It’s been a week since the dragon Morishtomaric fell, and Sardelle is not convinced that Ridge is truly gone. With a companion who thinks he’s a god and a soldier who would happily kill her, she heads back to the mountains to look for signs that Ridge survived. What they uncover threatens to destroy their country and all they care about.
Meanwhile, the Cofah emperor is furious with Iskandia over the loss of its airships and still has a bounty on Tolemek’s head. King Angulus sends Tolemek, Cas, and Kaika on a daring mission that could solve both problems… or leave them all dead.
Steam technology and spring-powered engines have evolved since Tinker's discovery of Blackrock Steel, which can store vast amounts of energy, but word of this incredible resource has spread far and wide. When a horde of barbarian warriors known as Vangars sweep across the Frigid Sea in massive airships fueled by precious but dwindling supplies of black tar-like oil, they are determined to learn the secrets of Blackrock Steel at any cost. They assault the capital city, slaying King Ryshan and the entire royal family, and then ravage the countryside, leaving a cloud of acrid black smoke and the stench of death in their wake.
Breeze has been content with the peaceful life of a pilot, shuttling nobles back and forth in her spring-powered planes for years, but now the kingdom of Astatia has once again been thrust into war and the Vangars have taken Tinker captive. Breeze must rescue the clever old inventor who has been a father to her for most of her life, but she has one chance to defeat the Vangars. If she saves Tinker instead, Breeze might lose that opportunity forever.
In the midst of the chaos, Breeze finds herself trapped in the middle of a romantic conspiracy to wed her off to a young pilot. She has no interest in marrying her would-be suitor, nor in the young Tal'mar warrior who would claim her as his own... or does she? The only thing Breeze knows for sure is that if she fails, the secret of Blackrock Steel will fall into the hands of the Vangars and Astatia will face a dark future of slavery and ruin.
The conclusion of the Clockwork Trilogy, in which Taya and Cristof are sent to Alzana to return the captive airship crews and negotiate for peace with King Quintilio. As international tensions escalate, war is declared on Ondinium, striking at its massive metal heart and resulting in the undoing of Ondinium s isolationist policies as it accustoms itself to a world where it no longer holds military superiority."
His mother was one of the most powerful wizards in the Nurian Empire until she abandoned her people to become a notorious pirate. That choice doomed the family she left behind to a life of disgrace.
Yanko White Fox doesn’t remember his mother, but as the only gifted child in the family, he is expected to erase the mark she left on them all. With an affinity for earth magic and communicating with animals, he’s not the most natural candidate to become a warrior mage, but it’s the only sure route back into the Great Chief’s good graces. He has resigned himself to training for that destiny, whether it matches his passions or not.
Long before he’s ready for his first battle, insurrection comes to his distant corner of the empire. Rebels take over the salt mine his family manages and slay the only relative who ever supported Yanko. On the heels of the tragedy, a courier brings a message from the Great Chief’s son. Whether he is prepared or not, Yanko must undertake a quest, one that could save millions of lives… or fail utterly, leaving him dead, his family forgotten, and his people the victims of starvation and endless war.
The Tournament of the Sacred Sword sounded like exactly the type of thing Keras would enjoy: a series of challenges for thousands of contestants seeking a chance to fight for the Sacred Sword of Earth. He knew there would be challenges. It wouldn’t be a high-stakes tournament without a few high-profile assassinations and mysterious murders, after all. But Keras wasn’t ready to run into someone from his homeland, and he certainly wasn’t prepared for the revelations that came from their confrontation.
Still reeling from the strange revelations of their meeting, Keras plunges back into the fight, preparing for the battle royale — a massive free-for-all contest outside of the scope of the standard tournament rounds. When the consequences of that match tear at the bonds between his allies, he’ll have to face new challenges alone.
Satoshi Muramasa, the strange swordsman from the distant kingdom of Artinia. Crown Princess Edria Song, the Wielder of Diamantine. Ishyeal Dawnsglow, the Wielder of Soulbrand.
