Its 19th Century London, stablehand Wylie Petford has just suffered extreme tragedy. It is this tragedy that leads her to a magical device and her greater purpose. The alluring Dracosinum holds a key to her hidden heritage and opens the door for a fantastic future while leaving her love Lord Adrian in the past. The taking over of her hometown by the Villainous Lord Ukridge rips her from her closest friend and further destroys what little good is left in her life. Now, with the odds against her, she has one chance to become whom she is meant to be, escape her shackles and defeat the evil lord Ukridge. Get ready for steam-powered adventure in The Dragon Lady, an enchanting world full of corsets, mythical beasts, and dastardly villains.
The divination clock is broken. The Year of the Dragon is coming.
In the midst of 19th century the world trembles before the might of the Dragon Throne’s ironclad navy and the dreaded Dragon Corps. A young dragon raider Bran joins a regiment of the Royal Marines, led by his estranged father, on a journey to the war-torn Orient.
In the lands of Yamato, sealed behind the Divine Winds, conspiracy to overthrow its military dictator grows stronger. A timid shrine apprentice Nagomi is haunted by the visions of dark future. Her only friend Sato, a tomboy samurai, strives for the right to learn and teach the art of western magic.
When Bran survives the sea disaster and gets separated from his bound-to–go-feral dragon, the paths of the East and West will cross in a way noone yet suspects...
Colonel Ridge Zirkander isn't the model of military professionalism - he has a tendency to say exactly what’s on his mind, and his record has enough demerits to wallpaper the hull of an airship - but as the best fighter pilot in the Iskandian army, he’s used to a little leniency from his superiors. Until he punches the wrong diplomat in the nose and finds himself issued new orders: take command of a remote prison mine in the inhospitable Ice Blades Mountains. Ridge has never been in charge of anything larger than a flier squadron — what’s he supposed to do with a frozen fortress full of murderers and rapists? Not to mention the strange woman who shows up right before he arrives...
Sardelle Terushan wakes from three hundred years in a mage stasis shelter, only to realize that she is the last of the Referatu, the sorcerers who once helped protect Iskandia from conquerors. Their subterranean mountain community was blown up in a treacherous sneak attack by soldiers who feared their power. Everyone Sardelle ever knew is dead, and the sentient soulblade she has been bonded to since her youth is buried in the core of the mountain. Further, what remains of her home has been infested by bloodthirsty miners commanded by the descendants of the very soldiers who destroyed her people.
Sardelle needs help to reach her soulblade — her only link to her past and her last friend in the world. Her only hope is to pretend she’s one of the prisoners while trying to gain the commander’s trust. But lying isn't her specialty, especially when the world has changed so much in the intervening centuries, and if Colonel Zirkander figures out who she truly is, he’ll be duty-bound to sentence her to the only acceptable punishment for sorcerers: death.
Book 7 in the Magnificent Devices steampunk series!
Will a daring rescue put a wedding and a future at risk?
Lady Claire Trevelyan and renowned scientist Andrew Malvern are looking forward to domestic felicity in London when they are surprised by an unexpected visitor. A desperate and fugitive Alice Chalmers seeks their help—her ship has been seized in the Duchy of Venice and worse, her navigator Jake has been thrown into the dreaded underwater prison from which no one ever escapes. Even the innocent.
Lady Claire is about to embark on her career in Munich at the Zeppelin Airship Works. The Mopsies are beginning their final year at school. Andrew Malvern begins to despair of his fiancée ever choosing a wedding gown … but when help is denied from official quarters, the close bonds of friendship and shared adventure trump all these considerations with an urgency that cannot be ignored.
But there is a brooding evil waiting for them in Venice … an evil that would just as soon put an end to the flock’s interference once and for all. With an innocent friend’s unexpected return and a pair of secret agents who would prefer that women not become involved … the situation clearly calls for the inner resources of a lady of integrity.
