A thrilling new Steampunk fantasy from a talented debut author
TWO GODS-ONE CHANCE FOR MANKIND
In Victorian London, the Whitechapel section is a mechanized, steam-driven hell, cut off and ruled by two mysterious, mechanical gods-Mama Engine and Grandfather Clock. Some years have passed since the Great Uprising, when humans rose up to fight against the machines, but a few brave veterans of the Uprising have formed their own Resistance-and are gathering for another attack. For now they have a secret weapon that may finally free them-or kill them all…
Under the streets of London there's a world most people could never even dream of. A city of monsters and saints, murderers and angels, knights in armour and pale girls in black velvet.
"Neverwhere" is the London of the people who have fallen between the cracks.
Strange destinies lie in wait in London below - a world that seems eerily familiar. But a world that is utterly bizarre, peopled by unearthly characters such as the Angel called Islington, the girl named Door, and the Earl who holds Court on a tube train.
Now a single act of kindness has catapulted young businessman Richard Mayhew out of his safe and predictable life - and into the realms of "Neverwhere." Richard is about to find out more than he ever wanted to know about this other London. Which is a pity. Because Richard just wants to go home...
Skyla has lived secretly within the city walls of Bollingbrook for eleven years, playing among the airship factories and trainyards. As one of the Gutter District’s nameless destitute, it has gone undiscovered that she has a unique talent: when Skyla looks at a person’s shadow she sees through it and into another world. She can see people’s fears, desires, their past sins--all as swimming, living creatures.
Her mother has never told her the real reasons why they must remain hidden, never explained the true dangers that exist outside the city walls. But when her mother’s past catches up with them both, Skyla finds she must flee out of the city and into a world still recovering from a second Dark Age, a world of adults with secrets only she can see.
For a stranger has recently moved into Bollingbrook, a man some call the Pope of the South, a witch hunter to some and a hero to others. When more children begin to disappear, suspicions are raised and an unlikely search party is formed to find Skyla in the hopes that they aren’t already too late.
A slave in a dragon factory that manufactures flying fighting machines, Jane changes her destiny when a voice from a dragon promising freedom and revenge prompts her to escape and challenge the foundations of the world. Reissue.
Eva Forge is the last paladin of the dead god, Morgan.
Eva, forsaken by her parents and forgotten by her family, was the last child dedicated to the Cult of Morgan. Morgan, god of battle and champion of the Fraterdom, was assassinated by his jealous brother, Amon. Over time, the Cult of Morgan has been surpassed by other gods, his blessings ignored in favor of brighter technologies and more mechanical miracles. Now, Eva watches as her new family, her Cult, crumbles around her.
When a series of kidnappings and murders makes it clear that someone is trying to hasten the death of the Cult of Morgan, Eva must seek out unexpected allies and unwelcome answers in the city of Ash. But will she be able to save the city from a growing conspiracy, one that reaches back to her childhood, even back to the murder of her god?
In 1870s London, a city of contradictions and improbabilities, a dead man pilots an airship and living men are willing to risk all to steal a carp. Here, a night of bangers and ale at the local pub can result in an eternity at the Blood Pudding with the rest of the reanimated dead.
Days before his release from prison, Shadow's wife, Laura, dies in a mysterious car crash. Numbly, he makes his way back home. On the plane, he encounters the enigmatic Mr Wednesday, who claims to be a refugee from a distant war, a former god and the king of America.
Together they embark on a profoundly strange journey across the heart of the USA, whilst all around them a storm of preternatural and epic proportions threatens to break.
Scary, gripping and deeply unsettling, American Gods takes a long, hard look into the soul of America. You'll be surprised by what - and who - it finds there...
Four months ago, the world changed as electronics failed and blue screens started appearing, gifting humanity with abilities, Classes and Skills straight from a game. Caught in Klondike National Park during the apocalypse, John manages to fight his way free and reach Whitehorse. Unfortunately, the System hasn't finished with humanity yet and dungeons begin to appear, bringing with them more powerful, stronger and smarter monsters. Can John and his friends survive and level up?
Redeemer of the Dead is Book 2 of the System Apocalypse, a LitRPG / GameLit Apocalypse book that combines modern day life, science fiction and fantasy elements along with game mechanics.
That The Illustrated Man has remained in print since being published in 1951 is fair testimony to the universal appeal of Ray Bradbury's work. Only his second collection (the first was Dark Carnival, later reworked into The October Country), it is a marvelous, if mostly dark, quilt of science fiction, fantasy, and horror. In an ingenious framework to open and close the book, Bradbury presents himself as a nameless narrator who meets the Illustrated Man--a wanderer whose entire body is a living canvas of exotic tattoos. What's even more remarkable, and increasingly disturbing, is that the illustrations are themselves magically alive, and each proceeds to unfold its own story, such as "The Veldt," wherein rowdy children take a game of virtual reality way over the edge. Or "Kaleidoscope," a heartbreaking portrait of stranded astronauts about to reenter our atmosphere--without the benefit of a spaceship. Or "Zero Hour," in which invading aliens have discovered a most logical ally--our own children. Even though most were written in the 1940s and 1950s, these 18 classic stories will be just as chillingly effective 50 years from now. --Stanley Wiater
Contents:
· Prologue: The Illustrated Man · ss * · The Veldt [“The World the Children Made”] · ss The Saturday Evening Post Sep 23 ’50 · Kaleidoscope · ss Thrilling Wonder Stories Oct ’49 · The Other Foot · ss New Story Magazine Mar ’51 · The Highway [as by Leonard Spalding] · ss Copy Spr ’50 · The Man · ss Thrilling Wonder Stories Feb ’49 · The Long Rain [“Death-by-Rain”] · ss Planet Stories Sum ’50 · The Rocket Man · ss Maclean’s Mar 1 ’51 · The Fire Balloons [“‘In This Sign...’”] · ss Imagination Apr ’51 · The Last Night of the World · ss Esquire Feb ’51 · The Exiles [“The Mad Wizards of Mars”] · ss Maclean’s Sep 15 ’49; F&SF Win ’50 · No Particular Night or Morning · ss * · The Fox and the Forest [“To the Future”] · ss Colliers May 13 ’50 · The Visitor · ss Startling Stories Nov ’48 · The Concrete Mixer · ss Thrilling Wonder Stories Apr ’49 · Marionettes, Inc. [Marionettes, Inc.] · ss Startling Stories Mar ’49 · The City [“Purpose”] · ss Startling Stories Jul ’50 · Zero Hour · ss Planet Stories Fll ’47 · The Rocket [“Outcast of the Stars”] · ss Super Science Stories Mar ’50 · Epilogue · aw *
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