Agatha Heterodyne is the last heir to the Maddest of Mad Scientist families, and now she’s returning to her ancestral home, the warped little town of Mechanicsburg, to claim her inheritance. Unfortunately, it turns out that she’s not the only one with that idea in mind. When an imposter claiming to be the rightful heir appears, Agatha must convince the artificial intelligence that animates her family’s castle that she is, in fact, the new Heterodyne.
But as Agatha soon discovers, this will be no simple task, as the Castle itself is completely insane.
In a time when the Industrial Revolution has become an all-out war, mad science rules the world—with mixed success.
In Agatha H and the Siege of Mechanicsburg, Agatha Heterodyne, the last of the Heterodyne family, has returned to her family’s hereditary town with the might of the Wulfenbach Empire hot on her heels. The only thing holding off an outright attack is Gilgamesh Wulfenbach, the heir to the Empire, who has joined Agatha and her friends inside the great artificially intelligent fortress of Castle Heterodyne. Now they must race to repair the mechanisms that once allowed the Castle to defend Mechanicsburg, before the rest of Europa shows up to take all the revenge the mad Heterodynes of the past so richly earned.
He doesn't know it yet, of course. Reidon was born weak, sickly and small. Afflicted with a painful disease and abandoned by his parents because of it, he has had to fight tooth and nail for every minor advantage life has allowed him.
His perseverance has not gone unnoticed, however, and when the most powerful artificial intelligence in human history takes an interest in him, things began to change quickly. Granted a CAD—a Combat Assistance Device—with awful specs but an infinite potential for growth, Reidon finds himself at the bottom of his class at the Galens Institute, one of the top military academies in the Collective. Along with his best friend, Viviana Arada, Reidon will have to start his long climb through the school rankings, and on to the combat tournament circuits that have become humanity's greatest source of excitement and entertainment.
So begins the rise of a god. So begins the ascent of the Stormweaver.
Menolly - Mistress of Fire Lizards, Apprentice of Harper Hall
Menolly arrived in triumph at the Harper Hall, aboard a bronze dragon. She had run away from home and lived in a cave, outrun the dread Threadfall, impressed nine fire lizards and written songs that pleased the Masterharper of Pern. But what was her future at the hall to be? It seemed she was always late or her fire lizards underfoot, and why didn't any of the other girls like her? Now that there was nothing to keep her from her beloved music and fire lizards, could Menolly learn to live among others, realize her talent and find her rightful place in the future of Pern?
In this second breathtaking fantasy in Anne McCaffrey's Harper Hall Trilogy, Menolly develops her studies to become a Harper as well as her relationship with the nine fire lizards.
'An endlessly inventive and entertaining love letter to all of us underdogs who spent countless hours with a game controller in hand, daydreaming about how we would save the realm' Matt Dinniman, New York Times-bestselling author of the Dungeon Crawler Carl series
For thousands of years, there has been a a Demon King rises and conquers, and a Hero is reborn a hundred years later to defeat him. Each time, civilisations are ground to dust beneath the Demon King's hordes, but humanity has remained secure in the belief that a Hero of legend will always save them. There's just one slight problem. It's only been 23 years since the Demon King's latest rise, and this time, he's already conquered more than half the world. If humanity simply waits for the Hero's return, there may be no world left for him to save.
And so, Yui Shaw sets out with an ambitious plan. A 10-step plan.
She'll find a way to obtain the Hero's legendary sword. She'll earn obscure classes, gain levels, and increase her skills. She'll travel to the meticulously-crafted dungeons that seem designed for one specific Hero to complete. And, if she's truly (un)fortunate, she might even find a fairy.
How to Defeat a Demon King in Ten Easy Steps is an unmissable LitRPG fantasy adventure perfect for fans of Legends & Lattes by Travis Baldree and all your favourite RPG stories from The Legend of Zelda, Baldur's Gate, and Split Fiction to Dungeons & Dragons, Critical Role, and Dimension 20.
The LitRPG bestseller releasing in a stunning new deluxe hardcover edition, now with a new Afterword.
“How to Defeat a Demon King in Ten Easy Steps is an endlessly inventive and entertaining love letter to all of us underdogs who spent countless hours with a game controller in hand, daydreaming about how we would save the realm.” —Matt Dinniman, New York Times bestselling author of the Dungeon Crawler Carl series
For thousands of years, there has been a cycle: a Demon King rises and conquers, and a Hero is reborn a hundred years later to defeat him. Each time, civilizations are ground to dust beneath the Demon King’s hordes, but humanity has remained secure in the belief that a Hero of legend will always save them. There’s just one slight problem. It’s only been twenty-three years since the Demon King’s latest rise, and this time, he’s already conquered more than half the world. If humanity simply waits for the Hero’s return, there may be no world left for him to save.
And so, Yui Shaw sets out with an ambitious plan. A ten-step plan.
She’ll find a way to obtain the Hero’s legendary sword. She’ll earn obscure classes, gain levels, and increase her skills. She’ll travel to the meticulously-crafted dungeons that seem designed for one specific Hero to complete. And, if she’s truly (un)fortunate, she might even find a fairy.
Growing up is never easy. But try living on the mean streets as a child begging for food and fighting like a dog with ruthless gangs of starving kids who wouldn't hesitate to pound your skull into pulp for a scrap of apple. If Bean has learned anything on the streets, it's how to survive. And not with fists. He is way too small for that. But with brains.
Bean is a genius with a magician's ability to zero in on his enemy and exploit his weakness.
What better quality for a future general to lead the Earth in a final climactic battle against a hostile alien race, known as Buggers. At Battleschool Bean meets and befriends another future commander - Ender Wiggins - perhaps his only true rival.
Only one problem: for Bean and Ender, the future is now.
Ender's Shadow is the book that launched The Shadow Series, and the parallel novel to Orson Scott Card's science fiction classic, Ender's Game.
In the novel that started all the phulishness, meet the soldiers of Captain Willard Phule's Company—a handful of military rejects able to do more damage before 9 a.m. than most people do all day. Threatened by an alien enemy, Earth's military sends Phule and his soldiers to a distant planet. But now, the aliens have chosen a new target of war . . . Phule's Company.
Jim Butcher, the #1 New York Times bestselling author of the Dresden Files and the Codex Alera novels, conjures up a new series set in a fantastic world of noble families, steam-powered technology, and magic-wielding warriors...
Since time immemorial, the Spires have sheltered humanity. Within their halls, the ruling aristocratic houses develop scientific marvels, foster trade alliances, and maintain fleets of airships to keep the peace.
Captain Grimm commands the merchant ship Predator. Loyal to Spire Albion, he has taken their side in the cold war with Spire Aurora, disrupting the enemy’s shipping lines by attacking their cargo vessels. But when the Predator is damaged in combat, Grimm joins a team of Albion agents on a vital mission in exchange for fully restoring his ship.
And as Grimm undertakes this task, he learns that the conflict between the Spires is merely a premonition of things to come. Humanity’s ancient enemy, silent for more than ten thousand years, has begun to stir once more. And death will follow in its wake...
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