As the city that produces the most selium – that precious gas that elevates airships and powers strange magic – Hond Steading is a jewel worth stealing. To shore up the city’s defenses, Detan promises his aunt that he’ll recover Nouli, the infamous engineer who built the century gates that protect the imperial capital of Valathea. But Nouli is imprisoned on the Remnant Isles, an impervious island prison run by the empire, and it’s Detan’s fault. Detan doesn’t dare approach Nouli himself, so his companions volunteer to get themselves locked up to make contact with Nouli and convince him to help. Now Detan has to break them all out of prison, and he’s going to need the help of a half-mad doppel to do it.
Cannibal gods and evil monologuing not-angels would do that to anyone. So, when a chance presented itself to stave off death for good and gain powers he could only have dreamed of, he took it and didn't look back.
Nothing comes free, however, and wielding an artifact that's desired by forces far beyond his imagination, he must use wits, luck, and maybe some pluck to survive a manhunt orchestrated by the rulers of his new world– a pantheon of deities drawn straight from myth—the Olympians.
All he needs to do is make sure the person who witnessed his resurrection doesn't spill the beans, figure out how this cultivation business works, and... do some quests?
It could be worse.
What to expect:
A LitRPG with mythological gods walking about and making stuff hard for Luke in a cultivation-esque setting.
An easy to understand system with a reasonable number of blue screens.
Characters that aren't all remorseless killers, and at times are even friendly.
Updates will be a chapter a day, Tuesday through Saturday.
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ATTENTION: This an old version of this story. Please visit the new and improved (and regularly updated) version here.
Elias Vice, a supposed nobody from the backwater town of Acreton, has already written his destiny, and it ends with him building the greatest business empire Sailor’s Rise has ever known.
But to get there, Elias will need to turn a pocketful of relics into a company worth millions. The Rise’s caste-like business and political system stratifies power and access in the dock-ringed merchant republic, and Elias is starting with neither.
And yet he isn’t the nobody he first believes, as Elias’s connection to an enigmatic people—airship travelers with a unique mastery over space itself—will both help and haunt his ambitious endeavor. Elias, it turns out, is a collector.
What to expect: - Epic worldbuilding, compelling characters, and vivid prose - A unique cultivation system where Elias grows more powerful by collecting and consuming relics, the shattered remnants of a bygone age - Business building as Elias cleverly expands his company from nothing, earning relics while climbing the political and social ranks of Sailor’s Rise - Also: airships, pistols, and rapiers
This story is on a long hiatus (see latest update).
At the elite Catenan Academy, a young fugitive uncovers layered mysteries and world-changing secrets in this new fantasy series by internationally bestselling author of The Licanius Trilogy, James Islington.
AUDI. VIDE. TACE.
The Catenan Republic – the Hierarchy – may rule the world now, but they do not know everything.
I tell them my name is Vis Telimus. I tell them I was orphaned after a tragic accident three years ago, and that good fortune alone has led to my acceptance into their most prestigious school. I tell them that once I graduate, I will gladly join the rest of civilised society in allowing my strength, my drive and my focus – what they call Will – to be leeched away and added to the power of those above me, as millions already do. As all must eventually do.
I tell them that I belong, and they believe me.
But the truth is that I have been sent to the Academy to find answers. To solve a murder. To search for an ancient weapon. To uncover secrets that may tear the Republic apart.
And that I will never, ever cede my Will to the empire that executed my family.
To survive, though, I will still have to rise through the Academy’s ranks. I will have to smile, and make friends, and pretend to be one of them and win. Because if I cannot, then those who want to control me, who know my real name, will no longer have any use for me.
And if the Hierarchy finds out who I truly am, they will kill me.
Detan Honding, a wanted conman of noble birth and ignoble tongue, has found himself in the oasis city of Aransa. He and his trusted companion Tibs may have pulled off one too many cons against the city’s elite and need to make a quick escape. They set their sights on their biggest heist yet—the gorgeous airship of the exiled commodore Thratia.
