Flora knows better than to take shortcuts in her family home, Crackpot Hall–the house has eleven thousand rooms, and ever since her mother banished the magickal butler, those rooms move around at random. But Flora is late for school, so she takes the unpredictable elevator anyway. Huge mistake. Lost in her own house, she stumbles upon the long-banished butler–and into a mind-blowing muddle of intrigue and betrayal that changes her world forever. Full of wildly clever plot twists, this extraordinary first novel establishes Ysabeau Wilce as a compelling new voice in teen fantasy.
From now on I'm Alan of Trebond, the younger twin. I'll be a knight.
And so young Alanna of Trebond begins the journey to knighthood. Though a girl, Alanna has always craved the adventure and daring allowed only for boys; her twin brother, Thom, yearns to learn the art of magic. So one day they decide to switch places: Thom heads for the convent to learn magic; Alanna, pretending to be a boy, is on her way to the castle of King Roald to begin her training as a page.
But the road to knighthood is not an easy one. As Alanna masters the skills necessary for battle, she must also learn to control her heart and to discern her enemies from her allies.
Filled with swords and sorcery, adventure and intrigue, good and evil, Alanna's first adventure begins - one that will lead to the fulfillment of her dreams and the magical destiny that will make her a legend in her land.
Tamora Pierce returns to the land of Tortall with a heroine who refuses to quit.
Ten years after knighthood training was opened to both males and females, no girl has been brave enough to try. But knighthood is Keladry's one true desire, and so she steps forward to put herself to the test.
Up against the traditional hazing of pages and a grueling schedule, Kel faces one roadblock that seems insurmountable: Lord Wyldon, the training master of pages and squires. He is absolutely against girls becoming knights. So while he is forced to train her, Wyldon puts her on a probationary trial period that no male page has ever had to endure. Further set apart from her fellow trainees, Kel's path to knighthood is now that much harder. But she is determined to try, and she's making friends in the most unlikely places. One thing is for sure, Kel is not a girl to underestimate.
As the only female page in history to last beyond the first year of formal training to become a knight, 11-year-old Keladry of Mindelan has an uphill battle to fight. In addition to proving herself worthy of being a page, Kel spends her time defending first-year pages from bullies, staying on top of homework, conquering her paralyzing fear of heights, and keeping up with Lord Wyldon's grueling physical training schedule. Kel's detractors do everything in their power to thwart her progress, from tormenting her friends to sabotaging the Midwinter Festivities to kidnapping her maid and dog on the day of final examinations. The tide of resistance begins to turn slightly during the summer between Kel's second and third years, when she leads a team of pages in defensive maneuvers against renegade bandits--coincidentally on the same day that she gets her first period.
Arthur Penhaligon's first days at his new school don't go too well, particularly when a fiendish Mister Monday appears, gives Arthur a magical clock hand, and then orders his gang of dog-faced goons to chase Arthur around and get it back. But when the confused and curious boy discovers that a mysterious virus is spreading through town, he decides to enter an otherworldly house to stop it. After meeting Suzy Blue and the first part of "the Will" (a frog-looking entity that knows everything about the House), Arthur learns that he's been selected as Rightful Heir to the House and must get the other part of the clock hand in order to defeat Monday. That means getting past Monday's henchmen and journeying to the Dayroom itself. Thankfully, Arthur is up to the challenge, but as he finds out, his fight seems to be only one-seventh over.
With a weapon-wielding hero and a villain who doesn't make Mondays any nicer, Nix's Keys to the Kingdom launch is imaginative and gripping. After an action-packed crescendo to the book's middle -- when Arthur finally learns his destiny -- Nix keeps the drama going and doesn't let it fall. By the end, you might be winded from all the fantastic explanation, but you'll definitely be salivating for what's to come.
Petra Kronos has a simple, happy life. But it’s never been ordinary. She has a pet tin spider named Astrophil who likes to hide in her snarled hair and give her advice. Her best friend can trap lightning inside a glass sphere. Petra also has a father in faraway Prague who is able to move metal with his mind. He has been commissioned by the prince of Bohemia to build the world’s finest astronomical clock. Petra’s life is forever changed when, one day, her father returns home – blind. The prince has stolen his eyes, enchanted them, and now wears them. But why? Petra doesn’t know, but she knows this: she will go to Prague, sneak into Salamander Castle, and steal her father’s eyes back. Joining forces with Neel, whose fingers extend into invisible ghosts that pick locks and pockets, Petra finds that many people in the castle are not what they seem, and that her father’s clock has powers capable of destroying their world.
This startling debut novel, about the risks we take to protect those we love, brims with magic, political intrigue, and heroism.
From internationally acclaimed storyteller Cornelia Funke, this bestselling, magical epic is now out in paperback!
One cruel night, Meggie's father reads aloud from a book called INKHEART-- and an evil ruler escapes the boundaries of fiction and lands in their living room. Suddenly, Meggie is smack in the middle of the kind of adventure she has only read about in books. Meggie must learn to harness the magic that has conjured this nightmare. For only she can change the course of the story that has changed her life forever.
This is INKHEART--a timeless tale about books, about imagination, about life. Dare to read it aloud.
Earthquake damage leaves Winding Circle vulnerable to pirate attack, so everyone - including the young mages-in-training Tris, Briar, Daja, and Sandry - is working to strengthen the community's defenses. When Tris's cousin Aymery comes to visit, he advises the "weather witch" to return to the family that exiled her, but she doesn't wish to leave her friends to face the threat without her.
As the onslaught begins, two things become terribly clear: The pirates have a powerful new weapon, and they have an accomplice within Winding Circle. But the attackers have failed to reckon with the fury of a young mage betrayed once too often and her very stubborn, very loyal friends....
PERCY IS CONFUSED. When he awoke from his long sleep, he didn't know much more than his name. His brain fuzz is lingering, even after the wolf Lupa told him he is a demigod and trained him to fight with the pen/sword in his pocket. Somehow Percy manages to make it to a camp for half-bloods, despite the fact that he has to keep killing monsters along the way. But the camp doesn't ring any bells with him. The only thing he can recall from his past is another name: Annabeth.
HAZEL IS SUPPOSED TO BE DEAD. When she lived before, she didn't do a very good job of it. Sure, she was an obedient daughter, even when her mother was possessed by greed. But that was the problem—when the Voice took over her mother and commanded Hazel to use her "gift" for an evil purpose, Hazel couldn't say no. Now because of her mistake, the future of the world is at risk. Hazel wishes she could ride away from it all on the stallion that appears in her dreams.
FRANK IS A KLUTZ. His grandmother says he is descended from heroes and can be anything he wants to be, but he doesn't see it. He doesn't even know who his father is. He keeps hoping Apollo will claim him, because the only thing he is good at is archery—although not good enough to win camp war games. His bulky physique makes him feel like an ox, especially in front of Hazel, his closest friend at camp. He trusts her completely—enough to share the secret he holds close to his heart.
Beginning at the "other" camp for half-bloods and extending as far as the land beyond the gods, this breathtaking second installment of the Heroes of Olympus series introduces new demigods, revives fearsome monsters, and features other remarkable creatures, all destined to play a part in the Prophesy of Seven.
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