Riven Ashmark spent twelve years doing what no other player dared: ignoring every dungeon, skipping every raid, and maxing out all twelve crafting professions in The Empyrean Dawning. No combat. No glory. Just the quiet satisfaction of making things properly.
Then she woke up in her workshop. For real.
Two hundred years have passed. The world she knew has suffered the Unmaking—a plague that didn't kill people, but erased their knowledge. Master crafters woke up unable to remember their own techniques. Within a generation, centuries of accumulated skill vanished like smoke.
Now civilization limps along on the bones of what it can no longer build. "Legendary" equipment that would've been trash-tier in Riven's era. Repairs that won't hold. Buildings that fight their own foundations. A world wealthy in ancient artifacts but bankrupt in understanding.
Riven can make things they've forgotten were possible.
She can forge weapons that make Sword Saints weep. Repair "impossible" enchantments over lunch. Teach techniques that temples preserve as corrupted scripture. And she does it all while insisting she's "just a crafter."
Oh, and she's accidentally immortal. Turns out stacking twelve maxed crafting professions makes you functionally unkillable. Which is unfortunate, because she's terrible with people, uncomfortable with violence, and has no idea how to handle being worshipped as a legendary figure.
She just wants to make things and maybe teach a few people to stop doing shoddy work.
The Merchant Consortium wants to own her. The Craft Guilds want to silence her. A cult wants to worship her. And somewhere out there, someone is poisoning wells with the kind of skill that makes her respect the craftsmanship even as she's stopping the murder.
A slice-of-life LitRPG about an overpowered crafter who solves every problem with lateral thinking, teaching, and an inability to see bad work without fixing it. Featuring: competence porn, found family, cozy shop building, and absolutely zero dungeon grinding.