The long awaited sequel to Gene Wolfe’s four-volume classic, The Book of the New Sun. We return to the world of Severian, now the Autarch of Urth, as he leaves the planet on one of the huge spaceships of the alien Hierodules to travel across time and space to face his greatest test, to become the legendary New Sun or die. The strange, rich, original spaceship scenes give way to travels in time, wherein Severian revisits times and places which fill in parts of the background of the four-volume work, that will thrill and intrigue particularly all readers of the earlier books. But The Urth of the New Sun is an independent structure all of a piece, an integral masterpiece to shelve beside the classics, one itself.
When a stranger attempting to deliver a cryptic message is shot dead at his table, Dr. Richard Ames is thrown headfirst into danger, intrigue, and other dimensions, where a plot to rescue a sentient computer could alter human history...
In the year 2034, Theo Guderian, a French physicist, made an amusing but impractical discovery: the means to use a one-way, fixed-focus time warp that opened into a place in the Rhine River valley during the idyllic Pliocene Epoch, six million years ago. But, as time went on, a certain usefulness developed. The misfits and mavericks of the future—many of them brilliant people—began to seek this exit door to a mysterious past. In 2110, a particularly strange and interesting group was preparing to make the journey—a starship captain, a girl athlete, a paleontologist, a woman priest, and others who had reason to flee the technological perfection of twenty-second-century life.
Thus begins this dazzling fantasy novel that invites comparisons with the work of J.R.R. Tolkien, Arthur C. Clarke, and Ursula Le Guin. It opens up a whole world of wonder, not in far-flung galaxies but in our own distant past on Earth—a world that will captivate not only science-fiction and fantasy fans but also those who enjoy literate thrillers.
The group that passes through the time-portal finds an unforeseen strangeness on the other side. Far from being uninhabited, Pliocene Europe is the home of two warring races from another planet. There is the knightly race of the Tanu—handsome, arrogant, and possessing vast powers of psychokinesis and telepathy. And there is the outcast race of Firvulag—dwarfish, malevolent, and gifted with their own supernormal skills. Taken captive by the Tanu and transported through the primordial European landscape, the humans manage to break free, join in an uneasy alliance with the forest-dwelling Firvulag, and, finally, launch an attack against the Tanu city of light on the banks of a river that, eons later, would be called the Rhine.
Myth and legend, wit and violence, speculative science and breathtaking imagination mingle in this romantic fantasy, which is the first volume in a series about the exile world.
Electronics engineer Dan Davis has finally made the invention of a lifetime: a household robot with extraordinary abilities, destined to dramatically change the landscape of everyday routine. Then, Dan was tricked by an unscrupulous greedy business partner and a greedier fiancee into spending thirty years in suspended animation, the long sleep, just when he was on the verge of a success beyond his wildest dreams.
They never imagine that the future time in which Dan, a modern-day and future-time, Rip Van Winkle, will awaken has mastered time travel, giving him a way to get back to them, and at them, and get his revenge!.
The multiple-award-winning SF master returns to the universe that is his greatest success--the world of Hyperion and The Fall of Hyperion--to tell a story of love and memory, triumph and terror in a novel even more magnificent than its predecessors.
Two hundred and seventy-four years after the fall of the WorldWeb in Fall of Hyperion, Raoul Endymion is sent on a quest. Retrieving Aenea from the Sphinx before the Church troops reach her is only the beginning. With help from a blue-skinned android named A. Bettik, Raoul and Aenea travel the river Tethys, pursued by Father Captain Frederico DeSoya, an influential warrior-priest and his troops. The shrike continues to make enigmatic appearances, and while many questions were raised in Hyperion and Fall of Hyperion, still more are raised here. Raoul's quest will continue.
Doro is an entity who changes bodies like clothes, killing his hosts by reflex or design. He fears no one until he meets Anyanwu. Anyanwu is a shapeshifter who can absorb bullets and heal with a kiss and savage anyone who threatens her. She fears no one until she meets Doro. Together they weave a pattern of destiny (from Africa to the New World) unimaginable to mortals.
Fraa Erasmas is a young avout living in the Concent of Saunt Edhar, a sanctuary for mathematicians, scientists, and philosophers, protected from the corrupting influences of the outside "saecular" world by ancient stone, honored traditions, and complex rituals. Over the centuries, cities and governments have risen and fallen beyond the concent's walls. Three times during history's darkest epochs violence born of superstition and ignorance has invaded and devastated the cloistered mathic community. Yet the avout have always managed to adapt in the wake of catastrophe, becoming out of necessity even more austere and less dependent on technology and material things. And Erasmas has no fear of the outside—the Extramuros—for the last of the terrible times was long, long ago.
Now, in celebration of the week-long, once-in-a-decade rite of Apert, the fraas and suurs prepare to venture beyond the concent's gates—at the same time opening them wide to welcome the curious "extras" in. During his first Apert as a fraa, Erasmas eagerly anticipates reconnecting with the landmarks and family he hasn't seen since he was "collected." But before the week is out, both the existence he abandoned and the one he embraced will stand poised on the brink of cataclysmic change.
Powerful unforeseen forces jeopardize the peaceful stability of mathic life and the established ennui of the Extramuros—a threat that only an unsteady alliance of saecular and avout can oppose—as, one by one, Erasmas and his colleagues, teachers, and friends are summoned forth from the safety of the concent in hopes of warding off global disaster. Suddenly burdened with a staggering responsibility, Erasmas finds himself a major player in a drama that will determine the future of his world—as he sets out on an extraordinary odyssey that will carry him to the most dangerous, inhospitable corners of the planet . . . and beyond.
Bestselling author Robert A. Heinlein's autobiographical masterpiece--a wondrous return to the alternate universes that all Heinlein fans have come to know and love.
Maureen Johnson, the somewhat irregular mother of Lazarus Long, wakes up in bed with a man and a cat. The cat is Pixel, well-known to readers of the New York Times bestseller The Cat Who Walks Through Walls. The man is a stranger to her, and besides that, he is dead...
Filled with the master's most beloved characters, To Sail Beyond the Sunset broadens and enriches Heinlein's epic visions of time and space, life and death, love and desire...
The corridors of time connect the ages to each other. Through them, one can travel backwards and forwards over the history of man. But rival factions have waged war for centuries.... Malcolm is an ordinary man of today, caught up in a time war beyond his comprehension....
Cover Illustration by Anthony Roberts.
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