Sita Dulip has missed her flight. But instead of listening to garbled announcements in the airport, she has found a method of bypassing the crowds at the desks, the long lines at the toilets, the nasty lunch, the whimpering children and punitive parents, the bookless bookstores, and the blue plastic chairs bolted to the floor.
This method – changing planes – enables Sita to visit fifteen societies not found on Earth. She will encounter cultures where the babble of children fades over time into the silence of adults; where whole towns exist solely for holiday shopping; where personalities are ruled by rage; where genetic experiments produce less than desirable results. And many other exotic landscapes whose denizens are fundamentally human…
Gathering every story about Jason Worthing, this volume includes "The Worthing Chronicle," as well as all of the other stories set on Capitol and later on Jason's colonized planet.
It was a miracle of science that permitted human beings to live, if not forever, then for a long, long time. Some people, anyway. The rich, the powerful--they lived their lives at the rate of one year every ten. Somec created two societies: that of people who lived out their normal span and died, and those who slept away the decades, skipping over the intervening years and events. It allowed great plans to be put in motion. It allowed interstellar Empires to be built.
It came near to destroying humanity.
After a long, long time of decadence and stagnation, a few seed ships were sent out to save our species. They carried human embryos and supplies, and teaching robots, and one man. The Worthing Saga is the story of one of these men, Jason Worthing, and the world he found for the seed he carried.
Orson Scott Card is "a master of the art of storytelling" (Booklist), and The Worthing Saga is a story that only he could have written.
Wizardry, transforming its master into a cloud of fine mist...cloning, duplicating the ideal man ten times over...Utopia, in a city where almost everyone is perfectly happy...
Ursula Le Guin, author of The Earthsea Trilogy, has a special way of blending stirring adventure with fantasy that has made comparison with such masters as C.S. Lewis and J.R.R. Tolkien inevitable.
Now, in The Wind's Twelve Quarters, seventeen of her favorite stories reaffirm Ursula Le Guin as one of America's outstanding writers.
CONTENTS:
Foreword Semley's Necklace April in Paris The Masters Darkness Box The Word of Unbinding The Rule of Names Winter's King The Good Trip Nine Lives Things A Trip to the Head Vaster than Empires and More Slow The Stars Below The Field of Vision Direction of the Road The Ones Who Walk Away from Omelas The Day Before the Revolution
Doro is an entity who changes bodies like clothes, killing his hosts by reflex or design. He fears no one until he meets Anyanwu. Anyanwu is a shapeshifter who can absorb bullets and heal with a kiss and savage anyone who threatens her. She fears no one until she meets Doro. Together they weave a pattern of destiny (from Africa to the New World) unimaginable to mortals.
The recipient of numerous literary prizes, including the National Book Award, the Kafka Award, and the Pushcart Prize, Ursula K. Le Guin is renowned for her lyrical writing, rich characters, and diverse worlds. The Wind's Twelve Quarters collects seventeen powerful stories, each with an introduction by the author, ranging from fantasy to intriguing scientific concepts, from medieval settings to the future.
Including an insightful foreword by Le Guin, describing her experience, her inspirations, and her approach to writing, this stunning collection explores human values, relationships, and survival, and showcases the myriad talents of one of the most provocative writers of our time.
Isaac Asimov's I, Robot launches readers on an adventure into a not-so-distant future where man and machine , struggle to redefinelife, love, and consciousness—and where the stakes are nothing less than survival. Filled with unforgettable characters, mind-bending speculation, and nonstop action, I, Robot is a powerful reading experience from one of the master storytellers of our time.
I, ROBOT
They mustn't harm a human being, they must obey human orders, and they must protect their own existence...but only so long as that doesn't violate rules one and two. With these Three Laws of Robotics, humanity embarked on perhaps its greatest adventure: the invention of the first positronic man. It was a bold new era of evolution that would open up enormous possibilities—and unforeseen risks. For the scientists who invented the earliest robots weren't content that their creations should ' remain programmed helpers, companions, and semisentient worker-machines. And soon the robots themselves; aware of their own intelligence, power, and humanity, aren't either.
As humans and robots struggle to survive together—and sometimes against each other—on earth and in space, the future of both hangs in the balance. Human men and women confront robots gone mad, telepathic robots, robot politicians, and vast robotic intelligences that may already secretly control the world. And both are asking the same questions: What is human? And is humanity obsolete?
In l, Robot Isaac Asimov changes forever our perception of robots, and human beings and updates the timeless myth of man's dream to play god. with all its rewards—and terrors. --front flap
A master storyteller, Stephen R. Donaldson established a worldwide reputation with his unforgettable, critically acclaimed fantasy series The Chronicles Of Thomas Covenant . Then, with The Real Story and Forbidden Knowledge , he launched a thrilling new science fiction series. Now the galactic epic continues as humanity struggles against the forces of ultimate evil—and its own dark nature.
The stage is set for confrontation at Billingate—illegal shipyard, haven for pirates and brigands, where every vice flourishes and every appetite can be sated. Gateway to the alien realm of the Amnion, the shipyard is a clearinghouse for all they require to fulfill their mutagenic plans against humanity.
It is here that the fate of Morn Hyland is to be decided amid a kaleidoscopic whirl of plot and counter-plot, treachery and betrayal.
As schemes unravel to reveal yet deeper designs, Morn, Nick, Angus' lives may all be forfeit as pawns in the titanic game played our between Warden Dios, dedicated director of the UMC Police, and the Dragon, greed-driven ruler of the UMC. Here, the future of humankind hangs on the uncertain fortune of Morn Hyland in a daring novel of epic power and suspense, relentlessly gripping from first page to last.
Fraa Erasmas is a young avout living in the Concent of Saunt Edhar, a sanctuary for mathematicians, scientists, and philosophers, protected from the corrupting influences of the outside "saecular" world by ancient stone, honored traditions, and complex rituals. Over the centuries, cities and governments have risen and fallen beyond the concent's walls. Three times during history's darkest epochs violence born of superstition and ignorance has invaded and devastated the cloistered mathic community. Yet the avout have always managed to adapt in the wake of catastrophe, becoming out of necessity even more austere and less dependent on technology and material things. And Erasmas has no fear of the outside—the Extramuros—for the last of the terrible times was long, long ago.
Now, in celebration of the week-long, once-in-a-decade rite of Apert, the fraas and suurs prepare to venture beyond the concent's gates—at the same time opening them wide to welcome the curious "extras" in. During his first Apert as a fraa, Erasmas eagerly anticipates reconnecting with the landmarks and family he hasn't seen since he was "collected." But before the week is out, both the existence he abandoned and the one he embraced will stand poised on the brink of cataclysmic change.
Powerful unforeseen forces jeopardize the peaceful stability of mathic life and the established ennui of the Extramuros—a threat that only an unsteady alliance of saecular and avout can oppose—as, one by one, Erasmas and his colleagues, teachers, and friends are summoned forth from the safety of the concent in hopes of warding off global disaster. Suddenly burdened with a staggering responsibility, Erasmas finds himself a major player in a drama that will determine the future of his world—as he sets out on an extraordinary odyssey that will carry him to the most dangerous, inhospitable corners of the planet . . . and beyond.
The satellite-sized alien Gaea has gone completely insane. She has transformed her love of old movies into monstrous realities. She is Marilyn Monroe. She is King Kong. And now she must be destroyed.
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