Hot on the heels of Lawyers in Hell, the New Hell Sinday Times bestseller, comes ROGUES IN HELL…
The war heats up, Satan antes up, and rogues go adventuring as Hell’s landlord faces off with Heaven’s auditors.
Veteran Hellions sin again and new writers fall from grace:
Shirley Meier, Bradley H. Sinor, Michael Z. Williamson, Deborah Koren, Julie Cochrane, Bruce Durham, Janet Morris, Chris Morris, Richard Groller, H. David Blalock, Nancy Asire, Michael H. Hanson, Sarah Hulcy, Michael A. Armstrong, Larry Atchley, Jr., Bill Snider, Edward McKeown, John Manning, Jack William Finley, David L. Burkhead and Allan Gilbreath
In the third volume of The Lord of the Rings trilogy the good and evil forces join battle, and we see that the triumph of good is not absolute. The Third Age of Middle-earth ends, and the age of the dominion of Men begins.
The most Arthur could hope for was to someday earn a trash-tier spell card. When fate grants him a Master of Skills card, he's thrust into a world of opportunity and danger.
To survive and grow strong, Arthur must learn skills. All the skills.
This is an epic progression-fantasy with strong gamelit elements, featuring a unique card-based magic system.
Betrayed by the Gods, bearing unwanted Blessings which stain his soul with their foul divine taint, Orodan faces pursuit as the hostile divinities of Inuan seek to reclaim what they see as theirs.
Dire odds, even for a time looper.
And if unwanted godly attention wasn't enough, the ever-present threat of the Eldritch Avatar and the world's inevitable corruption draws nearer as always.
Facing danger right from the beginning of each loop, Orodan must fight, die and repeat. Too bad he's never been one to quit; and never been one for planning and clever schemes.
What's one to do when surrounded by hostile Gods and world-ending monstrosities on all sides? For Orodan, the answer was simple. Run his head into the wall over and over, until either the wall broke, or he did. And by now, his head had grown quite resilient.
Book 2 in this fast-paced LitRPG Adventure about Orodan and his progression toward becoming extremely overpowered using a time loop.
The series features a detailed system, loads of skills, varied progression paths, deep worldbuilding, cultivation aspects, and a heroic character you can't help but root for!
Librarian note: An alternate cover for this edition can be found here: 2005.
Journeys to the end of the world, fantastic creatures, and epic battles between good and evil—what more could any reader ask for in one book? The book that has it all is The Lion, the Witch and the Wardrobe, written in 1949 by Clive Staples Lewis. But Lewis did not stop there. Six more books followed, and together they became known as The Chronicles of Narnia.
For the past fifty years, The Chronicles of Narnia have transcended the fantasy genre to become part of the canon of classic literature. Each of the seven books is a masterpiece, drawing the reader into a land where magic meets reality, and the result is a fictional world whose scope has fascinated generations.
This edition presents all seven books—unabridged—in one impressive volume. The books are presented here in chronlogical order, each chapter graced with an illustration by the original artist, Pauline Baynes. Deceptively simple and direct, The Chronicles of Narnia continue to captivate fans with adventures, characters, and truths that speak to readers of all ages, even fifty years after they were first published.
Jade has spent her life fighting boredom in the terminally ill ward. Surfing the net or reading, she always envied the ability of others to go out and experience the world. She knew her wish to live a normal life was far beyond her reach, but after waking up one morning without the sounds of her life support, she opens her eyes and finds herself with a weak but healthy body in a magical world.
As blue game-like system notifications fill her vision, she knows that she'll have to adapt quickly in order to survive… but this is all she ever dreamed of, so Jade is up to the challenge. She will soon realize that you need to be careful what you wish for.
This is Andara, where her true adventure finally begins.
A new queen has usurped the throne and is leading Cenaria into disaster. The country has become a broken realm with a threadbare army, little food and no hope. So Kylar Stern plans to reinstate his closest friend Logan as King, but can he really get away with murder?
In the north, the Godking's death has thrown Khalidor into civil war. To gain the upper hand, one faction attempts to raise the goddess Khali herself. But they are playing with volatile powers, and trigger conflict on a vast scale. Seven armies will converge to save - or destroy - an entire continent.
Kylar has finally learnt the bitter cost of immortality, and is faced with a task only he can complete. To save his friends, and perhaps his enemies, he must assassinate a goddess. Failure will doom the south. Success will cost him everything he's ever loved.
Librarian's note: An alternate cover edition can be found here
World Without End takes place in the same town of Kingsbridge, two centuries after the townspeople finished building the exquisite Gothic cathedral that was at the heart of The Pillars of the Earth. The cathedral and the priory are again at the center of a web of love and hate, greed and pride, ambition and revenge, but this sequel stands on its own. This time the men and women of an extraordinary cast of characters find themselves at a crossroads of new ideas—about medicine, commerce, architecture, and justice. In a world where proponents of the old ways fiercely battle those with progressive minds, the intrigue and tension quickly reach a boiling point against the devastating backdrop of the greatest natural disaster ever to strike the human race—the Black Death.
As the planetoid Thanatos Minor explodes into atoms, a specially-fitted cruiser escapes the mass destruction and hurtles into space only a step ahead of hostile pursuit. On board Trumpet are a handful of bedraggled fugitives from an outlaw world, old enemies suddenly and violently thrown together in a desperate bid for survival.
Among this unlikely crew of allies are Morn Hyland, once a UMC cop, now a prisoner to the electrodes implanted in her brain; her son, Davies, “force-grown” to adulthood by the alien Amnion and struggling to understand his true identity; the amoral space buccaneer Nick Succorso, whose most daring act of piracy could be his last; and Angus Thermopyle, unstoppable cyborg struggling to wrest control of his own mind from his UMC programmers.
Locked in a lethal batter against one another for control of Trumpet, they also find themselves the target of Punisher, a police ship whose human captain, Min Donner, is torn between her duty and her sympathy for the outlaw crew she’s been ordered to capture. Yet as Min races to reach Trumpet in time, Warden Dios, the director of the UMC Police, receives a darker directive from the mysterious, semi-immortal Dragon, ruler of the UMC: Kill everyone aboard Trumpet except for the one person whose blood carries the mutagenic key to ultimate Amnion triumph—the ability to appear perfectly human.
In a final titanic showdown in space, amid uncharted comets, planets, and asteroid swarms, these forces will converge in a contest of skill and survival on which their future—and the future of the galaxy—depends.
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