Some feel the Lady, newly risen from centuries in thrall, stands between humankind and evil. Some feel she is evil itself. The hard-bitten men of the Black Company take their pay and do what they must, burying their doubts with their dead. Until the prophesy: The White Rose has been reborn, somewhere, to embody good once more. There must be a way for the Black Company to find her… So begins one of the greatest fantasy epics of our age—Glen Cook’s Chronicles of the Black Company.
Librarian note: an alternate cover for this edition can be found here.
How do you defend a city surrounded by enemies and riddled with traitors, when your allies can by no means be trusted, and your predecessor vanished without a trace? It’s enough to make a torturer want to run – if he could even walk without a stick – and Superior Glokta needs answers before the Gurkish army comes knocking at the gates.
Northmen have spilled over the border of Angland and are spreading fire and death across the frozen country. Crown Prince Ladisla is poised to drive them back and win undying glory. There is only one problem – he commands the worst-armed, worst-trained, worst-led army in the world.
And Bayaz, the First of the Magi, is leading a party of bold adventurers on a perilous mission through the ruins of the past. The most hated woman in the South, the most feared man in the North, and the most selfish boy in the Union make a strange alliance, but a deadly one. They might even stand a chance of saving mankind from the Eaters. If they didn't hate each other quite so much.
Ancient secrets will be uncovered. Bloody battles will be won and lost. Bitter enemies will be forgiven – but not before they are hanged.
In Northern Genabackis, a raiding party of savage tribal warriors descends from the mountains into the southern flatlands. Their intention is to wreak havoc amongst the despised lowlanders, but for the one named Karsa Orlong it marks the beginning of what will prove to be an extraordinary destiny. Some years later, it is the aftermath of the Chain of Dogs. Tavore, the Adjunct to the Empress, has arrived in the last remaining Malazan stronghold of Seven Cities. New to command, she must hone twelve thousand soldiers, mostly raw recruits but for a handful of veterans of Coltaine's legendary march, into a force capable of challenging the massed hordes of Sha'ik's Whirlwind who lie in wait in the heart of the Holy Desert. But waiting is never easy. The seer's warlords are locked into a power struggle that threatens the very soul of the rebellion, while Sha'ik herself suffers, haunted by the knowledge of her nemesis: her own sister, Tavore. And so begins this awesome new chapter in Steven Erikson's acclaimed Malazan Book of the Fallen.
Logen Ninefingers, infamous barbarian, has finally run out of luck. Caught in one feud too many, he’s on the verge of becoming a dead barbarian – leaving nothing behind him but bad songs, dead friends, and a lot of happy enemies.
Nobleman Captain Jezal dan Luthar, dashing officer, and paragon of selfishness, has nothing more dangerous in mind than fleecing his friends at cards and dreaming of glory in the fencing circle. But war is brewing, and on the battlefields of the frozen North they fight by altogether bloodier rules.
Inquisitor Glokta, cripple turned torturer, would like nothing better than to see Jezal come home in a box. But then Glokta hates everyone: cutting treason out of the Union one confession at a time leaves little room for friendship. His latest trail of corpses may lead him right to the rotten heart of government, if he can stay alive long enough to follow it.
Enter the wizard, Bayaz. A bald old man with a terrible temper and a pathetic assistant, he could be the First of the Magi, he could be a spectacular fraud, but whatever he is, he's about to make the lives of Logen, Jezal, and Glokta a whole lot more difficult.
Murderous conspiracies rise to the surface, old scores are ready to be settled, and the line between hero and villain is sharp enough to draw blood.
The path to the throne is broken - only the broken may walk it.
To reach the throne requires that a man journey. Even a path paved with good intentions can lead to hell, and my intentions were never good.
The Hundred converge for Congression to politic upon the corpse of Empire, and while they talk the Dead King makes his move, and I make mine. The world is cracked, time has run through, leaving us clutching at the end days, the future so bright that those who see it are the first to burn. These are the days that have waited for us all our lives. These are my days. I will stand before the Hundred and they will listen. I will take the throne whoever seeks to thwart me, living or dead, and if I must be the last emperor then I will make of it such an ending.
This is where the wise man turns away. This is where the holy kneel and call on God. These are the last miles, my brothers. Don't look to me to save you. Don't think I will not spend you. Run if you have the wit. Pray if you have the soul. Stand your ground if courage is yours. But don't follow me.
Logen Ninefingers might only have one more fight in him, but it's going to be a big one. Battle rages across the North, the King of the Northmen still stands firm, and there's only one man who can stop him. His oldest friend, and his oldest enemy: it's time for the Bloody-Nine to come home.
With too many masters and too little time, Superior Glokta is fighting a different kind of war. A secret struggle in which no-one is safe, and no-one can be trusted. And, as his days with a sword are far behind him, it's fortunate that he's deadly with his remaining weapons: threats, blackmail and torture.
Jezal dan Luthar has decided that winning glory is too painful an undertaking and turned his back on soldiering for a simple life with the woman he loves. But love can be painful too – and glory has a nasty habit of creeping up on a man when he least expects it.
While the King of the Union lies on his deathbead, the peasants revolt and the nobles scramble to steal his crown. No-one believes that the shadow of war is about to fall across the heart of the Union. Only the First of the Magi has a plan to save the world – as he always does – but this time there are risks. There is no risk more terrible, after all, than to break the First Law...
Paksenarrion — Paks for short — is somebody special. She knows it, even if nobody else does yet. No way will she follow her father's orders to marry the pig farmer down the road. She's off to join the army, even if it means she can never see her family again.
And so her adventure begins... the adventure that transforms her into a hero remembered in songs, chosen by the gods to restore a lost ruler to his throne.
Here is her tale as she lived it.
Paks is trained as a mercenary, blooded, and introduced to the life of a soldier . . . and to the followers of Gird, the soldier's god.
They burned her home. They stole her brother and sister. But vengeance is following.
Shy South hoped to bury her bloody past and ride away smiling, but she'll have to sharpen up some bad old ways to get her family back, and she's not a woman to flinch from what needs doing. She sets off in pursuit with only a pair of oxen and her cowardly old step father Lamb for company. But it turns out Lamb's buried a bloody past of his own. And out in the lawless Far Country the past never stays buried.
Their journey will take them across the barren plains to a frontier town gripped by gold fever, through feud, duel and massacre, high into the unmapped mountains to a reckoning with the Ghosts. Even worse, it will force them into an alliance with Nicomo Cosca, infamous soldier of fortune, and his feckless lawyer Temple, two men no one should ever have to trust . . . RED COUNTRY takes place in the same world as the First Law trilogy, Best Served Cold, and The Heroes. This novel also sees the return of one of Abercrombie's most beloved characters.
In book two of the Broken Empire trilogy, the boy who would be king has gained the throne—but the crown is a heavy weight to bear...
At age nine, Prince Honorous Jorg Ancrath vowed to avenge his slaughtered mother and brother—and to punish his father for not doing so. At fifteen, he began to fulfill that vow. Now, at eighteen, he must fight for what he has taken by torture and treachery.
Haunted by the pain of his past, and plagued by nightmares of the atrocities he has committed, King Jorg is filled with rage. And even as his need for revenge continues to consume him, an overwhelming enemy force marches on his castle.
Jorg knows that he cannot win a fair fight. But he has found a long-hidden cache of ancient artifacts. Some might call them magic. Jorg is not certain—all he knows is that their secrets can be put to terrible use in the coming battle...
Welcome Back!
Track your reading progress and sync your library.