There is much want in the kingdom and the tales of Jackaroo, the masked outlaw who helps the poor in times of trouble, are on everyone’s lips. Gwyn, the innkeeper’s lively daughter, pays little attention to the tales. But when she is stranded during a snowstorm in a cabin with the lordling Gaderian, and finds a strange garment that resembles the costume Jackaroo is said to wear, she begins to wonder….
An alternative cover edition for this ISBN can be found here
This novel of awesome beauty and power is a moving saga about people, relationships, and the boundaries of love. Through Jean M. Auel’s magnificent storytelling we are taken back to the dawn of modern humans, and with a girl named Ayla we are swept up in the harsh and beautiful Ice Age world they shared with the ones who called themselves The Clan of the Cave Bear.
A natural disaster leaves the young girl wandering alone in an unfamiliar and dangerous land until she is found by a woman of the Clan, people very different from her own kind. To them, blond, blue-eyed Ayla looks peculiar and ugly--she is one of the Others, those who have moved into their ancient homeland; but Iza cannot leave the girl to die and takes her with them. Iza and Creb, the old Mog-ur, grow to love her, and as Ayla learns the ways of the Clan and Iza’s way of healing, most come to accept her. But the brutal and proud youth who is destined to become their next leader sees her differences as a threat to his authority. He develops a deep and abiding hatred for the strange girl of the Others who lives in their midst, and is determined to get his revenge.
Librarian note: See an alternate cover edition here.
This unforgettable odyssey into the distant past carries us back to the awesome mysteries of the exotic, primeval world of The Clan of the Cave Bear, and to Ayla, now grown into a beautiful and courageous young woman.
Cruelly cast out by the new leader of the ancient Clan that adopted her as a child, Ayla leaves those she loves behind and travels alone through a stark, open land filled with dangerous animals but few people, searching for the Others, tall and fair like herself. The short summer gives her little time to look, and when she finds a sheltered valley with a herd of hardy steppe horses, she decides to stay and prepare for the long glacial winter ahead. Living with the Clan has taught Ayla many skills but not real hunting. She finally knows she can survive when she traps a horse, which gives her meat and a warm pelt for the winter, but fate has bestowed a greater gift, an orphaned foal with whom she develops a unique kinship. One winter extends to more; she discovers a way to make fire more quickly and a wounded cave lion cub joins her unusual family, but her beloved animals don't fulfill her restless need for human companionship. Then she hears the sound of a man screaming in pain. She saves tall, handsome Jondalar, who brings her a language to speak and an awakening of love and desire, but Ayla is torn between her fear of leaving her valley and her hope of living with her own kind.
In his black-walled fortress at Inuyama, the warlord Iida Sadamu surveys his famous nightingale floor. Constructed with exquisite skill, it sings at the tread of each human foot. No assassin can cross it unheard. The youth Takeo has been brought up in a remote mountain village among the Hidden, a reclusive and spiritual people who have taught him only the ways of peace. But unbeknownst to him, his father was a celebrated assassin and a member of the Tribe, an ancient network of families with extraordinary, preternatural skills. When Takeo's village is pillaged, he is rescued and adopted by the mysterious Lord Otori Shigeru. Under the tutelage of Shigeru, he learns that he too possesses the skills of the Tribe. And, with this knowledge, he embarks on a journey that will lead him across the famed nightingale floor—and to his own unimaginable destiny...
I lean forward, pushing my body out past the battlements. The wind plucks at my cloak, buffets against me, as if it would carry me off in flight, just like the birds or the knight's soul. Let go, it cries, I will take you far, far away. I want to laugh at the exhilarating feeling, I will catch you, it whistles seductively.
The convent has returned Sybella to a life that nearly drove her mad. Her father's rage and brutality are terrifying, and her brother's love is equally monstrous. When she discovers an unexpected ally imprisoned in the dungeons, will a daughter of Death find something other than vengeance to live for?
A great deal is happening in London and the country this season.
For starters, there's the witch who tried to poison Kate at the Royal College of Wizards. There's also the man who seems to be spying on Cecelia. (Though he's not doing a very good job of it--so just what are his intentions?) And then there's Oliver. Ever since he was turned into a tree, he hasn't bothered to tell anyone where he is.
Clearly, magic is a deadly and dangerous business. And the girls might be in fear for their lives . . . if only they weren't having so much fun!
Annith has watched her gifted sisters at the convent come and go, carrying out their dark dealings in the name of St. Mortain, patiently awaiting her own turn to serve Death. But her worst fears are realized when she discovers she is being groomed by the abbess as a Seeress, to be forever sequestered in the rock and stone womb of the convent. Feeling sorely betrayed, Annith decides to strike out on her own.
She has spent her whole life training to be an assassin. Just because the convent has changed its mind doesn't mean she has...
Winning means fame and fortune. Losing means certain death. The Hunger Games have begun. . . .
In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by twelve outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and one girl between the ages of twelve and eighteen to participate in the annual Hunger Games, a fight to the death on live TV.
Sixteen-year-old Katniss Everdeen regards it as a death sentence when she steps forward to take her sister's place in the Games. But Katniss has been close to dead before-and survival, for her, is second nature. Without really meaning to, she becomes a contender. But if she is to win, she will have to start making choices that weigh survival against humanity and life against love.
My name is Katniss Everdeen. Why am I not dead? I should be dead.
Katniss Everdeen, girl on fire, has survived, even though her home has been destroyed. Gale has escaped. Katniss's family is safe. Peeta has been captured by the Capitol. District 13 really does exist. There are rebels. There are new leaders. A revolution is unfolding.
It is by design that Katniss was rescued from the arena in the cruel and haunting Quarter Quell, and it is by design that she has long been part of the revolution without knowing it. District 13 has come out of the shadows and is plotting to overthrow the Capitol. Everyone, it seems, has had a hand in the carefully laid plans—except Katniss.
The success of the rebellion hinges on Katniss's willingness to be a pawn, to accept responsibility for countless lives, and to change the course of the future of Panem. To do this, she must put aside her feelings of anger and distrust. She must become the rebels' Mockingjay—no matter what the personal cost.
Welcome Back!
Track your reading progress and sync your library.