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(Arc 2 Complete!) Path of the Last Champion [Sci-Fantasy LitRPG, Party Dynamics, Earned Power]

TheWanderingWind
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Synopsis

A sinner rises, a sword becomes legend, an ancient lie unravels…

The Path of the Last Champion begins, and nothing will ever be the same.

Nar was born in darkness, and he was meant to die there – a slave, a sinner, shackled by a sin long ago forgotten and doomed to a life beneath the surface.

His eyes were never meant to see the dazzling lights of the Infinite Nexus, nor the wonders of the Endless Labyrinth from aboard great aetherships. He was never destined for power, a class, or the System… But he made the choice few sinners dare – to Climb.

Now, he must forge a hybrid tank/DPS class, hide a secret that could get him kicked from his Climbing party, and achieve the impossible in order to save his dying father, who sacrificed everything to ensure Nar’s future. He will face everything that lies in wait for him in the darkness of the Between-Nexus, and beyond that, Nar will need to grow strong in a society where might makes right, in order to one day make the journey back for his dad before it’s too late…

However, without knowing it, with every step he takes towards the City Without End, Nar is bringing to a close a play that has spanned eternities. The players are all assembling for the final act that will decide the fate of Creation Itself, but no one is expecting Nar… Nor the lengths he is willing to go in order to rescue his dad.

Nar is no chosen one, but he will be the Last Champion.


What to expect:

– A Sci-Fantasy LitRPG with massive world building, realistic party based combat centered around the holy trinity classes (+ party leaders!) with many unique paths/affinities (becoming more relevant in Arc 2!), an advanced tech society, dungeons, huge raids, mysterious plot, epic battles, and more!

– A System that has been established for a long, long time (“There’s nothing new in the Nexus!”) and which is crucial for the very functioning of society itself.

– Support characters that will have unique classes/paths, as well as their own growth, motivations and storylines, and who will always remain relevant to the story (there will be different POVs, but MC’s POV is 95% of the story).

Slow burn and earned power! Nothing is given, there are no handouts, and no shortcuts!

– If you enjoy Star Wars, Final Fantasy, Tower of God, One Piece and others like this, you might like this story too!


Arc 1 is a Tower Climber through a vast, ancient, uncaring and cruel machine world. Our characters are flawed, and at times dumb, annoying and make poor decisions! But they learn and grow, and by the end of Arc 1, they’ve got themselves mostly put together, and have forged unbreakable bonds!

Arc 2 is after the Climb, and after the craziness and everything that the party endured in Arc 1, this is their chance to catch a bit of a breather, and learn more of the outside world. But there are secrets in the dark, things in motion our party does not yet suspect, and their break will not last forever…

Arc 3 arrives like a storm after the end of Arc 2 and is currently releasing! Big changes are coming for Nar and the party as they are thrust into their first long delve. Welcome to the Brightnight domain, the jungle ruled by the night, and a place of monstrous beasts and insane gains! There is no doubt that this will be a perilous delve, but the greatest danger might just come from those to whom you extend a helping hand to… And who knows what secrets lie forgotten in the sweltering jungle?

– 5 chapters weekly (MON-FRI)

– Average 3k words per chapter

UPDATE (03/05/2025):  Path of the Last Champion will be coming to KU and Audible sometime late this year. Thank you everyone for all of your comments, reviews and messages! It was clear to me that Arc 1 needed a good deal of work, and that I’ve missed the mark with some components of the story there. I’ve taken ALL of that feedback to re-write Arc 1 before passing it on to the editors, so, thank you all so, so much! You are the best! 

(And for would be readers, I promise, the annoying bits are self-contained and resolved by the end of Arc 1!)

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