At long last, an extraterrestrial civilization reached out and made the First Contact. However, no one on Earth took their communique for the genuine article. In a similar vein, very few people appreciated just how little time our new suzerains had promised to keep our planet safe.
Regardless, the end of their message showed humankind how to access a mysterious game. The objective of this game is unclear. No one can say where its servers are located, and its inner workings are beyond comprehension. But the game slowly gained momentum, pulling in more and more players. Soon enough, it became impossible to ignore the fact that things that happened in the game had a direct impact on our reality. And not only ours…
But as people figure out this mysterious game, the countdown timer ticks away. And no one can say exactly what will happen when Earth’s safety is no longer guaranteed.
Humanity pushed its way to the stars - and encountered the Gbaba, a ruthless alien race that nearly wiped us out.
Earth and her colonies are now smoldering ruins, and the few survivors have fled to distant, Earth-like Safehold, to try to rebuild. But the Gbaba can detect the emissions of an industrial civilization, so the human rulers of Safehold have taken extraordinary measures: with mind control and hidden high technology, they've built a religion in which every Safeholdian believes, a religion designed to keep Safehold society medieval forever.
800 years pass. In a hidden chamber on Safehold, an android from the far human past awakens. This "rebirth" was set in motion centuries before, by a faction that opposed shackling humanity with a concocted religion. Via automated recordings, "Nimue" - or, rather, the android with the memories of Lieutenant Commander Nimue Alban - is told her fate: she will emerge into Safeholdian society, suitably disguised, and begin the process of provoking the technological progress which the Church of God Awaiting has worked for centuries to prevent.
Nothing about this will be easy. To better deal with a medieval society, "Nimue" takes a new gender and a new name, "Merlin." His formidable powers and access to caches of hidden high technology will need to be carefully concealed. And he'll need to find a base of operations, a Safeholdian country that's just a little more freewheeling, a little less orthodox, a little more open to the new.
And thus Merlin comes to Charis, a mid-sized kingdom with a talent for naval warfare. He plans to make the acquaintance of King Haarahld and Crown Prince Cayleb, and maybe, just maybe, kick off a new era of invention. Which is bound to draw the attention of the Church...and, inevitably, lead to war.
Honor Harrington in trouble: Having made him look the fool, she's been exiled to Basilisk Station in disgrace and set up for ruin by a superior who hates her. Her demoralized crew blames her for their ship's humiliating posting to an out-of-the-way picket station. The aborigines of the system's only habitable planet are smoking homicide-inducing hallucinogens. Parliament isn't sure it wants to keep the place; the major local industry is smuggling, the merchant cartels want her head; the star-conquering, so-called "Republic" of Haven is Up to Something; and Honor Harrington has a single, over-age light cruiser with an armament that doesn't work to police the entire star system.
But the people out to get her have made one mistake.
A race for survival among the stars... Humanity's last survivors escaped earth's ruins to find a new home. But when they find it, can their desperation overcome its dangers?
WHO WILL INHERIT THIS NEW EARTH?
The last remnants of the human race left a dying Earth, desperate to find a new home among the stars. Following in the footsteps of their ancestors, they discover the greatest treasure of the past age—a world terraformed and prepared for human life.
But all is not right in this new Eden. In the long years since the planet was abandoned, the work of its architects has borne disastrous fruit. The planet is not waiting for them, pristine and unoccupied. New masters have turned it from a refuge into mankind's worst nightmare.
Now two civilizations are on a collision course, both testing the boundaries of what they will do to survive. As the fate of humanity hangs in the balance, who are the true heirs of this new Earth?
THE CLONED STRANGERS Not everyone would envy young Lord Miles Naismith Vorkosigan, even though he had formed his own mercenary fleet before attending the naval academy, and even though his mother was the beautiful Cordelia, the ship captain who has taught the Lords of Barrayar much about the perils of sexism. Even the fact that Miles is third in line to the throne and personally owns a major chunk of his home planet would not tempt any normal person to change places with him.
When assassins came to rid the world of his father, his mother, pregnant with Miles, was in the line of fire, and Miles was but an egg for the omelet in an all too literal sense. Thanks to heroic medical intervention, Miles survived his near fatal brush with war gas-as a pain-filled dwarf with bones as weak and brittle as some malign composite of chalk and glass. Miles is often mistaken for a mutant by his mutant loathing countrymen.
But there is one who does envy him, who wants to be him: his brother, his cloned stranger formed from tissue stolen from Miles when he was a child. For Mark Vorkosigan was created and raised up for only one purpose: to become Miles, to murder and replace him. In Brothers in Arms that conspiracy was routed and Mark made more or less compliant to his new Miles-less fate. But in the intervening years Mark has learned that without Miles he is . . . nothing. The new and better Mark doesn't really want to kill his brother, but still it may come to that: Mark to stay, Miles to go. . . .
National best-selling author and winner of three Hugo Awards, C.J. Cherryh returns to the universe of her acclaimed Foreigner trilogy-with an epic tale of the survivors of a lost spacecraft stranded on a planet inhabited by a hostile, sentient race.
The beginning of a second trilogy, Precursor follows a single human delegate living among aliens, who are just gaining access to space....
Praise for Precursor...
"An addition to Cherryh's superior alien-contact series...Another intriguing human/alien struggle."-Kirkus Reviews"A powerful look at the effects of alienation on individuals and societies."-Locus
...and C.J. Cherryh's Foreigner Universe:
"Superlatively drawn aliens and characterization...a return to the anthropological science fiction in which [Cherryh] has made such a name is a double pleasure."-Chicago Sun-Times
"An incisive study-in-contrast of what it means to be human."-Library Journal
This is an alternative cover edition for ISBN 9780586071113
It is the year 12,020 G.E. and Emperor Cleon I sits uneasily on the Imperial throne of Trantor. Here in the great multidomed capital of the Galactic Empire, forty billion people have created a civilization of unimaginable technological and cultural complexity. Yet Cleon knows there are those who would see him fall—those whom he would destroy if only he could read the future.
Hari Seldon has come to Trantor to deliver his paper on psychohistory, his remarkable theory of prediction. Little does the young Outworld mathematician know that he has already sealed his fate and the fate of humanity. For Hari possesses the prophetic power that makes him the most wanted man in the Empire. . .the man who holds the key to the future—an apocalyptic power to be known forever after as the Foundation.
Lord Miles Vorkosigan, youngest Imperial Auditor to be appointed by the Emperor since the Time of Isolation, has a problem that all his new power can't solve: unrequited love for the beautiful Vor widow Ekaterin Vorsoisson. Ekaterin is violently allergic to marriage as a result of her first exposure. But as Miles learned from his late career in galactic covert ops, if a frontal assault won't do, go to subterfuge. Miles has a cunning plan, which, of course, has to be worked out in between District succession scandals and plans for the Emperor's wedding. And if no battle plan survives first contact with the enemy, just imagine what all Miles' friends and relatives can do to his romantic strategy.
The Arthur C. Clarke award-winning author of Children of Time brings us the third and final novel in an extraordinary space opera trilogy about humanity on the brink of extinction, and how one man's discovery will save or destroy us all.
Lords of Uncreation is the final high-octane installment in Adrian Tchaikovsky's Final Architecture space opera trilogy.
The Final Architecture Shards of Earth Eyes of the Void Lords of Uncreation
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