The conclusion of the Clockwork Trilogy, in which Taya and Cristof are sent to Alzana to return the captive airship crews and negotiate for peace with King Quintilio. As international tensions escalate, war is declared on Ondinium, striking at its massive metal heart and resulting in the undoing of Ondinium s isolationist policies as it accustoms itself to a world where it no longer holds military superiority.”
Steam technology and spring-powered engines have evolved since Tinker's discovery of Blackrock Steel, which can store vast amounts of energy, but word of this incredible resource has spread far and wide. When a horde of barbarian warriors known as Vangars sweep across the Frigid Sea in massive airships fueled by precious but dwindling supplies of black tar-like oil, they are determined to learn the secrets of Blackrock Steel at any cost. They assault the capital city, slaying King Ryshan and the entire royal family, and then ravage the countryside, leaving a cloud of acrid black smoke and the stench of death in their wake.
Breeze has been content with the peaceful life of a pilot, shuttling nobles back and forth in her spring-powered planes for years, but now the kingdom of Astatia has once again been thrust into war and the Vangars have taken Tinker captive. Breeze must rescue the clever old inventor who has been a father to her for most of her life, but she has one chance to defeat the Vangars. If she saves Tinker instead, Breeze might lose that opportunity forever.
In the midst of the chaos, Breeze finds herself trapped in the middle of a romantic conspiracy to wed her off to a young pilot. She has no interest in marrying her would-be suitor, nor in the young Tal'mar warrior who would claim her as his own... or does she? The only thing Breeze knows for sure is that if she fails, the secret of Blackrock Steel will fall into the hands of the Vangars and Astatia will face a dark future of slavery and ruin.
It’s been a week since the dragon Morishtomaric fell, and Sardelle is not convinced that Ridge is truly gone. With a companion who thinks he’s a god and a soldier who would happily kill her, she heads back to the mountains to look for signs that Ridge survived. What they uncover threatens to destroy their country and all they care about.
Meanwhile, the Cofah emperor is furious with Iskandia over the loss of its airships and still has a bounty on Tolemek’s head. King Angulus sends Tolemek, Cas, and Kaika on a daring mission that could solve both problems… or leave them all dead.
His mother was one of the most powerful wizards in the Nurian Empire until she abandoned her people to become a notorious pirate. That choice doomed the family she left behind to a life of disgrace.
Yanko White Fox doesn’t remember his mother, but as the only gifted child in the family, he is expected to erase the mark she left on them all. With an affinity for earth magic and communicating with animals, he’s not the most natural candidate to become a warrior mage, but it’s the only sure route back into the Great Chief’s good graces. He has resigned himself to training for that destiny, whether it matches his passions or not.
Long before he’s ready for his first battle, insurrection comes to his distant corner of the empire. Rebels take over the salt mine his family manages and slay the only relative who ever supported Yanko. On the heels of the tragedy, a courier brings a message from the Great Chief’s son. Whether he is prepared or not, Yanko must undertake a quest, one that could save millions of lives… or fail utterly, leaving him dead, his family forgotten, and his people the victims of starvation and endless war.
In un universo composto da ventuno arche, tante quanti sono i pianeti che orbitano intorno a quella che fu la Terra, vive Ofelia. Originaria dell'arca "Anima", è una ragazza timida, goffa e un po' miope ma con due doni particolari: può attraversare gli specchi e leggere il passato degli oggetti. Lavora come curatrice di un museo finché le Decane della città decidono di darla in sposa al nobile Thorn, della potente famiglia dei Draghi. Questo significa trasferirsi su un'altra arca, "Polo", molto più fredda e inospitale di Anima, abitata da bestie giganti e famiglie sempre in lotta tra loro. Ma per quale scopo è stata scelta proprio lei? Tra oggetti capricciosi, illusioni ottiche, mondi galleggianti e lotte di potere, Ofelia scoprirà di essere la chiave fondamentale di un enigma da cui potrebbe dipendere il destino del suo mondo.
Fidanzati dell’inverno è il primo capitolo di una saga ricca e appassionante che sta conquistando migliaia di lettori giovani e adulti.
The third title in Genevieve Cogman's clever and exciting The Invisible Library series, The Burning Page is an action-packed literary adventure!
