Everyone, holder and dragonrider alike, pitched in to help–except Nerilka’s father, who refused to share Fort Hold’s bounty with the other holds. So, ashamed of her family and determined to do her part, Nerilka packed up medicines and supplies and sneaked off to aid her people.Her quest to help wherever she was most needed led her finally to Ruatha Hold, where Lord Alessan was frantically inoculations against the dread plague.
Nerilika had long ago abandoned the hope of marriage and a home of her own. Now she found happiness in being useful and appreciated—first the Healers and then Alessan made very clear that they were grateful for her help.
She had no idea that her new path would change the course of her life forever.
Another Turn, and the deadly silver Threads began falling again. So the bold dragonriders took to the air once more and their magnificent flying dragons swirled and swooped, belching flames that destroyed the shimmering strands before they reach the ground.
But F'lar knew he had to find a better way to protect his beloved Pern, and he had to find it before the rebellious Oldtimers could breed anymore dissent... before his brother F'nor would be foolhardy enough to launch another suicide mission... and before those dratted fire-lizards could stir up any more trouble!
Menolly - Mistress of Fire Lizards, Apprentice of Harper Hall
Menolly arrived in triumph at the Harper Hall, aboard a bronze dragon. She had run away from home and lived in a cave, outrun the dread Threadfall, impressed nine fire lizards and written songs that pleased the Masterharper of Pern. But what was her future at the hall to be? It seemed she was always late or her fire lizards underfoot, and why didn't any of the other girls like her? Now that there was nothing to keep her from her beloved music and fire lizards, could Menolly learn to live among others, realize her talent and find her rightful place in the future of Pern?
In this second breathtaking fantasy in Anne McCaffrey's Harper Hall Trilogy, Menolly develops her studies to become a Harper as well as her relationship with the nine fire lizards.
Together in one volume—the first three books in the world’s most beloved science-fiction series!
DRAGONFLIGHT
On a beautiful world called Pern, an ancient way of life is about to come under attack. Lessa is an outcast survivor—her parents murdered, her birthright stolen—a strong young woman who has never stopped dreaming of revenge. But when an ancient threat reemerges, Lessa will rise—upon the back of a great dragon with whom she shares a telepathic bond more intimate than any human connection. Together, dragon and rider will fly, and Pern will be changed forever.
DRAGONQUEST
Since Lessa and Ramoth, her golden queen dragon, traveled into the past to bring forward a small army of dragons and riders to save their world from deadly alien spores, fear and desperation have spread across the land. But while the dragonriders struggle with threats both human and otherworldly, a young rider named F’nor and his brown dragon, Canth, hatch a bold plan to destroy the alien scourge at its source—the baleful Red Star that fills the heavens and promises doom to all.
THE WHITE DRAGON
Never in the history of Pern has there been a dragon like Ruth. Mocked by other dragons for his small size and pure white color, Ruth is smart, brave, and loyal—qualities that he shares with his rider, the young Lord Jaxom. Unfortunately, Jaxom is also looked down upon by his fellow lords, and by other riders as well. His dreams of joining the dragonriders in defending Pern are dismissed. What else can Jaxom and Ruth do but strike out on their own, pursuing in secret all they are denied? But in doing so, the two friends will find themselves facing a desperate choice—one that will push their bond to the breaking point . . . and threaten the future of Pern itself.
Captain Pausert thought his luck had finally turned—but he did not yet realize it was a turn for the worse. On second thought, make that a turn for the disastrous*.
Unlucky in love, unsuccessful in business, he thought he had finally made good with his battered starship Venture, cruising around the fringes of the Empire and successfully selling off odd-ball cargoes which no one else had been able to sell. He was all set to return home, where his true love was faithfully waiting for him ... he hoped.
But then he made the fatal mistake of freeing three slave children from their masters (who were suspiciously eager to part with them). They were just trying to be helpful, but those three adorable little girls quickly made Pausert the mortal enemy of his fiancee, his home planet, the Empire, warlike Sirians, psychopathic Uldanians, the dread pirate chieftain Laes Yango—and even the Worm World, the darkest threat to mankind in all of space.
And all because those harmless-looking little girls were in fact three of the notorious and universally feared Witches of Karres.
Ti'ana, known among humans as Anna, is the first woman from the outside worldto enter the domain of D'ni. This is her story of trust and betrayal, and herstruggle against the evil schemes of Veovis, the architect of the destructionof D'ni, and all that she loves.
From bestselling author Alan Dean Foster, an exciting early Pip and Flinx novel that shows the origins of a certain boy with special powers--and the mini-dragon that becomes his devoted sidekick. . . .
Flinx was just a freckle-faced, redheaded kid with green eyes and a strangely compelling stare when Mather Mastiff first saw him an the auctioneer's block. One hundred credits and he was hers.
For years the old woman was his only family. She loved him, fed him, taught him everything she knew--even let him keep the deadly flying dragon he called Pip. But when Mother Mastiff mysteriously disappears, Flinx tails her kidnappers on a dangerous journey. Across the forests and swamps of the winged world called Moth, their only weapons are Pip's venom . . . and Flinx's unusual talent.
Winning means fame and fortune. Losing means certain death. The Hunger Games have begun. . . .
In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by twelve outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and one girl between the ages of twelve and eighteen to participate in the annual Hunger Games, a fight to the death on live TV.
Sixteen-year-old Katniss Everdeen regards it as a death sentence when she steps forward to take her sister's place in the Games. But Katniss has been close to dead before-and survival, for her, is second nature. Without really meaning to, she becomes a contender. But if she is to win, she will have to start making choices that weigh survival against humanity and life against love.
A storm of fate is gathering, and Zac finds himself at its center.
Having escaped the Orom's prison, Zac has finally returned to Earth. Much has changed during his years off-world, with war brewing in the Zecia Sector. Struggle is the System's mandate, where the strong thrive, and the weak suffer.
Zac and the Atwood Empire are racing against time to accumulate the power needed to survive. With danger comes opportunity, and all clues point toward the chaotic Million Gates Territory. That's where the invaders are hiding, and that's where Ogras is trapped. But first, Zac needs a spaceship.
Meanwhile, ancient forces from the depths of the Multiverse stir, their gazes pointed toward the desolate frontier.
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