An action-packed LitRPG Apocalypse perfect for fans of The Primal Hunter, Road to Mastery, and The Ten Realms.
In a world of countless enemies, Freddy's unique power will help him thrive.
Freddy Stern, a twenty-one-year-old cashier, has lived a plain, albeit harsh life. Having been orphaned—twice—he's spent the last ten years working and staying out of trouble. His only aspiration is to save enough money to become an archhuman.
His dream gets the jump on him when he barely survives a near-death encounter and finds himself in possession of 1% Lifesteal, a bizarre talent with numerous contradictions and just as many uses
With every dead enemy, he becomes a bit stronger, a little wiser, and a lot more ruthless. And no matter how much damage he takes, he can always put himself back together. Physically, at least.
But on his path to power, after having to look at the rotting guts of archhuman society again and again, can his talent keep his mind and soul as pristine as his body?
Or will that part of him simply remain broken...
Experience the start of this action-packed LitRPG Adventure from Robert Blaise set two hundred years after a reality-altering apocalypse. Featuring a weak-to-strong Brawler MC who never backs down, a unique power system, apocalyptic elements and more!
Skyla has lived secretly within the city walls of Bollingbrook for eleven years, playing among the airship factories and trainyards. As one of the Gutter District’s nameless destitute, it has gone undiscovered that she has a unique talent: when Skyla looks at a person’s shadow she sees through it and into another world. She can see people’s fears, desires, their past sins--all as swimming, living creatures.
Her mother has never told her the real reasons why they must remain hidden, never explained the true dangers that exist outside the city walls. But when her mother’s past catches up with them both, Skyla finds she must flee out of the city and into a world still recovering from a second Dark Age, a world of adults with secrets only she can see.
For a stranger has recently moved into Bollingbrook, a man some call the Pope of the South, a witch hunter to some and a hero to others. When more children begin to disappear, suspicions are raised and an unlikely search party is formed to find Skyla in the hopes that they aren’t already too late.
Ah, Nyil, with its magic, its monsters, and its petty gods. A divine spat leaves French medic Viv stranded in the middle of an arcane disaster zone crawling with undead horrors. Thankfully, there are strange allies to be found, not least the mysterious interface that helps humans survive in this merciless world.
Viv will have to progress fast to survive this calamity and find civilisation. She will also need a bit of luck. Unless, of course, she becomes the calamity herself. After all, luck is such a fickle thing.
George R. R. Martin's A Song of Ice and Fire series has become, in many ways, the gold standard for modern epic fantasy. Martin—dubbed the "American Tolkien" by Time magazine—has created a world that is as rich and vital as any piece of historical fiction, set in an age of knights and chivalry and filled with a plethora of fascinating, multidimensional characters that you love, hate to love, or love to hate as they struggle for control of a divided kingdom. It is this very vitality that has led it to be adapted as the HBO miniseries “Game of Thrones.”
This bundle includes the following novels:
A GAME OF THRONES
A CLASH OF KINGS
A STORM OF SWORDS
A FEAST FOR CROWS
Omnibus with two complete novels and a novella in one large volume. This collection shows Miles and Ekaterin meeting (Komarr), getting to know each other as Miles tries to court her (A Civil Campaign), and the wedding (Winterfair Gifts), and, of course, Miles dealing with assorted family relationships. Miles deals with political problems along the way plus recounts the loves of his life to Ekaterin. ...none of them would marry him; they all went on to lead successful lives--so unlike her life on Komarr. The last on his list was Rian: "And what does she do now?" ... "Now, She's an empress" ... "Can I take a number and get in line?" ... "The next number up", he breathed, "is one".
Contents:
Komarr: Miles Vorkosigan is sent to Komarr, a planet that could be a garden with a thousand more years of terraforming; or an uninhabitable wasteland, if the terraforming project fails. The solar mirror vital to the project has been shatteredby a ship hurtling off course, and Miles Vorkossigan has been sent to find out if it was an accident, or sabotage. Miles uncovers a plot that could exile him from Barrayar forever - and discovers an unexpected ally, one with wounds as deep and honor as beleaguered as his own.
A Civil Campaign: On Komarr, Miles met the beautiful Vor widow Ekaterin Vorsoisson, who has no intention of getting married after the heartbreak and betrayal of her first experience. But Miles has a cunning plan to change her mind. Unfortunately his clone-brother Mark and his cousin Ivan have cunning plans of their own, and the three-way collision of cunning plans threatens to undo Miles' brilliant romantic strategy.
"Winterfair Gifts": Miles and Ekaterin make elaborate preparations for their wedding. But Miles has an enemy who is plotting to turn the romantic ceremony into a festival of death.
As the Uncrowned King tournament reaches its final rounds, tensions between the competing factions are higher than ever. The outcome may determine the power balance throughout the rest of the world.
Each Monarch schemes to seize any advantage they can...while far away, a Dreadgod stirs.
When the tournament ends, the Dreadgod will rise. Whether it will be driven back into the sea or allowed to rampage depends on the Monarchs.
And on which of them is left standing.