight ship, and yes, there is some tension amongst the family, but she’s content flying under the radar, doing her job, and hanging out with her new friends—not least, the handsome and charming Aaron. But when inexplicable things start happening to her in the house, only getting worse each night, Carina realizes that someone—or something—is out to get her. Is it the house itself? The Halls? Or, worse, is it her own past catching up with her? With the help of Aaron, she must figure out what is haunting her, and fast, before she is forced out of Blackbead House for good. Eerie, propulsive, and full of intrigue, Honeysuckle and Bone is a deliciously atmospheric, young adult novel, following an imperfect yet courageous teen as she seeks to remake herself in the homeland she always idealized, only to discover that new beginnings don’t always come easy.
'Ah, the taste and feel of blood when all passion and greed is sharpened in that one desire!' a vampire - but very much not the conventional undead, for Lestat is the truly alive. Lestat is vivid, ecstatic, stagestruck, and in his extravagant story he plunges from the lasciviousness of eighteenth-century Paris to the demonic Egypt of prehistory; from fin-de-siecle New Orleans to the frenetic twentieth-century world of rock superstardom - as, pursued by the living and the dead, he searches across time for the secret of his own dark immortality.
The most Arthur could hope for was to someday earn a trash-tier spell card. When fate grants him a Master of Skills card, he's thrust into a world of opportunity and danger.
To survive and grow strong, Arthur must learn skills. All the skills.
This is an epic progression-fantasy with strong gamelit elements, featuring a unique card-based magic system.
Five people suddenly find themselves mysteriously stranded in an abandoned shopping mall which only moments before was packed with people. With a massive storm raging outside that is pulling the very fabric of reality further apart by the second, and a psycho mall cop trying to kill them off one by one. Will they be able to figure out what’s happening and escape certain death? At the same time, a young man, hitching a ride into town on a school bus, finds himself in what appears to be a post apocalypse world, after mushroom clouds appear on the horizon, and then vanish before the blast wave hits. Meanwhile, mortal now and plagued by visions of millions of worlds ending, mass death, and multitudes of survivors being led to him; Marcus is presented with an option to ascend for real this time, and leave behind all which he knows or remain alone in a world hurtling towards certain destruction. Will he disappear forever along with all that he knows and loves, or possibly save some of it, but leave it all behind forever, regardless?
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