Das Zeitalter des Aelon ist vorbei. Doch einige der Wunder und Schrecken, die es hervorgebracht hat, existieren noch immer – versteckt in uralten Tempeln und versunkenen Palästen.
Die junge Archäologin Kriss erhält von der wohlhabenden Baronin Gellos den Auftrag die sagenumwobene Insel Dalahan zu finden. Viele sind auf der Suche nach der Insel verschollen – so auch Kriss’ Mutter, ebenfalls Archäologin. Begleitet von dem früheren Straßenjungen Lian macht sich Kriss auf die gefahrvolle Suche. Dabei ist ihr der abtrünnige General Ruhndor dicht auf den Fersen – und er wird vor nichts Halt machen, um Dalahan zu finden.
In Clockwork Angels, Anderson and Rush band musician Pearl create a world of airships and alchemy, clockwork carnivals, pirates, and lost cities. A rigid Watchmaker controls every aspect of life; his nemesis, the ruthless and violent Anarchist wants to destroy it all.
Anderson and Peart have returned to their colourful creation to explore the places and the characters that still have a hold on their imagination. Marinda Peake is a woman with a quiet, perfect life in a small village; she long ago gave up on her dreams and ambitions to take care of her ailing father, an alchemist and an inventor. When he dies, he gives Marinda a mysterious inheritance: a blank book that she must fill with other people’s stories — and ultimately her own.
Clockwork Lives is a steampunk Canterbury Tales, and much more, as Marinda strives to change her life from a mere “sentence or two” to a true epic.
The frozen wasteland of Snow World―known as Southern California before an alien invasion decimated civilization―is home to warring steampunk clans. Crankshafts, Imperials, Tinskins, Brineboilers, and many more all battle one another for precious supplies, against ravenous mutant beasts for basic survival, and with the mysterious Founders for their very freedom. Through this ruined world soars the Pneumatic Zeppelin , captained by the daring Romulus Buckle. In the wake of a nearly suicidal assault on the Founders’ prison city to rescue key military leaders, both the steam-powered airship and its crew are bruised and battered. Yet there’s little time for rest or Founders raids threaten to shatter the fragile alliance Buckle has risked everything to forge among the clans. Even as he musters what seems a futile defense in the face of inevitable war, Buckle learns that the most mysterious clan of all is holding his long-lost sister in a secret base―and that she holds the ultimate key to victory over the Founders. But rescuing her means abandoning his allies and praying they survive long enough for there to be an alliance to return to.
It has taken some adjustment, but Nita Graus has made quite a home for herself among the crew of the Wind Breaker. Under her skillful care it has become one of the only airships to stay aloft without the continuous repair and oversight of the vile and manipulative fug folk. Word of her adventures with Captain Mack, Gunner, Lil, Cooper, and Wink has made the whole crew into living legends among the residents of the mountain towns of Rim, but in doing so it has also made finding safe harbor virtually impossible. Agents of the fug folk and those working on their behalf hide in every cloud and skulk in every shadow.
Only one town, a place called Lock, is willing to welcome the Wind Breaker into port. Most of the townspeople have already been shunned by the Fug Folk, and as such have little to lose in aiding and abetting the crew. Captain Mack, mindful of his advancing age and the risks he's had to request of his crew time and time again, has begun to plan for his retirement. Plans are swiftly derailed when the fug folk hatch a plan of their own, splitting the crew and locking Nita away in the floating prison known as Skykeep.
Skykeep is the second book in the Free-Wrench saga and continues to chronicle the adventures of Nita and her new crew as they continue to clash with the twisted figures who control the destiny of a continent.
With the 1824 British airship qualifying race only weeks away, Lily Stargazer is at the top of her game. She’s racing like a pro, truly in love, and living clean. But on one ill-omened day, everything changes.
Pulled head-long into the ancient secrets of the realm, Lily soon finds herself embroiled in Celtic mysteries and fairy lore. And she’s not quite sure how she got there, or even if she wants to be involved. But Lily soon finds herself chasing the spirit of the realm while putting her own ghosts to rest. And only accepting the truth--about her heart and her country--can save her.
*Due to steamy scenes and depictions of drug use, this novel is intended for mature readers.
The islands of Caldera are a shining jewel in a rather bleak world. A terrible calamity in the past had blanketed much of the world with a toxic "fug." Those who survived were forced to take to the mountains and the skies in wondrous airships. Life has since been a struggle, with only the most ruthless and crafty able to survive. To spare themselves the same fate, the Calderans erected a battery of guns to fend off the airships of the mainland. They isolated themselves from the madness of the world, choosing instead to focus on the pursuits of art and creativity. Few believe the technologically advanced but socially barbarous outsiders have anything to offer. Amanita Graus, though, is hoping that they do.
