Accompanied by his faithful minidrag Pip and a most troublesome alien called Abalamahalamatandra — Ab for short — Flinx set out for Alaspin, the ruggedly primitive homeworld of his flying snake.
There he hoped to find the giant man with the gold earring who somehow held the key to Flinx’s mysterious past and to the strange powers he possessed. Chasing down his heritage was trouble enough, but Flinx didn’t know what real trouble was until he realized that the Qwarm — a deadly assassin squad — were three steps behind him with a contract to kill.
But the minidrag’s homeworld did not offer safety and Flinx had a terrible time just staying alive … a matter complicated to no mean degree by a collapsar already set on an unstoppable death course across the galaxy!
Captain Pausert thought his luck had finally turned—but he did not yet realize it was a turn for the worse. On second thought, make that a turn for the disastrous*.
Unlucky in love, unsuccessful in business, he thought he had finally made good with his battered starship Venture, cruising around the fringes of the Empire and successfully selling off odd-ball cargoes which no one else had been able to sell. He was all set to return home, where his true love was faithfully waiting for him ... he hoped.
But then he made the fatal mistake of freeing three slave children from their masters (who were suspiciously eager to part with them). They were just trying to be helpful, but those three adorable little girls quickly made Pausert the mortal enemy of his fiancee, his home planet, the Empire, warlike Sirians, psychopathic Uldanians, the dread pirate chieftain Laes Yango—and even the Worm World, the darkest threat to mankind in all of space.
And all because those harmless-looking little girls were in fact three of the notorious and universally feared Witches of Karres.
From bestselling author Alan Dean Foster, an exciting early Pip and Flinx novel that shows the origins of a certain boy with special powers--and the mini-dragon that becomes his devoted sidekick. . . .
Flinx was just a freckle-faced, redheaded kid with green eyes and a strangely compelling stare when Mather Mastiff first saw him an the auctioneer's block. One hundred credits and he was hers.
For years the old woman was his only family. She loved him, fed him, taught him everything she knew--even let him keep the deadly flying dragon he called Pip. But when Mother Mastiff mysteriously disappears, Flinx tails her kidnappers on a dangerous journey. Across the forests and swamps of the winged world called Moth, their only weapons are Pip's venom . . . and Flinx's unusual talent.
Arbitrator, Jim Brown is returning to Earth after completing a successful mission to put down a revolution on and also thwarting an invasion of the planet Pirrus, an Earth colony. While there he found out that he is part alien and this secret had been hidden from him since birth.
Brown finds that an alien species has successfully assimilated themselves with the humans on Earth and is ruling over them covertly. When an attempt is made to kidnap him, he realises he has become a target in a hidden game where different groups are vying for power, complicated by the introduction of artificial humans and super androids to boost Earth’s population and armies.
Some ruling factions are preparing for war against the planet Levita and re-conquest of a group of planets, former colonies in the Delta Quadrant, who have declared their independence from Earth.
Brown realises that he is also running the gauntlet of former enemies who are out to get him. He is desperate to thwart the prospects of war against Levita, where he has a son he has never met and is also against re-colonisation after his recent experiences on Pirrus.
Aboard The Space Adventurer, the cruise ship on which he is returning, he meets two beautiful women. Marika, who has been sent as his minder, by the EPA, Earth Policy Administration, to keep an eye on Brown as they don’t fully trust him and Leela, the daughter of Earth’s biggest industrialist, who is secretly building the super androids on a space hub, where the ship makes a stop.
He soon realises that he is in a desperate battle for survival, before he can even reach Earth and the big bash the EPA is throwing for him, for successfully completing his mission on Pirrus.
In the wake of unexpected planetary peace and the disappearance of the Dendarii payroll, mercenary captain Miles Naismith attempts to discover the link between the insufferable Captain Galeni and the Komarran rebel expatriates. Reissue.
She came from one of the more disreputable aristocratic families.
Sharrow was once the leader of a personality-attuned combat team in one of the sporadic little commercial wars in the civilization based around the planet Golter. On an island with a glass shore - relic of some even more ancient conflict - she discovers she is to be hunted by the Huhsz, a religious cult which believes she is the last obstacle before their faith's apotheosis. She has to run, knowing her only hope of finally escaping the Huhsz is to find the last of the ancient, apocalyptically powerful but seemingly cursed Lazy Guns. But that is just the first as well as the final step on a search that takes her on an odyssey through the exotic Golterian system and results in both a trail of destruction and a journey into her own past, as well as that of her family and the system itself; a journey that changes everything.
Stranded on the distant planet Tschai, young Adam Reith is the sole survivor of a space mission who discovers the world is inhabited--not only by warring alien cultures, but human slaves as well, taken early in Earth's history. Reith must find a way off planet to warn the Earth of Tschai's deadly existence.
Against a backdrop of baroque cities and haunted wastelands, sumptuous palaces and riotous inns, Reith will encounter deadly wastrels and murderous aliens, dastardly villains and conniving scoundrels.
Another Turn, and the deadly silver Threads began falling again. So the bold dragonriders took to the air once more and their magnificent flying dragons swirled and swooped, belching flames that destroyed the shimmering strands before they reach the ground.
But F'lar knew he had to find a better way to protect his beloved Pern, and he had to find it before the rebellious Oldtimers could breed anymore dissent... before his brother F'nor would be foolhardy enough to launch another suicide mission... and before those dratted fire-lizards could stir up any more trouble!
Growing up is never easy. But try living on the mean streets as a child begging for food and fighting like a dog with ruthless gangs of starving kids who wouldn't hesitate to pound your skull into pulp for a scrap of apple. If Bean has learned anything on the streets, it's how to survive. And not with fists. He is way too small for that. But with brains.
Bean is a genius with a magician's ability to zero in on his enemy and exploit his weakness.
What better quality for a future general to lead the Earth in a final climactic battle against a hostile alien race, known as Buggers. At Battleschool Bean meets and befriends another future commander - Ender Wiggins - perhaps his only true rival.
Only one problem: for Bean and Ender, the future is now.
Ender's Shadow is the book that launched The Shadow Series, and the parallel novel to Orson Scott Card's science fiction classic, Ender's Game.
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