It’s been a week since the dragon Morishtomaric fell, and Sardelle is not convinced that Ridge is truly gone. With a companion who thinks he’s a god and a soldier who would happily kill her, she heads back to the mountains to look for signs that Ridge survived. What they uncover threatens to destroy their country and all they care about.
Meanwhile, the Cofah emperor is furious with Iskandia over the loss of its airships and still has a bounty on Tolemek’s head. King Angulus sends Tolemek, Cas, and Kaika on a daring mission that could solve both problems… or leave them all dead.
Steam technology and spring-powered engines have evolved since Tinker's discovery of Blackrock Steel, which can store vast amounts of energy, but word of this incredible resource has spread far and wide. When a horde of barbarian warriors known as Vangars sweep across the Frigid Sea in massive airships fueled by precious but dwindling supplies of black tar-like oil, they are determined to learn the secrets of Blackrock Steel at any cost. They assault the capital city, slaying King Ryshan and the entire royal family, and then ravage the countryside, leaving a cloud of acrid black smoke and the stench of death in their wake.
Breeze has been content with the peaceful life of a pilot, shuttling nobles back and forth in her spring-powered planes for years, but now the kingdom of Astatia has once again been thrust into war and the Vangars have taken Tinker captive. Breeze must rescue the clever old inventor who has been a father to her for most of her life, but she has one chance to defeat the Vangars. If she saves Tinker instead, Breeze might lose that opportunity forever.
In the midst of the chaos, Breeze finds herself trapped in the middle of a romantic conspiracy to wed her off to a young pilot. She has no interest in marrying her would-be suitor, nor in the young Tal'mar warrior who would claim her as his own... or does she? The only thing Breeze knows for sure is that if she fails, the secret of Blackrock Steel will fall into the hands of the Vangars and Astatia will face a dark future of slavery and ruin.
The conclusion of the Clockwork Trilogy, in which Taya and Cristof are sent to Alzana to return the captive airship crews and negotiate for peace with King Quintilio. As international tensions escalate, war is declared on Ondinium, striking at its massive metal heart and resulting in the undoing of Ondinium s isolationist policies as it accustoms itself to a world where it no longer holds military superiority."
His mother was one of the most powerful wizards in the Nurian Empire until she abandoned her people to become a notorious pirate. That choice doomed the family she left behind to a life of disgrace.
Yanko White Fox doesn’t remember his mother, but as the only gifted child in the family, he is expected to erase the mark she left on them all. With an affinity for earth magic and communicating with animals, he’s not the most natural candidate to become a warrior mage, but it’s the only sure route back into the Great Chief’s good graces. He has resigned himself to training for that destiny, whether it matches his passions or not.
Long before he’s ready for his first battle, insurrection comes to his distant corner of the empire. Rebels take over the salt mine his family manages and slay the only relative who ever supported Yanko. On the heels of the tragedy, a courier brings a message from the Great Chief’s son. Whether he is prepared or not, Yanko must undertake a quest, one that could save millions of lives… or fail utterly, leaving him dead, his family forgotten, and his people the victims of starvation and endless war.
In un universo composto da ventuno arche, tante quanti sono i pianeti che orbitano intorno a quella che fu la Terra, vive Ofelia. Originaria dell'arca "Anima", è una ragazza timida, goffa e un po' miope ma con due doni particolari: può attraversare gli specchi e leggere il passato degli oggetti. Lavora come curatrice di un museo finché le Decane della città decidono di darla in sposa al nobile Thorn, della potente famiglia dei Draghi. Questo significa trasferirsi su un'altra arca, "Polo", molto più fredda e inospitale di Anima, abitata da bestie giganti e famiglie sempre in lotta tra loro. Ma per quale scopo è stata scelta proprio lei? Tra oggetti capricciosi, illusioni ottiche, mondi galleggianti e lotte di potere, Ofelia scoprirà di essere la chiave fondamentale di un enigma da cui potrebbe dipendere il destino del suo mondo.
Fidanzati dell’inverno è il primo capitolo di una saga ricca e appassionante che sta conquistando migliaia di lettori giovani e adulti.
Charlie’s life is perfect. She has everything her heart desires. Until it all goes horribly wrong.
Charlie and Lincoln return to London to find two supernaturals have been murdered, and Charlie might be next. As if that wasn’t bad enough, the man who adopted her has escaped from prison, and the committee members have just learned some news that infuriates them. Now there’s talk of sending Charlie away again. Far away.
But the worst is yet to come. Charlie is kidnapped and forced to summon one of the murder victims – but she’s unable to send him back. With an angry dead supernatural on the loose and the committee determined to get rid of her, Charlie’s time with the Ministry of Curiosities, and Lincoln, is in grave danger of coming to an end.
The Tournament of the Sacred Sword sounded like exactly the type of thing Keras would enjoy: a series of challenges for thousands of contestants seeking a chance to fight for the Sacred Sword of Earth. He knew there would be challenges. It wouldn’t be a high-stakes tournament without a few high-profile assassinations and mysterious murders, after all. But Keras wasn’t ready to run into someone from his homeland, and he certainly wasn’t prepared for the revelations that came from their confrontation.
Still reeling from the strange revelations of their meeting, Keras plunges back into the fight, preparing for the battle royale — a massive free-for-all contest outside of the scope of the standard tournament rounds. When the consequences of that match tear at the bonds between his allies, he’ll have to face new challenges alone.
Satoshi Muramasa, the strange swordsman from the distant kingdom of Artinia. Crown Princess Edria Song, the Wielder of Diamantine. Ishyeal Dawnsglow, the Wielder of Soulbrand.
When their blades clash, the heart of the world will tremble.
Using a new Legendary treasure-seeking card, Arthur and Brixaby travel to an unknown kingdom in search of a way to defeat the scourglings.
They arrive in a land both familiar and strange. A continent where there have been no dragons for generations. One where human civilization now exists in shrinking cities which are increasingly squeezed in by dead lands. Here, the bold and desperate risk it all for the promise of cards.
Arthur, Brixaby, and their newly reunited retinue will need every trick they can pull from their decks. In the core of the city rests the dark heart of an ancient scourgling eruption. And it’s reawakening.
This once-in-a-decade opportunity offers new powers, secrets to the origins of scourglings, and high-level cards for the taking… for those brave enough to delve deep, and survive.
It may also be the key for Arthur to complete his Master card set.
Acclaimed and bestselling author Robin Hobb continues her Fitz and the Fool trilogy with this second entry, following Fool’s Assassin, ramping up the tension and the intrigue as disaster continues to strike at Fitz’s life and heart.
After nearly killing his oldest friend, the Fool, and finding his daughter stolen away by those who were once targeting the Fool, FitzChivarly Farseer is out for blood. And who better to wreak havoc than a highly trained and deadly former royal assassin? Fitz might have let his skills go fallow over his years of peace, but such things, once learned, are not so easily forgotten. And nothing is more dangerous than a man who has nothing left to lose…
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