The proles are revolting. The families who rule the People’s Republic of Haven are in trouble. The treasury’s empty, the Proles are restless, and civil war is imminent.
But the ruling class knows what they need to keep in power; another short, victorious war to unite the people and fill the treasury once more. It’s a card they’ve played often in the last half-century, always successfully, and all that stands in their way is the Star Kingdom of Manticore and its threadbare allies.
Only this time the Peeps face something different. This time they’re up against Captain Honor Harrington and a Royal Manticoran Navy that’s prepared to give them a war that’s far from short…and anything but victorious.
Struggling to deal with her lover's murder and a forced retirement, Captain Honor Harrington assumes the role of Steadholder on the planet Grayson, but a threatening uprising calls her back into duty as head of the Grayson Navy. Originally in paperback.
Honor Harrington in trouble: Having made him look the fool, she's been exiled to Basilisk Station in disgrace and set up for ruin by a superior who hates her. Her demoralized crew blames her for their ship's humiliating posting to an out-of-the-way picket station. The aborigines of the system's only habitable planet are smoking homicide-inducing hallucinogens. Parliament isn't sure it wants to keep the place; the major local industry is smuggling, the merchant cartels want her head; the star-conquering, so-called "Republic" of Haven is Up to Something; and Honor Harrington has a single, over-age light cruiser with an armament that doesn't work to police the entire star system.
But the people out to get her have made one mistake.
Humanity pushed its way to the stars - and encountered the Gbaba, a ruthless alien race that nearly wiped us out.
Earth and her colonies are now smoldering ruins, and the few survivors have fled to distant, Earth-like Safehold, to try to rebuild. But the Gbaba can detect the emissions of an industrial civilization, so the human rulers of Safehold have taken extraordinary measures: with mind control and hidden high technology, they've built a religion in which every Safeholdian believes, a religion designed to keep Safehold society medieval forever.
800 years pass. In a hidden chamber on Safehold, an android from the far human past awakens. This "rebirth" was set in motion centuries before, by a faction that opposed shackling humanity with a concocted religion. Via automated recordings, "Nimue" - or, rather, the android with the memories of Lieutenant Commander Nimue Alban - is told her fate: she will emerge into Safeholdian society, suitably disguised, and begin the process of provoking the technological progress which the Church of God Awaiting has worked for centuries to prevent.
Nothing about this will be easy. To better deal with a medieval society, "Nimue" takes a new gender and a new name, "Merlin." His formidable powers and access to caches of hidden high technology will need to be carefully concealed. And he'll need to find a base of operations, a Safeholdian country that's just a little more freewheeling, a little less orthodox, a little more open to the new.
And thus Merlin comes to Charis, a mid-sized kingdom with a talent for naval warfare. He plans to make the acquaintance of King Haarahld and Crown Prince Cayleb, and maybe, just maybe, kick off a new era of invention. Which is bound to draw the attention of the Church...and, inevitably, lead to war.
John Perry did two things on his 75th birthday. First he visited his wife's grave. Then he joined the army.
The good news is that humanity finally made it into interstellar space. The bad news is that planets fit to live on are scarce-- and alien races willing to fight us for them are common. So: we fight. To defend Earth, and to stake our own claim to planetary real estate. Far from Earth, the war has been going on for decades: brutal, bloody, unyielding.
Earth itself is a backwater. The bulk of humanity's resources are in the hands of the Colonial Defense Force. Everybody knows that when you reach retirement age, you can join the CDF. They don't want young people; they want people who carry the knowledge and skills of decades of living. You'll be taken off Earth and never allowed to return. You'll serve two years at the front. And if you survive, you'll be given a generous homestead stake of your own, on one of our hard-won colony planets.
John Perry is taking that deal. He has only the vaguest idea what to expect. Because the actual fight, light-years from home, is far, far harder than he can imagine--and what he will become is far stranger.
The Ghost Brigades are the Special Forces of the Colonial Defense Forces, elite troops created from the DNA of the dead and turned into the perfect soldiers for the CDF's toughest operations. They’re young, they’re fast and strong, and they’re totally without normal human qualms.
