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The Mage’s Heir: A Monster Summoner Litrpg

Wolfe Locke
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Synopsis

The Mage’s Heir – The Summoner of Beckham Estate

Monster hunter Silas Beckham just inherited an estate he never knew existed from a grandfather he never met.

The good news? It’s magical. The bad news? It comes with crushing debt, bloodthirsty monsters prowling the halls, and bureaucratic obstacles at every turn.

With only a formal skeletal butler named Bonereghard, whose knowledge of estate logistics spans centuries, and a mythic Fenrir cub named Diog as allies, Silas must transform from street-smart survivor to legitimate heir before the estate’s astronomical tax bill comes due.

Survival means more than winning battles, it means navigating ancient contracts, turning deadly house guardians into unlikely assets, and identifying which officials to trust in Bastian’s complex political landscape. If Silas wants to hold onto his inheritance, he’ll need to dominate the city’s cutthroat monster battle circuit and uncover the truth behind his grandfather’s mysterious murder.

Between tracking Diog’s rising powers, repurposing monsters that should want him dead, and forming unexpected alliances with figures like Magistrate Riane with questionable connections to his family, Silas is about to learn that becoming Lord of Beckham might be the wildest adventure he never asked for.

As Bonereghard says, “There’s no thieves’ guild in Bastian, just city hall and the tax collectors.”

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