Done with sacrifices, Hal seeks greater monster powers and delves into the ancient magic of his world. With his wounds healing, his strength grows tremendously, opening up a new evolution of bonecrafting.
To reforge his eldritch body, Besal, Hal’s Beast, ventures into the depths of the Fathomway dungeons, chasing after the source of the land’s corruption.
The impending wrath of the Shiverglades’ tribes looms over Brightsong. Though they fight on distant battlefields, Hal and Besal must work together for a chance to save their settlement from fated destruction.
In the third volume of The Lord of the Rings trilogy the good and evil forces join battle, and we see that the triumph of good is not absolute. The Third Age of Middle-earth ends, and the age of the dominion of Men begins.
Betrayed by the Gods, bearing unwanted Blessings which stain his soul with their foul divine taint, Orodan faces pursuit as the hostile divinities of Inuan seek to reclaim what they see as theirs.
Dire odds, even for a time looper.
And if unwanted godly attention wasn't enough, the ever-present threat of the Eldritch Avatar and the world's inevitable corruption draws nearer as always.
Facing danger right from the beginning of each loop, Orodan must fight, die and repeat. Too bad he's never been one to quit; and never been one for planning and clever schemes.
What's one to do when surrounded by hostile Gods and world-ending monstrosities on all sides? For Orodan, the answer was simple. Run his head into the wall over and over, until either the wall broke, or he did. And by now, his head had grown quite resilient.
Book 2 in this fast-paced LitRPG Adventure about Orodan and his progression toward becoming extremely overpowered using a time loop.
The series features a detailed system, loads of skills, varied progression paths, deep worldbuilding, cultivation aspects, and a heroic character you can't help but root for!
With the Builder threat behind them, the time has finally come for Jason and his team to hit the road.
Eager to get back to the adventuring he’s been longing for, Jason is excited to not be at the center of world-changing events. But before he goes, one last attempt to pull him into politics has him leaving Rimaros with a strong final impression.
With new places to visit and new people to meet, the remnants of recent events have scarred the land and left lingering dangers behind. It's a busy time for adventurers willing and able to fight with monsters. Threats that once loomed in the background start coming to the fore, and the team prepares to join the fight. Their angelic new adversaries are patient, powerful, and remorseless, using such unconscionable strategies that mass slaughter is only the beginning.
Jason is forced to confront that his growing power may give him more in common with his foes than his friends. While this opens a path to uncovering the methods and objectives of their enemies, it also brings him to their attention. To them, this makes him yet another tool to be used. But when conflict spills into epic battle, they'll be the latest to discover that challenging Jason Asano is a very bad idea.
The company returns to the capital of the Telhian Empire, but our hero is not safe. First Citizens plot against him, but he finds allies and reluctantly joins the conspiracy against the Emperor. His tribulations are not over, as he must now survive becoming one of the Empire's elite Hounds.
The Age of Glass dawns, a fragile era balanced on the edge of oblivion. Will it shatter beneath the relentless hammer of fate?
From the depths of despair to the pinnacle of power, Matt's ascension to Dungeon Lord has been a crucible of blood and terror. But the higher he climbs, the more precarious his perch becomes. As winter's icy fingers close around his hard-won domain, Matt and his beleaguered allies yearn for respite. Instead, they face a nightmare beyond imagining.
The Coronaught infection sweeps through the land like wildfire, twisting human flesh into abominations that defy sanity. Grotesque mutations stalk the shadows, their hunger insatiable. In this maelstrom of horror, Matt must be more than a leader – he must become a legend.
With each agonizing decision, the weight of command threatens to crush his spirit. Can he salvage the humanity of the infected, or will the price of compassion be too steep? Nuclear fire looms on the horizon, a cleansing inferno that promises annihilation. How much of his soul will Matt sacrifice to shield his people from the coming storm?
In the bowels of the earth, Matt labors to transform his dungeon into an impregnable fortress. But in a world where loyalty shatters like spun sugar, yesterday's allies may become tomorrow's executioners. Survival exacts a terrible toll, paid in blood and betrayal.
Step carefully into the Age of Glass, where every triumph balances on a knife's edge, and a single misstep can leave you bleeding in the dark.
Shadows scream, whispers torment, and wishes curse.
The empire of Eisa once stood as a symbol of hope for purging the wicked magic that had plagued its lands. But, when Wielders are spotted within those borders, the sanctity that once acted as an unshakable foundation crumbles beneath Sorrel Zdraevit's feet.
With the resurgence of Wielders on Eisan soil, protests are increasing in the streets, citizens are suffering, and everywhere she turns tragedy fractures the facade of peace that had sheltered her.
As the second eldest princess in Eisa's imperial family, when war is brought to the kingdom's door, Sorrel is forced to step into a new role, leading her deeper and deeper into the world she fears most. Desperate to protect her country against dark and twisted magic, and heal those around her, she must decide what it is she stands for when the world as she knows is rendered senseless.
Unsure of whom to condemn, and whom to put her faith in, Sorrel is faced with tainted realities that threaten to destroy everything she's ever held dear. All that matters is keeping her kingdom and family safe against the monsters infiltrating her country. Secrets and lies drag her into the depths of her worst nightmare, where fighting through the calamities is the only way she will have any hope of making it out alive- If she can hold on to her own will to live.
A race for survival among the stars... Humanity's last survivors escaped earth's ruins to find a new home. But when they find it, can their desperation overcome its dangers?
WHO WILL INHERIT THIS NEW EARTH?
The last remnants of the human race left a dying Earth, desperate to find a new home among the stars. Following in the footsteps of their ancestors, they discover the greatest treasure of the past age—a world terraformed and prepared for human life.
But all is not right in this new Eden. In the long years since the planet was abandoned, the work of its architects has borne disastrous fruit. The planet is not waiting for them, pristine and unoccupied. New masters have turned it from a refuge into mankind's worst nightmare.
Now two civilizations are on a collision course, both testing the boundaries of what they will do to survive. As the fate of humanity hangs in the balance, who are the true heirs of this new Earth?
Ambassador Mahit Dzmare arrives in the center of the multi-system Teixcalaanli Empire only to discover that her predecessor, the previous ambassador from their small but fiercely independent mining Station, has died. But no one will admit that his death wasn't an accident—or that Mahit might be next to die, during a time of political instability in the highest echelons of the imperial court.
Now, Mahit must discover who is behind the murder, rescue herself, and save her Station from Teixcalaan's unceasing expansion—all while navigating an alien culture that is all too seductive, engaging in intrigues of her own, and hiding a deadly technological secret—one that might spell the end of her Station and her way of life—or rescue it from annihilation.
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