Robin Jarvis’s latest creation is a world set in an alternate past. This strangely familiar Britain consists of ninety-three individual ‘blessed isles’ floating in the deep darkness and the story begins in December in the Gloriana Kalendar, when Elizabeth Tudor has reigned for one hundred and seventy-eight years. Into this world – a place with no animals and little technology – comes a stranger, Brindle. No one knows where he’s from, or how he’s arrived. But he brings strange implements and practices, and he’s about to change things forever…
Fritz, the writer, spins a spine-tingling tale to cheer up Karl, the apprentice clockmaker. But rather than helping matters, the story begins to come true....
The stories of Karl, the apprentice; Dr. Kalmenius, his nefarious “savior”; Gretl, the brave daughter of the town innkeeper; and a young prince whose clockwork heart is in danger of winding down come together in surprising and magical ways in a story that has the relentless urgency of a ticking clock.
Thirteen-year-old criminal mastermind Artemis Fowl has constructed a supercomputer from stolen fairy technology. In the wrong hands it could be fatal for humans and fairies alike. But no need to worry, Artemis has a brilliant plan. He's not going to use the computer; he's just going to show it to a ruthless American businessman with Mafia connections. His bodyguard, Butler, will be with him. What could possibly go wrong...?
The Golden Compass, The Subtle Knife, and The Amber Spyglass are available together in one volume perfect for any fan or newcomer to this modern fantasy classic series.
These thrilling adventures tell the story of Lyra and Will—two ordinary children on a perilous journey through shimmering haunted otherworlds. They will meet witches and armored bears, fallen angels and soul-eating specters. And in the end, the fate of both the living—and the dead—will rely on them.
Phillip Pullman’s spellbinding His Dark Materials trilogy has captivated readers for over twenty years and won acclaim at every turn. It will have you questioning everything you know about your world and wondering what really lies just out of reach.
His mother was one of the most powerful wizards in the Nurian Empire until she abandoned her people to become a notorious pirate. That choice doomed the family she left behind to a life of disgrace.
Yanko White Fox doesn’t remember his mother, but as the only gifted child in the family, he is expected to erase the mark she left on them all. With an affinity for earth magic and communicating with animals, he’s not the most natural candidate to become a warrior mage, but it’s the only sure route back into the Great Chief’s good graces. He has resigned himself to training for that destiny, whether it matches his passions or not.
Long before he’s ready for his first battle, insurrection comes to his distant corner of the empire. Rebels take over the salt mine his family manages and slay the only relative who ever supported Yanko. On the heels of the tragedy, a courier brings a message from the Great Chief’s son. Whether he is prepared or not, Yanko must undertake a quest, one that could save millions of lives… or fail utterly, leaving him dead, his family forgotten, and his people the victims of starvation and endless war.
Book 7 in the Magnificent Devices steampunk series!
Will a daring rescue put a wedding and a future at risk?
Lady Claire Trevelyan and renowned scientist Andrew Malvern are looking forward to domestic felicity in London when they are surprised by an unexpected visitor. A desperate and fugitive Alice Chalmers seeks their help—her ship has been seized in the Duchy of Venice and worse, her navigator Jake has been thrown into the dreaded underwater prison from which no one ever escapes. Even the innocent.
Lady Claire is about to embark on her career in Munich at the Zeppelin Airship Works. The Mopsies are beginning their final year at school. Andrew Malvern begins to despair of his fiancée ever choosing a wedding gown … but when help is denied from official quarters, the close bonds of friendship and shared adventure trump all these considerations with an urgency that cannot be ignored.
But there is a brooding evil waiting for them in Venice … an evil that would just as soon put an end to the flock’s interference once and for all. With an innocent friend’s unexpected return and a pair of secret agents who would prefer that women not become involved … the situation clearly calls for the inner resources of a lady of integrity.
“An immensely fun series with some excellent anti-sexist messages, a wonderful main character (one of my favourites in the genre) and a great sense of Victorian style and language that’s both fun and beautiful to read.” —Fangs for the Fantasy: The latest in urban fantasy from a social justice perspective
Aboard a vast seafaring vessel, a band of prisoners and slaves, their bodies remade into grotesque biological oddities, is being transported to the fledgling colony of Nova Esperium. But the journey is not theirs alone. They are joined by a handful of travelers, each with a reason for fleeing the city. Among them is Bellis Coldwine, a linguist whose services as an interpreter grant her passage—and escape from horrific punishment. For she is linked to Isaac Dan der Grimnebulin, the brilliant renegade scientist who has unwittingly unleashed a nightmare upon New Crobuzon.
For Bellis, the plan is clear: live among the new frontiersmen of the colony until it is safe to return home. But when the ship is besieged by pirates on the Swollen Ocean, the senior officers are summarily executed. The surviving passengers are brought to Armada, a city constructed from the hulls of pirated ships, a floating, landless mass ruled by the bizarre duality called the Lovers. On Armada, everyone is given work, and even Remade live as equals to humans, Cactacae, and Cray. Yet no one may ever leave.
Lonely and embittered in her captivity, Bellis knows that to show dissent is a death sentence. Instead, she must furtively seek information about Armada’s agenda. The answer lies in the dark, amorphous shapes that float undetected miles below the waters—terrifying entities with a singular, chilling mission. . . .
On paper, Jason has a great life. He attends a prestigious private school on scholarship and his parents are reasonably well off.
Yet life hasn't been easy for Jason. He has spent most of high school being tormented by both the students and faculty and his parents are never home.
Frustrated and alone, his one escape has always been video games. In-game, he can feel the type of power and freedom he lacks in his day-to-day life. Fortunately, a new virtual reality game (the first of its kind) has just been released, which promises the opportunity for an even greater escape.
Once he begins playing, Jason quickly finds himself on the path to becoming the game’s villain. In the process, he also starts to suspect that there is something unusual going on within the game.
(This novel contains graphic violence and language. Books don't have ratings, but, if they did, this book would be rated "M" for Mature)
In the 1890s Conor and his family live on the sovereign Saltee Islands, off the Irish coast. Conor spends his days studying the science of flight with his tutor and exploring the castle with the king’s daughter, Princess Isabella. But the boy’s idyllic life changes forever the day he discovers a deadly conspiracy against the king. When Conor tries to intervene, he is branded a traitor and thrown into jail on the prison island of Little Saltee. There, he has to fight for his life, as he and the other prisoners are forced to mine for diamonds in inhumane conditions.
There is only one way to escape Little Saltee, and that is to fly. So Conor passes the solitary months by scratching drawings of flying machines on the prison walls. The months turn into years; but eventually the day comes when Conor must find the courage to trust his revolutionary designs and take to the air.
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