Dos ladronzuelos de poca monta han decidido llevar a cabo el golpe de sus vidas: van a entrar en la torre del barón Guillaume Bernard de Harcourd, el hombre más rico de la ciudad. Pero van a encontrarse con una sorpresa: el vicio privado del barón es realizar snuff movies con prostitutas. Mosca y Maverdave quedan envueltos en una espiral de violencia, de donde se pueden sentir afortunados si salen con vida. Se inicia una nueva serie steampunk, donde el pasado victoriano se mezcla con la más pura ciencia ficción.
1869. Au nom de Sa Majesté, la conquête des étoiles commence…
Et si la conquête des étoiles avait un siècle d'avance ?
1868. À bord de son ballon de haute altitude, la mère de Séraphin disparaît mystérieusement à la frontière de l'espace. Un an plus tard, une lettre anonyme révèle que son carnet de bord a été retrouvé... Séraphin et son père, échappant de justesse à un enlèvement, suivent la piste du carnet jusque dans les contreforts des Alpes. C'est là, à l'ombre d'un château de conte de fées, que le roi Ludwig de Bavière a entrepris la construction d'un engin spatial de cuivre et de bois qui s'apprête à changer le cours de l'Histoire.
Mêlant aventure à la Jules Verne, romantisme et humour, ce livre s'adresse aux rêveurs de toutes les générations et démontre, s'il le fallait, qu'il n'y a pas d'âge pour le merveilleux.
Nos héros, qui ont échappé de justesse aux hommes de Bismarck en embarquant dans l'éthernef, voient le château s'éloigner sous leurs yeux au fil de leur montée dans le ciel. Les voici sur le point de prouver leur théorie, franchir le mur de l'éther et découvrir l'espace mystérieux et infini.Une avarie va faire de leur rêve le plus fou une réalité, les forçant à se poser sur la face cachée de la Lune. Si le père de Séraphin fera tout pour les ramener vivants sur Terre, le Roi semble caresser d'autres espoirs tandis que Séraphin, lui, veut à en savoir plus sur la disparition de sa mère. La conquête de l'espace s'arrêtera-t-elle à ce premier vol ?
Warp into the action with Star Trek’s first-ever interactive original graphic novel!
Mariner just wants to have a normal day, but no matter what side of the bed she wakes up on, the world is ending. Literally. If she has coffee, Borg attack! If she has raktajino, cue the Romulan boarding party! And in each scenario, Mariner and her friends end up dead, sometimes the ship is destroyed—and the day starts all over again.
But by exploring the different paths, you, the reader, can discover things that Mariner can’t. There are inconsistencies that don’t make sense—putting aside the fact that Mariner’s choice of drink each morning shouldn’t affect which alien races attack the ship, other facts of her world seem to change too. Something is definitely off. It’s up to you to discover!
Betrayal and double-crossing are the order of the day. Greed, Pride and Envy prove to be formidable enemies, but one homunculus seems to be having pangs of--could it be?--conscience. Ominous news spreads quickly about a mysterious portal. Will this gateway help the Elric brothers regain their natural bodies? And will the gigantic underground transmutation circle be completed, leading to a major regime change? Plus, a moving reunion between Al and someone from his past!
Hohenheim finally gets his chance to stop the mysterious homunculus "father" who rules over Central City. Will Hohenheim's surprise be enough to defeat the most powerful homunculus of them all? And when King Bradley makes a triumphant return, will the battle turn in the military's favor...?
On the occasion of the twenty-fifth anniversary of its first publication, here is the definitive edition of the book acclaimed as “the most affecting and successful narrative ever done about the Holocaust” (Wall Street Journal) and “the first masterpiece in comic book history” (The New Yorker).
The Pulitzer Prize-winning Maus tells the story of Vladek Spiegelman, a Jewish survivor of Hitler’s Europe, and his son, a cartoonist coming to terms with his father’s story. Maus approaches the unspeakable through the diminutive. Its form, the cartoon (the Nazis are cats, the Jews mice), shocks us out of any lingering sense of familiarity and succeeds in “drawing us closer to the bleak heart of the Holocaust” (The New York Times).
Maus is a haunting tale within a tale. Vladek’s harrowing story of survival is woven into the author’s account of his tortured relationship with his aging father. Against the backdrop of guilt brought by survival, they stage a normal life of small arguments and unhappy visits. This astonishing retelling of our century’s grisliest news is a story of survival, not only of Vladek but of the children who survive even the survivors. Maus studies the bloody pawprints of history and tracks its meaning for all of us.
The brothers pursue fugitive May Chang to solve the mystery of why their alchemical powers were rendered inert while she and Scar continue to be able to wield them. Meanwhile, Scar enlists some unlikely help to delve into the secrets of his brother's alchemical knowledge. And the newest, most horrifying homunculus makes an appearance...!
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