Librarian spy Irene has professional standards to maintain. Standards that absolutely do not include making hasty, unplanned escapes through a burning besieged building. But when the gateway back to your headquarters dramatically malfunctions, one must improvise. And after fleeing a version of Revolutionary France astride a dragon (also known as her assistant, Kai), Irene soon discovers she's not the only one affected. Gates back to the Library are malfunctioning across a multitude of worlds, creating general havoc. She and Kai are tasked with a mission to St Petersburg's Winter Palace, to retrieve a book which will help restore order.
However, such plans rarely survive first contact with the enemy - particularly when the enemy is the traitor Alberich. A nightmare figure bent on the Library's destruction, Alberich gives Irene a tainted 'join me or die' job offer. Meanwhile, Irene's old friend Vale has been damaged by exposure to Chaotic forces and she has no idea how to save him. When another figure from her past appears, begging for help, Irene has to take a good hard look at her priorities. And of course try to save the Library from absolute annihilation. Saving herself would be a bonus.
Irene's adventures feature stolen books, secret agents and forbidden societies - think Doctor Who but with librarian spies!
Twist has never left London, until today. Now he's traveling on an airship--with a crew that insists they're not pirates--on his way to find the clockwork princess because he's the only one who can fix her.
In true Neo-Victorian style, Clockwork Twist is set in a lush and vibrant world where things are as you might expect in 1878. That is, of course, if fantastic creatures like djinn, faeries, kitsunes and vampires were commonplace. An increasing number of people are being born with supernatural senses, called Sights. While airship tourism is sweeping the globe, air-piracy is also on the rise.
Twist is among the Sighted, but his Sight is unusual. While others might be able to see and hear over great distances, find anything they can imagine anywhere in the world, or even recognize every type of flower by scent alone, Twist's Sight shows him only damage. Whenever he touches a broken clock or machine, he can instantly understand the damage and can fix it easily. If he touches a person, even for a moment, his mind fills with a terrible vision of whatever trauma or pain once broke them. Naturally, he's chosen a solitary existence and shuns all human contact.
Unfortunately, thanks to his seclusion, Twist is also unfamiliar with everything beyond his own clock shop, hidden away on a quiet and ever-drizzly London street. When a treasure hunter arrives at his door with proof that they have found the fabled clockwork princess--Twist's favorite old fairy tale--it's up to Twist alone to bring her back to life.
The continuing series of Clockwork Twist begins with book one: Waking. Join Twist as he embarks on his first adventure, and find out first hand if he can actually survive it.
Charlotte may have left the Floating City, but she’s not out of danger yet. On the run from the British Empire’s clutches, she leads her group of exiles west and south, plunging into a wild world of shady merchants and surly rivermen on the way to New Orleans.
But the more Charlotte learns about the revolution she has championed, the more questions she has. As she and her friends get to know the hidden tunnels that run below New Orleans, home to criminals, assassins, and pirates, and head deep into the mystical bayou surrounding the city, Charlotte must make a decision.
Do the revolution’s goals justify their means, or are some things too sacred to sacrifice?
In the dark streets of Corma exists a book that writes itself, a book that some would kill for...
Black market courier Rowena Downshire is just trying to pay her mother’s freedom from debtor's prison when an urgent and unexpected delivery leads her face to face with a creature out of nightmares. Rowena escapes with her life, but the strange book she was ordered to deliver is stolen.
The Alchemist knows things few men have lived to tell about, and when Rowena shows up on his doorstep, frightened and empty-handed, he knows better than to turn her away. What he discovers leads him to ask for help from the last man he wants to see—the former mercenary, Anselm Meteron.
Across town, Reverend Phillip Chalmers awakes in a cell, bloodied and bruised, facing a creature twice his size. Translating the stolen book may be his only hope for survival; however, he soon realizes the book may be a fabled text written by the Creator Himself, tracking the nine human subjects of His Grand Experiment. In the wrong hands, it could mean the end of humanity.
Rowena and her companions become the target of conspirators who seek to use the book for their own ends. But how can this unlikely team be sure who the enemy is when they can barely trust each other? And what will happen when the book reveals a secret no human was meant to know?
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