The big cat cried “danger!” Troy Horan heard it with his mind just as he had heard the fox’s warning and the kinkajou’s. He didn’t understand how he could communicate with the animals or why they were contacting him. But from the moment he began work at Kyger’s pet emporium on Korwar he was enmeshed in a perilous intrigue… an intrigue that would leave more than one man dead, an entire government in jeopardy, and Horan himself both master and captive of the most extraordinary band of warriors his world had ever known.
When desperate measures failed to control what men had begun and could not stop, they fled their polluted planet, leaving behind an epidemic virus born of experimentation. Yet unlike men, whom the disease could destroy, the animals of the planet thrived. Each generation was more forceful and intelligent than the last.
In the ruins of what was once a university complex, a vast band of The People, more highly evolved than those on the outside, sought to master the works of men. And they learned that the demons (as men were called) were not legendary but real. Then one day a spaceship landed...
Feisty teenage thief Maeko and her maybe-more-than-friend Chaff have scraped out an existence in Victorian London’s gritty streets, but after a near-disastrous heist leads her to a mysterious clockwork cat and two dead bodies, she’s thrust into a murder mystery that may cost her everything she holds dear.
Her only allies are Chaff, the cat, and Ash, the son of the only murder suspect, who offers her enough money to finally get off the streets if she’ll help him find the real killer.
What starts as a simple search ultimately reveals a conspiracy stretching across the entire city. And as Maeko and Chaff discover feelings for each other neither was prepared to admit, she’s forced to choose whether she’ll stay with him or finally escape the life of a street rat. But with danger closing in around them, the only way any of them will get out of this alive is if all of them work together.
Another Turn, and the deadly silver Threads began falling again. So the bold dragonriders took to the air once more and their magnificent flying dragons swirled and swooped, belching flames that destroyed the shimmering strands before they reach the ground.
But F'lar knew he had to find a better way to protect his beloved Pern, and he had to find it before the rebellious Oldtimers could breed anymore dissent... before his brother F'nor would be foolhardy enough to launch another suicide mission... and before those dratted fire-lizards could stir up any more trouble!
Captain Pausert thought his luck had finally turned—but he did not yet realize it was a turn for the worse. On second thought, make that a turn for the disastrous*.
Unlucky in love, unsuccessful in business, he thought he had finally made good with his battered starship Venture, cruising around the fringes of the Empire and successfully selling off odd-ball cargoes which no one else had been able to sell. He was all set to return home, where his true love was faithfully waiting for him ... he hoped.
But then he made the fatal mistake of freeing three slave children from their masters (who were suspiciously eager to part with them). They were just trying to be helpful, but those three adorable little girls quickly made Pausert the mortal enemy of his fiancee, his home planet, the Empire, warlike Sirians, psychopathic Uldanians, the dread pirate chieftain Laes Yango—and even the Worm World, the darkest threat to mankind in all of space.
And all because those harmless-looking little girls were in fact three of the notorious and universally feared Witches of Karres.
Ti'ana, known among humans as Anna, is the first woman from the outside worldto enter the domain of D'ni. This is her story of trust and betrayal, and herstruggle against the evil schemes of Veovis, the architect of the destructionof D'ni, and all that she loves.
From bestselling author Alan Dean Foster, an exciting early Pip and Flinx novel that shows the origins of a certain boy with special powers--and the mini-dragon that becomes his devoted sidekick. . . .
Flinx was just a freckle-faced, redheaded kid with green eyes and a strangely compelling stare when Mather Mastiff first saw him an the auctioneer's block. One hundred credits and he was hers.
For years the old woman was his only family. She loved him, fed him, taught him everything she knew--even let him keep the deadly flying dragon he called Pip. But when Mother Mastiff mysteriously disappears, Flinx tails her kidnappers on a dangerous journey. Across the forests and swamps of the winged world called Moth, their only weapons are Pip's venom . . . and Flinx's unusual talent.
Just as a threat is dealt with, an opportunity presents itself.
After searching for months, Zac's forces have finally discovered the elusive Underworld that's both teeming with riches and dangers. Meanwhile, the armies of the Undead Empire advances on all fronts while the Dominators scheme in the dark.
Having endured the Integration in the punishing environment of the subterranean cave system, the trapped warriors of the Underworld could become the key in surviving the incursions aboveground.
But first, Zac has to deal with the golems intent on digging to the center of the planet.
Book 4 of the hit Defiance of the Fall LitRPG series is here. Grab your copy today!
About the Jump into a story that merges Apocalyptic LitRPG elements with eastern cultivation. Class systems, skill systems, endless choices for progression, it has everything fans of the genre love. Explore a vast universe full of mystery, adventure, danger and even aliens; where even a random passer-by might hold the power of a god. Follow Zac as he struggles to stake out a unique path to power as a mortal in a world full of cultivators.
Winning means fame and fortune. Losing means certain death. The Hunger Games have begun. . . .
In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by twelve outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and one girl between the ages of twelve and eighteen to participate in the annual Hunger Games, a fight to the death on live TV.
Sixteen-year-old Katniss Everdeen regards it as a death sentence when she steps forward to take her sister's place in the Games. But Katniss has been close to dead before-and survival, for her, is second nature. Without really meaning to, she becomes a contender. But if she is to win, she will have to start making choices that weigh survival against humanity and life against love.
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