Daniel was Gifted by the gods at birth, able to heal with a touch even the most grievous wounds. Born in a mining camp, he’s unable to still his restless heart and journey’s to a nearby Dungeon town to take his first steps as an Adventurer. Follow his journey in a world filled with monsters, dungeons and a leveling system. A Healer’s Gift is a traditional fantasy story with LitRPG elements and is the first of the series.
Twist has never left London, until today. Now he's traveling on an airship--with a crew that insists they're not pirates--on his way to find the clockwork princess because he's the only one who can fix her.
In true Neo-Victorian style, Clockwork Twist is set in a lush and vibrant world where things are as you might expect in 1878. That is, of course, if fantastic creatures like djinn, faeries, kitsunes and vampires were commonplace. An increasing number of people are being born with supernatural senses, called Sights. While airship tourism is sweeping the globe, air-piracy is also on the rise.
Twist is among the Sighted, but his Sight is unusual. While others might be able to see and hear over great distances, find anything they can imagine anywhere in the world, or even recognize every type of flower by scent alone, Twist's Sight shows him only damage. Whenever he touches a broken clock or machine, he can instantly understand the damage and can fix it easily. If he touches a person, even for a moment, his mind fills with a terrible vision of whatever trauma or pain once broke them. Naturally, he's chosen a solitary existence and shuns all human contact.
Unfortunately, thanks to his seclusion, Twist is also unfamiliar with everything beyond his own clock shop, hidden away on a quiet and ever-drizzly London street. When a treasure hunter arrives at his door with proof that they have found the fabled clockwork princess--Twist's favorite old fairy tale--it's up to Twist alone to bring her back to life.
The continuing series of Clockwork Twist begins with book one: Waking. Join Twist as he embarks on his first adventure, and find out first hand if he can actually survive it.
Over a remote northern forest, a small plane carrying five teenage friends flies into a freak storm. Struck by lightning, the aircraft crashes and the passengers find themselves cast into a life-changing adventure.
In a hidden valley, a mysterious people gaze at the stormy sky as a glowing object with fiery wings disappears behind a mountain ridge. The astonishing sight reignites an ancient prophecy foretelling the arrival of five chosen ones destined to become bearers of light against a dark storm gathering on humanity's horizon.
In a distant city, a secretive organization led by a shadowy figure initiates a sequence of cataclysmic events designed to wreak havoc across the planet, beginning with a remote mining site in a northern Canada.
As the three worlds collide, unlikely heroes arise. Armed with powers entrusted to them by the ancient prophecy and the resilience of their life-long bond, the five teens take a stand against a malevolent foe.
Life was rough for Lina Stone. A career as a sky pirate under swashbuckling Captain Fengel seemed like a step up. Instead she finds that her new skipper has lost his airship and is dangerously in debt to a powerful criminal cartel.
Lina's only hope at fending off Fengel's creditors is a wrecked frigate bearing a priceless gemstone. There are just two problem: an ancient curse on the gemstone, and a vindictive rival pirate crew.
Epic adventure in a strange world by bestselling author Jack Conner. A thousand years ago, the sea began to change, and the change spread. Now the boiling, toxic, lightning-wreathed Atomic Sea has encompassed every ocean on the planet, and the creatures that live in it have become mutated and unnatural. The sea's taint can infect any human who comes in contact with it or with unprocessed seafood, killing them . . . or altering them. No one knows why the sea has become this way or what it portends, only that it's irrevocably changed the world. Meanwhile, world war has erupted, and the small country of Ghenisa, like many others, is tottering on the brink of collapse under the onslaught of the Empire of Octung. Dr. Francis Avery, a middle-aged widower, is aboard a military whaling ship far out on the Atomic Sea when a series of murders onboard propels him down the rabbit-hole of danger and terror unlike any other. Soon he becomes aware of a spy on the ship, but that's just the beginning. With the help of the grizzled whaler Janx and a mysterious woman named Layanna, he will embark on an epic quest to save Ghenisa from Octung and unravel the secrets of the Atomic Sea. This is the opening volume of a multi-volume saga of adventure and high stakes in an awe-inspiring world unlike any you've ever seen before. Welcome to the world of the Atomic Sea
Build his Fortress. Grow the Pack. Save the Realm.
After serving two terms in the Iron Army's Building Division, Flint Woodson is done with it all. With his four-legged friend at his side, he wants nothing more than to find a remote settlement, work as a guard or a builder, and find a wife.
He doesn't care about filling his remaining nodes with Skill Stones or wasting his life looking for a Class. Wyldbloods like him aren't destined for greatness.
But the realm is at war. The Fae are sick of humankind violating their treaties, their Wyld armies taking to the fields. And Flint's plans go out the window when the Diskverse sends him a Life Quest.
Reawaken the Sleeping Fort. Protect the village of Lea's Slumber. Give the Champion of Equilibrium time to grow.
Saying "no" isn't an option when the quest involves the word 'Champion'. Not if Flint wants to save the realm and have somewhere left to one day to live out his dream.
Have you been dreaming of a LitRPG with kingdom-building, flashy skills, and evolving dogs? Well, you just found it. The next series from the hit author of They Called Me Mad is here! Grab your copy today.
When a beautiful naked woman Eve, unexpectedly turns up at his back door, Adam, an amateur wizard, is not sure if it is his good fortune or not. The young woman has an attitude and starts bossing him around straightaway, issuing commands; which strikes Adam that she may be a practitioner of the black arts. Adam, who has been dabbling with spells from a book he has found in the basement of a derelict house, decides to play along with her until he learns more. Adam soon discovers that she is a witch, and she somehow, has been transported from the 1950s to the present day. Meanwhile, he has been having some terrible nightmares. A being, who calls himself The Master is haunting him and is after his book of magic. In recurring dreams, Adam meets his demise several times in the Master’s hands and is unable to find a way to escape him. Adam can’t tell if Eve is going to turn out to be his friend or a foe and tries to keep his own abilities a secret from her. He is also hiding another terrible secret from her, which he knows will have to come out sooner or later. Meanwhile, his worst nightmare is about to come true as the Master turns out to be real. Adam is in a fight for his very survival and is not sure if he can win. All the time he also has to maintain the semblance of normality in his hectic, day-to-day very stressful life, which is also about to fall apart as the police are out to get him for something they suspect he has done. The book is a dark-humoured, fast-paced, fun Urban fantasy thriller.
Jason only has a handful of days left to complete his Nightmare quest. While running recon on his people’s ancestral home, he discovers that failing his Nightmare quests means more than just losing his NPCs; it means the fall of the entire region. To stop the wave of destruction and complete his quest, Jason will have to find a way to take on a horde of goblins numbering in the thousands.
If that wasn’t challenging enough, Jason’s longtime nemeses are making their move to take over the server.
Warning: This story contains adult situations, foul language, MMORPG-style violence and other fun things. Read at your own risk.
Startum Ironwolf has completed his Nightmare quest and is fortifying BrokenFang Hold when he finds out that his good friend Domenic is under attack by a PVP Alliance called Chaos Storm. If he doesn't find a way over to the continent that his friend is on in a week, Domenic will lose everything. Unfortunately, traversing the dangerous lands and sea in-between them will not be easy. The journey will take everything Startum has to reach his friend in time. At the same time, he must somehow prepare for a new monster invasion headed his way.
Lucky for him, the Devil Dogs and Valkyrie Guilds have agreed to give him a hand.
Warning: This is a LitRPG story and contains adult situations, foul language, MMORPG-style violence, and other fun things. Read at your own risk.
Welcome Back!
Track your reading progress and sync your library.