Nita's mother has lost her livelihood and perhaps soon her life to a terrible disease. Already the black sheep of the family for embracing engineering rather than art, Nita resolves to leave the safety of her home and do whatever it takes to find a cure. For a price, the bizarre crew of an airship called The Wind Breaker are willing to grant her a meeting with their mysterious benefactors, and thus a chance to procure the one thing with a chance to save her mother. Free-Wrench follows Nita’s adventures in a steampunk world of airships and lunatics. Helping her in her journey are an eccentric crew of smugglers; the gruff Cap’n Mack, the simple but enthusiastic Lil and Coop, the arrogant marksman Gunner, the surly surgeon Butch, and the irritable mascot Wink. To survive and find what she seeks she’ll need to earn their trust, follow their rules, and meet face to face with the people who pull the strings of their society.
The worlds of noble and guild are about to collide, with seventeen-year-old Allie Donovan as the catalyst…
Allie lives in a shadow world until she is thrust into the light of the aristocratic St Matthew’s Academy. More at ease with a blade than a needle, she is stalked along the ancient corridors by a Scottish lord intent on determining why she is among them.
She stumbles onto the reason when soldiers arrive to see her friend, Zeb, a mechanical genius. On the hunt for answers, she breaks into his underground laboratory. There, Allie discovers Zeb is not just constructing sentient mechanical creatures, he is building a devastating new weapon for the military. To protect her friend, Allie will have to stop the guilds from snatching the weapon and its creator. But if she betrays her world, she forfeits her own life. Unless she can rely on bonds of friendship to save both their lives…
Come back to the Ringworld . . . the most astonishing feat of engineering ever encountered. A place of untold technological wonders, home to a myriad humanoid races, and world of some of the most beloved science fiction stories ever written!
The human, Louis Wu; the puppeteer known as the Hindmost; Acolyte, son of the Kzin called Chmeee . . . legendary beings brought together once again in the defense of the Ringworld. Something is going on with the Protectors. Incoming spacecraft are being destroyed before they can reach the Ringworld. Vampires are massing. And the Ghouls have their own agenda--if anyone dares approach them to learn.
Each race on the Ringworld has always had its own Protector. Now it looks as if the Ringworld itself needs a Protector. But who will sit on the Ringworld Throne?
27 fiction, 4 non-fiction entries imagine technology in Victorian era and philosophize on influences. Intro, bios, notes. Fiction “Harry and Marlowe and the Talisman of the Cult of Egil” by Carrie Vaughn “Addison Howell and the Clockroach” by Cherie Priest “On Wooden Wings” by Paolo Chikiamco “Sir Ranulph Wykeham-Rackham” by Lev Grossman “The Heart Is the Matter” by Malissa Kent “Mother Is a Machine” by Catherynne M. Valente “Possession” by Ben Peek “Beatrice” by Karin Tidbeck “Arbeitskraft” by Nick Mamatas “Study, for Solo Piano” by Genevieve Valentine “Beside Calais” by Samantha Henderson “An Exhortation to Young Writers (Advice Tendered by Poor Mojo’s Giant Squid)” by David Erik Nelson, Morgan Johnson, and Fritz Swanson “A Handful of Rice” by Vandana Singh “Fixing Hanover” by Jeff VanderMeer “Salvage” by Margaret Ronald “Urban Drift” by Andrew Knighton “Ascension” by Leow Hui Min Annabeth “Nowhere Fast” by Christopher Rowe “The Effluent Engine” by N. K. Jemisin “To Follow the Waves” by Amal El-Mohtar “Captain Bells & the Sovereign State of Discordia” by JY Yang “The Seventh Expression of the Robot General” by Jeffrey Ford “The Stoker Memorandum” by Lavie Tidhar “Smoke City” by Christopher Barzak “Goggles (c.1910)” by Caitlín R. Kiernan “Peace in Our Time” by Garth Nix “White Fungus” by Bruce Sterling
Nonfiction “Winding Down the House: Towards a Steampunk Without Steam” by Amal El-Mohtar “Steampunk Shapes Our Future” by Margaret Killjoy “From Airships of Imagination to Feet on the Ground” by Jaymee Goh “The (R)Evolution of Steampunk” by Austin Sirkin
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