“An immensely fun series with some excellent anti-sexist messages, a wonderful main character (one of my favourites in the genre) and a great sense of Victorian style and language that’s both fun and beautiful to read.” —Fangs for the Fantasy: The latest in urban fantasy from a social justice perspective
Steam technology and spring-powered engines have evolved since Tinker's discovery of Blackrock Steel, which can store vast amounts of energy, but word of this incredible resource has spread far and wide. When a horde of barbarian warriors known as Vangars sweep across the Frigid Sea in massive airships fueled by precious but dwindling supplies of black tar-like oil, they are determined to learn the secrets of Blackrock Steel at any cost. They assault the capital city, slaying King Ryshan and the entire royal family, and then ravage the countryside, leaving a cloud of acrid black smoke and the stench of death in their wake.
Breeze has been content with the peaceful life of a pilot, shuttling nobles back and forth in her spring-powered planes for years, but now the kingdom of Astatia has once again been thrust into war and the Vangars have taken Tinker captive. Breeze must rescue the clever old inventor who has been a father to her for most of her life, but she has one chance to defeat the Vangars. If she saves Tinker instead, Breeze might lose that opportunity forever.
In the midst of the chaos, Breeze finds herself trapped in the middle of a romantic conspiracy to wed her off to a young pilot. She has no interest in marrying her would-be suitor, nor in the young Tal'mar warrior who would claim her as his own... or does she? The only thing Breeze knows for sure is that if she fails, the secret of Blackrock Steel will fall into the hands of the Vangars and Astatia will face a dark future of slavery and ruin.
Five Stars: "Cannot say enough about how much I enjoyed this book. Author knows how to write an interesting story."-Goodreads Review Five Stars: "Sedgwick's imagination soars for this tale..."-Amazon Review Five Stars: "... the best series I've read in a long while... This series gets top marks from me... No steam collection is complete until you own these three books"-Amazon Review
DESCRIPTION:
At last, all will be known...
Many years have passed since Breeze Tinkerman vanished in her spring-powered plane over the northern Wastes while searching for the fabled lost city in the ice, but her daughter River is more than happy to carry on her legacy. The Vangar overlords have turned Astatia into a slave state, forcing citizens to work in their mines and factories, stealing Astatia's resources for their own greedy ends while living safely high above in the sky-city known as Juntavar.
River has never known any life other than the mean streets of Dockside, but street life has made her strong and resourceful. She's the perfect leader, and that's what her ragtag group of rebels needs most. The rebels meet to conspire against their overlords but their meeting is interrupted by three sentinels - Vangar warriors whose bodies have been melded with nine-foot-tall suits of armor powered by steam - and River has no choice but to lead the Vangars away from the others, exposing her and forcing her to go on the run.
Along the way, River runs into some of the last people she'd ever expected to meet. She learns that there still might be a way to defeat the Vangars. She also learns that her mother's fate may have been decidedly different than what she was led to believe. Now, River will do anything to learn the truth about her blood-kin. And one way or another, she's determined to destroy the Vangars once and for all.
Also contains the short story "The City in the Wastes."
Trapped within the dead city of Marandur, Master Mechanic Mari and Mage Alain must escape both merciless barbarians and the pitiless Imperial Legion. Beyond those dangers lie the mightiest and most unforgiving powers in the world of Dematr: the Great Guilds that rule the world with iron fists.
Mari's Mechanics Guild and Alain's Mage Guild have always been enemies, but they are united in wanting to kill their rogue members before Mari can fulfill the ancient prophecy of being the one who will finally overthrow their power. Mari and Alain must risk those dangers because halfway across their world lies a place where truth has long been hidden. A place that could explain why their world's history begins abruptly, with no hints of what came before. A place where they might learn how the Mechanics Guild came to control all technology and how the Mages manage to alter reality temporarily. A place that might tell them how to achieve a task that appears to be impossible.
Never before have a Mage and a Mechanic worked together, and their combined talents offer their only hope. But she and Alain must first survive the deadly and implacable Assassins of Altis.
Escaped lunatics, lost children, vengeful lords, and love. Really, the situation is becoming quite impossible.
Seventeen-year-old Lady Claire Trevelyan, left alone after the Arabian Bubble financial disaster claims home and family, now leads the cleverest gang in the London underworld. Between outwitting a rival gang, inventing a device that will net her and her scientist employer worldwide fame, and keeping her mother from marrying her off, she can almost forget that a powerful lord wants to get closer ... and if he succeeds, can destroy it all with a single word ...
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