Childhood friends Patricia Delfine, a witch, and Laurence Armstead, a mad scientist, parted ways under mysterious circumstances during middle school. But as adults they both wind up in near-future San Francisco, where Laurence is an engineering genius and Patricia works with a small band of other magicians to secretly repair the world’s ever growing ailments. But something is determined to bring them back together—to either save the world, or end it.
A tornado of chaos is tearing through Reality and in its path is the newest House, a bleak and forbidding fortress built of magic and grief by the most unlikely of sorcerers, a human.
A reckless act of compassion costs Dr. Kira Aist her family and her future on Earth. To escape her enemies, she calls on her heritage as a descendant of Baba Yaga and walks between worlds.
As Kira roams the paths of Reality, strangers are drawn to her House. Some seek refuge, some seek power, and one just wants kitty treats.
With the fate of multiple worlds hanging in the balance, Kira must discover what it means to be a sorcerer and the keeper of a House.
The House That Walked Between Worlds is a compelling and original fantasy novel of multiple worlds and beguiling mystery in the tradition of Ursula Le Guin and Diana Wynne Jones.
Move Over, Buffy! Tinker Not Only Kicks Supernatural Butt Shes a Techie Genius, Too!
Inventor, girl genius Tinker lives in a near-future Pittsburgh which now exists mostly in the land of the elves. She runs her salvage business, pays her taxes, and tries to keep the local ambient level of magic down with gadgets of her own design. When a pack of wargs chase an Elven noble into her scrap yard, life as she knows it takes a serious detour. Tinker finds herself taking on the Elven court, the NSA, the Elven Interdimensional Agency, technology smugglers and a college-minded Xenobiologist as she tries to stay focused on whats really important her first date. Armed with an intelligence the size of a planet, steel toed boots, and a junk yard dog attitude, Tinker is ready to kick butt to get her first kiss.
At the publisher's request, this title is sold without DRM (DRM Rights Management).
In the wake of an unexpected homecoming, Jason questions if there is still a place for him in the world he left behind.
Forced to confront what he has become in his time away, he feels more alien than ever. But his old world is hiding secrets that he never knew.
As he starts to unravel what has been hidden from him his entire life, he discovers that not only might he fit in better than ever, but he may be exactly what the world needs.
Allistor, now both a Planetary Prince of Earth, and Emperor of Orion, and faces a new set of challenges. Thrust completely unprepared into the realm of interplanetary politics, he must navigate the pitfalls of dealing with more powerful races and factions.
At the same time, he strives to continue his mission to strengthen the human race. To bring other survivors into the fold, and claim as much of the earth as possible for humans. Class trainers must be found if his people are to have a proper chance to grow and thrive.
Hard choices have to be made. New and deadly enemies surface, and friends are lost. Allistor's acquisition of a particular artifact places a target squarely on his back. And behind it all, the Ancient Ones continue to meddle in Earth's affairs.
Drew Michalik was working in a top-secret facility in Washington, D.C. when the Advent began. As all electronics in the world simply ceased to work, blue screens filled with information appeared before him.
Drew was given access to a mana interface and a limited number of reality-altering crystals called Xatherite. Following the instructions on his vision-impairing screens, he ‘slotted’ his Xatherite and changed his he gained the ability to cast spells. Now alone in the dark, he must battle through the government bunker-turned-dungeon in a desperate bid for survival.
Escape is only the beginning, the first of his many problems in the changed world. Drew will be tasked to not only survive… but to guide the rest of humanity safely through the anarchy.
The people who should be saving the Earth ignore Jason Asano's warnings and choose to loot the house as it burns down around them. He lacks the strength to save the world himself, but resolves to do it anyway, impossible be damned.
The impossible, in this case, means seizing a power that no mortal should touch. It's a choice from which there is no turning back, and marks Jason's first step into a wider cosmos that he is not yet ready to face.
Holding the fate of two worlds in his hands, Jason must decide for himself what home truly means.
Steam technology and spring-powered engines have evolved since Tinker's discovery of Blackrock Steel, which can store vast amounts of energy, but word of this incredible resource has spread far and wide. When a horde of barbarian warriors known as Vangars sweep across the Frigid Sea in massive airships fueled by precious but dwindling supplies of black tar-like oil, they are determined to learn the secrets of Blackrock Steel at any cost. They assault the capital city, slaying King Ryshan and the entire royal family, and then ravage the countryside, leaving a cloud of acrid black smoke and the stench of death in their wake.
Breeze has been content with the peaceful life of a pilot, shuttling nobles back and forth in her spring-powered planes for years, but now the kingdom of Astatia has once again been thrust into war and the Vangars have taken Tinker captive. Breeze must rescue the clever old inventor who has been a father to her for most of her life, but she has one chance to defeat the Vangars. If she saves Tinker instead, Breeze might lose that opportunity forever.
In the midst of the chaos, Breeze finds herself trapped in the middle of a romantic conspiracy to wed her off to a young pilot. She has no interest in marrying her would-be suitor, nor in the young Tal'mar warrior who would claim her as his own... or does she? The only thing Breeze knows for sure is that if she fails, the secret of Blackrock Steel will fall into the hands of the Vangars and Astatia will face a dark future of slavery and ruin.
On the outside, Dina Demille is the epitome of normal. She runs a quaint Victorian Bed and Breakfast in a small Texas town, owns a Shih Tzu named Beast, and is a perfect neighbor, whose biggest problem should be what to serve her guests for breakfast. But Dina is...different: Her broom is a deadly weapon; her Inn is magic and thinks for itself. Meant to be a lodging for otherworldly visitors, the only permanent guest is a retired Galactic aristocrat who can’t leave the grounds because she’s responsible for the deaths of millions and someone might shoot her on sight. Under the circumstances, "normal" is a bit of a stretch for Dina.
And now, something with wicked claws and deepwater teeth has begun to hunt at night....Feeling responsible for her neighbors, Dina decides to get involved. Before long, she has to juggle dealing with the annoyingly attractive, ex-military, new neighbor, Sean Evans—an alpha-strain werewolf—and the equally arresting cosmic vampire soldier, Arland, while trying to keep her inn and its guests safe. But the enemy she’s facing is unlike anything she’s ever encountered before. It’s smart, vicious, and lethal, and putting herself between this creature and her neighbors might just cost her everything.
“Andrews is an auto-buy no matter what the genre!” —Romantic Times
“If there is one author that defines Urban Fantasy, it is Ilona Andrews.” —Annie Tegelan, Fresh Fiction
"One of the brightest voices in urban fantasy and one of my favorite authors. Ilona Andrews delivers only the best." —New York Times bestselling author Jeaniene Frost
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