Meet Rossamünd?a foundling, a boy with a girl?s name who is about to begin a dangerous life in the service of the Emperor of the Half-Continent. What starts as a simple journey becomes a dangerous and complicated set of battles and decisions. Humans, monsters, unearthly creatures . . . who among these can Rossamünd trust? D. M. Cornish has created an entirely original world, grounded in his own deft, classically influenced illustrations. Foundling is a magic-laced, Dickensian adventure that will transport the reader.
For more than twenty years West Canvia and Lemuria have battled one another in a constant war. From the safety of his laboratory, weapons designer Thomas Riley has cleverly and proudly empowered the West Canvian forces with his brilliant designs. But when a risky alchemy experiment goes horribly wrong, Thomas and his wily assistant, Cynthia Bassett, are thrust onto the front lines of battle. Forced into shaky alliances with murderous sky pirates in a deadly race to kidnap the only man who can undo the damage--the mad genius behind Lemuria's cunning armaments--Thomas' own genius is put to the ultimate test.
Everett Singh has escaped from his enemies with the Infundibulum – the key to all the parallel worlds. But his freedom has come at a price: the loss of his father to one of the billions of parallel universes in the Panopoly.
E1 was the first Earth to create the Heisenberg Gate, the means to jump between worlds, but it was quarantined long ago. No one goes in... and nothing comes out. But E1 has something that Everett needs: the means to find his father.
It's lucky that he has the support of Captain Anastasia Sixsmyth, her daughter Sen and the unique crew of the airship Everness, because Everett is about to discover the horrifying secret of E1 and, with it, his deadliest enemy.
When Molly Templar witnesses a brutal murder at the brothel she has just been apprenticed to, her first instinct is to return to the poorhouse where she grew up. But there she finds her fellow orphans butchered, and it slowly dawns on her that she was in fact the real target of the attack. For Molly carries a secret deep in her blood, a secret that marks her out for destruction by enemies of the state. Soon Molly will find herself battling a grave threat to civilization which draws on an ancient power thought to have been quelled millennia ago.
Oliver Brooks has led a sheltered life in the home of his merchant uncle. But when he is framed for his only relative's murder he is forced to flee for his life. He is accompanied by Harry Stave, an agent of the Court of the Air -- a shadowy organization independent of the government that acts as the final judiciary of the land, ensuring that order prevails.
Chased across the country, Oliver finds himself in the company of thieves, outlaws and spies, and gradually learns more about the secret that has blighted his life, but which may also offer him the power to avert the coming catastrophe. Their enemies are ruthless and myriad, but Molly and Oliver are joined by indomitable friends in this endlessly inventive tale full of drama, intrigue and adventure.
The LitRPG bestseller releasing in a stunning new deluxe hardcover edition, now with a new Afterword.
“How to Defeat a Demon King in Ten Easy Steps is an endlessly inventive and entertaining love letter to all of us underdogs who spent countless hours with a game controller in hand, daydreaming about how we would save the realm.” —Matt Dinniman, New York Times bestselling author of the Dungeon Crawler Carl series
For thousands of years, there has been a cycle: a Demon King rises and conquers, and a Hero is reborn a hundred years later to defeat him. Each time, civilizations are ground to dust beneath the Demon King’s hordes, but humanity has remained secure in the belief that a Hero of legend will always save them. There’s just one slight problem. It’s only been twenty-three years since the Demon King’s latest rise, and this time, he’s already conquered more than half the world. If humanity simply waits for the Hero’s return, there may be no world left for him to save.
And so, Yui Shaw sets out with an ambitious plan. A ten-step plan.
She’ll find a way to obtain the Hero’s legendary sword. She’ll earn obscure classes, gain levels, and increase her skills. She’ll travel to the meticulously-crafted dungeons that seem designed for one specific Hero to complete. And, if she’s truly (un)fortunate, she might even find a fairy.
'An endlessly inventive and entertaining love letter to all of us underdogs who spent countless hours with a game controller in hand, daydreaming about how we would save the realm' Matt Dinniman, New York Times-bestselling author of the Dungeon Crawler Carl series
For thousands of years, there has been a a Demon King rises and conquers, and a Hero is reborn a hundred years later to defeat him. Each time, civilisations are ground to dust beneath the Demon King's hordes, but humanity has remained secure in the belief that a Hero of legend will always save them. There's just one slight problem. It's only been 23 years since the Demon King's latest rise, and this time, he's already conquered more than half the world. If humanity simply waits for the Hero's return, there may be no world left for him to save.
And so, Yui Shaw sets out with an ambitious plan. A 10-step plan.
She'll find a way to obtain the Hero's legendary sword. She'll earn obscure classes, gain levels, and increase her skills. She'll travel to the meticulously-crafted dungeons that seem designed for one specific Hero to complete. And, if she's truly (un)fortunate, she might even find a fairy.
How to Defeat a Demon King in Ten Easy Steps is an unmissable LitRPG fantasy adventure perfect for fans of Legends & Lattes by Travis Baldree and all your favourite RPG stories from The Legend of Zelda, Baldur's Gate, and Split Fiction to Dungeons & Dragons, Critical Role, and Dimension 20.
Another Turn, and the deadly silver Threads began falling again. So the bold dragonriders took to the air once more and their magnificent flying dragons swirled and swooped, belching flames that destroyed the shimmering strands before they reach the ground.
But F'lar knew he had to find a better way to protect his beloved Pern, and he had to find it before the rebellious Oldtimers could breed anymore dissent... before his brother F'nor would be foolhardy enough to launch another suicide mission... and before those dratted fire-lizards could stir up any more trouble!
BOOK 1 OF THE BELGARIAD, the worldwide bestselling fantasy series by master storyteller David Eddings. Discover the epic story that inspired thousands - from Raymond Feist's The Riftwar Cycle series to George R. R. Martin's A Game of Thrones.
A battle is coming...
...And in that battle shall be decided
the fate of the world
Myths tell of the ancient wars of Gods and men, and a powerful object - the Orb - that ended the bloodshed. As long as it was held by the line of Riva, it would assure the peace.
But a dark force has stolen the Orb, and the prophecies tell of war.
Young farm boy Garion knows nothing of myth or fate. But then the mysterious Old Storyteller visits his aunt, and they embark on a sudden journey. Pursued by evil forces, with only a small band of companions they can trust, Garion begins to doubt all he thought he knew...
Jim Butcher, the #1 New York Times bestselling author of the Dresden Files and the Codex Alera novels, conjures up a new series set in a fantastic world of noble families, steam-powered technology, and magic-wielding warriors...
Since time immemorial, the Spires have sheltered humanity. Within their halls, the ruling aristocratic houses develop scientific marvels, foster trade alliances, and maintain fleets of airships to keep the peace.
Captain Grimm commands the merchant ship Predator. Loyal to Spire Albion, he has taken their side in the cold war with Spire Aurora, disrupting the enemy’s shipping lines by attacking their cargo vessels. But when the Predator is damaged in combat, Grimm joins a team of Albion agents on a vital mission in exchange for fully restoring his ship.
And as Grimm undertakes this task, he learns that the conflict between the Spires is merely a premonition of things to come. Humanity’s ancient enemy, silent for more than ten thousand years, has begun to stir once more. And death will follow in its wake...
Welcome Back!
Track your reading progress and sync your library.