But in the middle of his scheme, a face changer known as a doppel starts murdering key members of Aransa’s government. The sudden paranoia makes Detan’s plans of stealing Thratia’s ship that much harder. And with this sudden power vacuum, Thratia can solidify her power and wreak havoc against the Empire. But the doppel isn’t working for Thratia and has her own intentions. Did Detan accidentally walk into a revolution and a crusade? He has to be careful—there’s a reason most people think he’s dead. And if his dangerous secret gets revealed, he has a lot more to worry about than a stolen airship.
Kage Baker's stories and novels of the mysterious organization that controls time travel, The Company, have made her famous in SF. So has her talent for clever dialogue, and pointed social commentary with a light touch.
The Anvil of the World is her first fantasy novel, a journey across a fantastic landscape filled with bizarre creatures, human and otherwise. It is the tale of Smith, of the large extended family of Smiths, of the Children of the Sun. They are a race given to blood feuds, and Smith was formerly an extremely successful assassin. Now he has wearied of his work and is trying to retire in another country, to live an honest life in obscurity in spite of all those who have sworn to kill him.
His problems begin when he agrees to be the master of a caravan from the inland city of Troon to the seaside city of Salesh. The caravan is dogged with murder, magic, and the brooding image of the Master of the Mountain, a powerful demon, looking down from his mountain kingdom upon the greenlands and the travelers passing below. In Salesh, Smith becomes an innkeeper, but on the journey he befriended the young Lord Ermenwyr, a decadent demonic half-breed. Each time Ermenwyr turns up, he brings new trouble with him.
The outgrowth of stories Baker has been writing since childhood, as engaging as Tolkien and yet nothing like him, Smith's adventure is certainly the only fantasy on record with a white-uniformed nurse, gourmet cuisine, one hundred and forty-four glass butterflies, and a steamboat. This is a book filled with intrigue, romance, sudden violence, and moments of emotional impact, a cast of charming characters, and echoes of the fantasy tradition from Lord Dunsany and Fritz Leiber to Jack Vance and Roger Zelazny.
She remembered how it felt to lose Salma, first to the wiles of the Butterfly-kinden girl, then to hear the news of his death, abandoned and alone in the midst of the enemy. She remembered how it felt to see her father hacked to death before her eyes. But of her murder of Achaeos, of the bite of her blade into his unsuspecting flesh, the wound that had sapped him and ruined him until he died, she remembered nothing, felt nothing. In such a vacuum, how could she possibly atone? Tynisa is running, but she cannot escape the demons of her own mind. Amidst the fragmenting provinces of the Dragonfly Commonweal her past will at last catch up with her. Her father’s ghost is hunting her down. At the same time, the Wasp Empress, Seda, is on the move, her eyes on the city of Khanaphes, the fallen jewel of the ancient world. Whilst her soldiers seek only conquest, she sees herself as the heir to all the old powers of history, and has her eyes on a far greater prize.
"Dark and provocative, these aren't your grandma's garden gnomes...Rough Magic is an unexpected gem, shining in the literary darkness." ~Tim Marquitz, author of the "Demon Squad" series
"The action scenes are wonderfully written. If you read this you can expect a bone crushing, blood gushing visceral experience. Kenny treats his characters like ragdolls and isn’t afraid to bloody them up for our reading enjoyment." ~ A Daily Dose of R&R
Niksabella the gnome has tinkered in the shadows for years, developing an invention that might change the world, even if she doesn’t know it yet. She has few friends and even fewer allies in the city of Hightower, where social and academic status is quite important.
Her brother, Nikselpik, is a cantankerous wizard who drinks too much, sings dirty songs, and makes rude passes at gnomestresses. A dark addiction consumes him, a habit called bugging, which gives him increased power and feelings of euphoria while pushing him closer to death.
Dark creatures from the ultraworlds have come calling. Niksabella must fight to protect her life and her invention, while Nikselpik engages the enemy as an unlikely guest of Hightower’s military elite. Niksabella and Nikselpik must find their true powers together, or perish apart. Will they heal the wounds of their childhood before it's too late?
Book one of debut fantasy author Kenny Soward's GnomeSaga series.
Certainly no strangers to peculiar occurrences, agents Wellington Books and Eliza Braun are nonetheless stunned to observe a fellow passenger aboard Britain's latest hypersteam train suddenly vanish in a dazzling bolt of lightning. They soon discover this is not the only such disappearance - every case inexplicably unexamined by the Crown.
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