When their blades clash, the heart of the world will tremble.
Charlie’s life is perfect. She has everything her heart desires. Until it all goes horribly wrong.
Charlie and Lincoln return to London to find two supernaturals have been murdered, and Charlie might be next. As if that wasn’t bad enough, the man who adopted her has escaped from prison, and the committee members have just learned some news that infuriates them. Now there’s talk of sending Charlie away again. Far away.
But the worst is yet to come. Charlie is kidnapped and forced to summon one of the murder victims – but she’s unable to send him back. With an angry dead supernatural on the loose and the committee determined to get rid of her, Charlie’s time with the Ministry of Curiosities, and Lincoln, is in grave danger of coming to an end.
In un universo composto da ventuno arche, tante quanti sono i pianeti che orbitano intorno a quella che fu la Terra, vive Ofelia. Originaria dell'arca "Anima", è una ragazza timida, goffa e un po' miope ma con due doni particolari: può attraversare gli specchi e leggere il passato degli oggetti. Lavora come curatrice di un museo finché le Decane della città decidono di darla in sposa al nobile Thorn, della potente famiglia dei Draghi. Questo significa trasferirsi su un'altra arca, "Polo", molto più fredda e inospitale di Anima, abitata da bestie giganti e famiglie sempre in lotta tra loro. Ma per quale scopo è stata scelta proprio lei? Tra oggetti capricciosi, illusioni ottiche, mondi galleggianti e lotte di potere, Ofelia scoprirà di essere la chiave fondamentale di un enigma da cui potrebbe dipendere il destino del suo mondo.
Fidanzati dell’inverno è il primo capitolo di una saga ricca e appassionante che sta conquistando migliaia di lettori giovani e adulti.
Using a new Legendary treasure-seeking card, Arthur and Brixaby travel to an unknown kingdom in search of a way to defeat the scourglings.
They arrive in a land both familiar and strange. A continent where there have been no dragons for generations. One where human civilization now exists in shrinking cities which are increasingly squeezed in by dead lands. Here, the bold and desperate risk it all for the promise of cards.
Arthur, Brixaby, and their newly reunited retinue will need every trick they can pull from their decks. In the core of the city rests the dark heart of an ancient scourgling eruption. And it’s reawakening.
This once-in-a-decade opportunity offers new powers, secrets to the origins of scourglings, and high-level cards for the taking… for those brave enough to delve deep, and survive.
It may also be the key for Arthur to complete his Master card set.
Colonel Ridge Zirkander isn't the model of military professionalism - he has a tendency to say exactly what’s on his mind, and his record has enough demerits to wallpaper the hull of an airship - but as the best fighter pilot in the Iskandian army, he’s used to a little leniency from his superiors. Until he punches the wrong diplomat in the nose and finds himself issued new orders: take command of a remote prison mine in the inhospitable Ice Blades Mountains. Ridge has never been in charge of anything larger than a flier squadron — what’s he supposed to do with a frozen fortress full of murderers and rapists? Not to mention the strange woman who shows up right before he arrives...
Sardelle Terushan wakes from three hundred years in a mage stasis shelter, only to realize that she is the last of the Referatu, the sorcerers who once helped protect Iskandia from conquerors. Their subterranean mountain community was blown up in a treacherous sneak attack by soldiers who feared their power. Everyone Sardelle ever knew is dead, and the sentient soulblade she has been bonded to since her youth is buried in the core of the mountain. Further, what remains of her home has been infested by bloodthirsty miners commanded by the descendants of the very soldiers who destroyed her people.
Sardelle needs help to reach her soulblade — her only link to her past and her last friend in the world. Her only hope is to pretend she’s one of the prisoners while trying to gain the commander’s trust. But lying isn't her specialty, especially when the world has changed so much in the intervening centuries, and if Colonel Zirkander figures out who she truly is, he’ll be duty-bound to sentence her to the only acceptable punishment for sorcerers: death.
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