After a long spell of exile, Sparhawk, Pandion Knight and the Queen’s champion returns to native land to find it overrun with evil and intrigue – and his young queen greviously ill. Indeed, Ehlana lies magically entombed within a block of crystal, doomed to die unless a cure can be found within a year.
The She was Tarma. Born to the Clan of the Hawk of the nomadic Shin'a'in people she saw her entire clan slain by brigands. Vowing blood revenge upon the murderers, she became one of the sword-sworn, the most elite of all warriors. And trained in all forms of death-dealing combat, she took the road in search of her enemies....
And the She was Kethry. Born to a noble house, sold into a hateful "marriage," she fled life's harshness for the sanctuary of the White Winds, a powerful school of sorcery. Becoming an adept, she pledged to use her talents for the greatest good. Yet unlike other sorcerers, Kethry could use worldly weapons as well as magical skills. When she became the bearer of a uniquely magical sword which drew her to those in need, Kethry was led to a fateful meeting with Tarma.
The United by sword-spell and the will of the Goddess, Tarma and Kethry swore a blood oath to carry on their mutual fight against evil. And together, swordmaster and sorceress set forth to fulfill their destiny....
In Wizard's First Rule, Richard Cypher's world was turned upside down. Once a simple woods guide, Richard was forced to become the Seeker of Truth, to save the world from the vile dominance of Darken Rahl, the most viciously savage and powerful wizard the world had ever seen. He was joined on this epic quest by his beloved Kahlan, the only survivor among the Confessors, who brought a powerful but benevolent justice to the land before Rahl's evil scourge. Aided by Zedd, the last of the wizards who opposed Rahl, they were able to cast him into the underworld, saving the world from the living hell of life under Rahl.
But the veil to the underworld has been torn, and Rahl, from beyond the veil, begins to summon a sinister power more dreadful than any he has wielded before. Horrifying creatures escape through the torn veil, wreaking havoc on the unsuspecting world above.
If Rahl isn't stopped, he will free the Keeper itself, an evil entity whose power is so vast and foul that once freed, it can never again be contained.
Richard and Kahlan must face Rahl and the Keeper's terrible minions. But first, Richard must endure the ministrations of the Sisters of the Light, or die from the pain of magic that is his birthright and his curse. While Richard undertakes the arduous journey to the forbidden city of the Sisters, Kahlan must embark upon a long and dangerous mission to Aydindril, citadel of the old wizards, where she hopes to find Zedd and the help only he can lend to their desperate cause.
War, suffering, torture, and deceit lie in their paths, and nothing will save them from a destiny of violent death, unless their courage and faith are joined with luck and they find the elusive...Stone of Tears.
In the aftermath of the brutal murder of his father, a mysterious woman, Kahlan Amnell, appears in Richard Cypher's forest sanctuary seeking help . . . and more.
His world, his very beliefs, are shattered when ancient debts come due with thundering violence. In a dark age it takes courage to live, and more than mere courage to challenge those who hold dominion, Richard and Kahlan must take up that challenge or become the next victims. Beyond awaits a bewitching land where even the best of their hearts could betray them. Yet, Richard fears nothing so much as what secrets his sword might reveal about his own soul. Falling in love would destroy them—for reasons Richard can't imagine and Kahlan dare not say.
In their darkest hour, hunted relentlessly, tormented by treachery and loss, Kahlan calls upon Richard to reach beyond his sword—to invoke within himself something more noble. Neither knows that the rules of battle have just changed . . . or that their time has run out.
This is the beginning. One book. One Rule. Witness the birth of a legend.
A poisoned bolt has struck down the Princess Anita on the day of her wedding to Prince Arutha of Krondor.
To save his beloved, Arutha sets out in search of the mystic herb called Silverthorn that only grows in the dark and forbidding land of the Spellweavers.
Accompanied by a mercenary, a minstrel, and a clever young thief, he will confront an ancient evil and do battle with the dark powers that threaten the enchanted realm of Midkemia.
A Darkness at Sethanon is the stunning climax to Raymond E. Feist's brilliant epic fantasy trilogy, the Riftwar Saga.
Here be dragons and sorcery, swordplay, quests, pursuits, intrigues, stratagems, journeys to the darkest realms of the dead and titanic battles between the forces of good and darkest evil.
Here is the final dramatic confrontation between Arutha and Murmandamus - and the perilous quest of Pug the magician and Tomas the warrior for Macros the Black. A Darkness at Sethanon is heroic fantasy of the highest excitement and on the grandest scale, a magnificent conclusion to one of the great fantasy sagas of our time.
When Idra, leader of the crack mercenaries known as the Sunhawks, failed to return from a journey to her home kingdom of Rethwellan, Tarma and Kethry, warrior and mage, set out in search of their vanished leader. Sisters of sword and spell, their fates bound together by Goddess-sworn oath, they were eternally pledged to fight the forces of evil.
And evil had indeed cast its shadow over the kingdom of Rethwellan. Idra, so they were told, had left long ago on a search for a legendary magical sword which could reveal which of her two brothers was meant to become the new king. With the princess gone, her younger brother had been branded an outlaw and her older brother had claimed the throne. Both instinct and mage-lore told Kethry and Tarma that all was not as it seemed, that both Idra and her people were in terrible jeopardy. Yet would their Goddess-given powers, aided by those of a Herald of Valdemar, prove strong enough to break the dark enchantment possessing this land?
Outcast by the Druids for his devotion to the forbidden art of Magic, Bremen discovers that dark forces are on the move, led by the Warlock Lord, Brona. If the peoples of the Four Lands are to escape eternal subjugation, they must unite. But they need a weapon, something so powerful that the evil Magic of Brona will fail before its might.
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