The universe is a dangerous place for humanity—and it's about to become far more dangerous. Three races that humans have clashed with before have allied to halt our expansion into space. Their linchpin: the turncoat military scientist Charles Boutin, who knows the CDF’s biggest military secrets. To prevail, the CDF must find out why Boutin did what he did.
Jared Dirac is the only human who can provide answers -- a superhuman hybrid, created from Boutin's DNA, Jared’s brain should be able to access Boutin's electronic memories. But when the memory transplant appears to fail, Jared is given to the Ghost Brigades.
At first, Jared is a perfect soldier, but as Boutin’s memories slowly surface, Jared begins to intuit the reason’s for Boutin’s betrayal. As Jared desperately hunts for his "father," he must also come to grips with his own choices. Time is running out: The alliance is preparing its offensive, and some of them plan worse things than humanity’s mere military defeat…
The Barnes & Noble Review What happens when a staff sergeant questions a two-star general's parentage to his face? Torin Kerr discovers the answer in Tanya Huff's much-anticipated sequel to Valor's Choice.
Separated from her company, Kerr is ordered to report to a top-secret reconnaissance mission, either as punishment for her quick mouth or praise for her service. Kerr must turn a ragtag group of Marines into a cohesive fighting unit in a matter of days, while maneuvering through the murky political waters of the Confederation.
Huff's vivid creation of alien species and how they interact gives this novel a tangibility rarely found in futuristic SF. Fast-paced action and quick-witted quips create the intimate feeling of camaraderie that is necessary for any good military tale. Staff Sergeant Kerr's character maintains steely control in the toughest situations, a heroine cut from the same cloth as P.I. Vicki Nelson from Huff's Blood Price series. (S.A.)
Imperial Intelligence couldn't find them, the Imperial Fleet couldn't catch them, and local defenses couldn't stop them. It seemed the planet-wrecking pirates were invincible. But they made a big mistake when they raided ex-commando leader Alicia DeVries' quiet home work, tortured and murdered her family, and then left her for dead. Alicia decided to turn "pirate" herself, and stole a cutting-edge AI ship from the Empire to start her vendetta. Her fellow veterans think she's gone crazy, the Imperial Fleet has shoot-on-sight orders. And of course the pirates want her dead, too. But Alicia DeVries has two allies nobody knows about, allies as implacable as she is: a self-aware computer, and a creature from the mists of Old Earth's most ancient legends. And this trio of furies won't rest until vengeance is served.
In Fury Born is a greatly expanded new version of David Weber's popular novel Path of the Fury, which has gone through six large printings in its original mass market edition. David Weber has added considerable new material, revealing the earlier life of Alicia DeVries before she embarked on her mission of vengeance, and illuminating the universe of the original story. The result is a novel with almost twice the wordage of the original, and a must-buy for all David Weber fans.
"Always Faithful." That was the IMC motto, and the Marines of Bravo Company, Bronze Battalion, of the Empress' Own Regiment, lived by it... even if they did occasionally wonder why they bothered. After all, Prince Roger MacClintock, Tertiary Heir to the Throne of Man, was a real piece of work. A spoiled rotten, arrogant, whiny, terminally handsome, thoroughly useless young pain in the butt.
But that was before the Royal Brat and his bodyguards were marooned on Marduk by an assassination attempt. Before they found themselves facing 120° heat in jungles where it rained five or six hours a day...during the dry season. Before they had to march halfway around the entire planet, through damnbeasts, Capetoads, killerpillars, and atul-grak. Before they encountered treacherous local potentates, barbarian migrations, and an ocean full of sea serpents that could swallow a topsail schooner whole.
Under the right circumstances, even the most spoiled brat can grow up fast, and it turns out that under his petulant, spoiled exterior, Prince Roger is a true MacClintock, a scion of the warrior dynasty that created the Empire of Man a thousand years before. The Marines assigned to guard him have discovered a new belief in him — and in their motto — and they're determined that they will get him off of Marduk alive.
Of course, the planet has other ideas...
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