The Dark Kingdom is preparing itself for the fulfillment of an ancient prophecy–the arrival of a new Queen, a Witch who will wield more power than even the High Lord of Hell himself. But this new ruler is young, and very susceptible to influence and corruption; whoever controls her controls the Darkness. And now, three sworn enemies begin a ruthless game of politics and intrigue, magic and betrayal, and the destiny of an entire world is at stake.
Seven hundred years ago, a Black Widow witch saw an ancient prophecy come to life in her web of dreams and visions.
Now the Dark Kingdom readies itself for the arrival of its Queen, a Witch who will wield more power than even the High Lord of Hell himself. But she is still young, still open to influence--and corruption.
Whoever controls the Queen controls the darkness. Three men--sworn enemies--know this. And they know the power that hides behind the blue eyes of an innocent young girl. And so begins a ruthless game of politics and intrigue, magic and betrayal, where the weapons are hate and love--and the prize could be terrible beyond imagining...
Logen Ninefingers, infamous barbarian, has finally run out of luck. Caught in one feud too many, he’s on the verge of becoming a dead barbarian – leaving nothing behind him but bad songs, dead friends, and a lot of happy enemies.
Nobleman Captain Jezal dan Luthar, dashing officer, and paragon of selfishness, has nothing more dangerous in mind than fleecing his friends at cards and dreaming of glory in the fencing circle. But war is brewing, and on the battlefields of the frozen North they fight by altogether bloodier rules.
Inquisitor Glokta, cripple turned torturer, would like nothing better than to see Jezal come home in a box. But then Glokta hates everyone: cutting treason out of the Union one confession at a time leaves little room for friendship. His latest trail of corpses may lead him right to the rotten heart of government, if he can stay alive long enough to follow it.
Enter the wizard, Bayaz. A bald old man with a terrible temper and a pathetic assistant, he could be the First of the Magi, he could be a spectacular fraud, but whatever he is, he's about to make the lives of Logen, Jezal, and Glokta a whole lot more difficult.
Murderous conspiracies rise to the surface, old scores are ready to be settled, and the line between hero and villain is sharp enough to draw blood.
For months, Sienne and her scrapper team have faced many challenges in their quest to free Alaric’s people from the wizard enslaving them. But when a new, unexpected challenge threatens to end their quest, the companions have no choice but to give in to a blackmailer’s demand: retrieve an ancient stone artifact from an abandoned village.
Their new adventure takes them north to the edges of the Empty Lands, where monsters roam free and even the land is dangerous. Someone else wants what they’re after—someone who will kill to get it. And in a deserted castle past the borders of civilization, the companions encounter evil unlike any they’ve fought before.
A thrilling adventure of powerful magic, dangerous foes, and the triumph of free will.
Award-winning author Maria V. Snyder brings readers into a world of molten magic, where storms can be captured within a glass orb and a magician's powers can remain hidden…until challenged by enemy forces.
As a glassmaker and a magician-in-training, Opal Cowan understands trial by fire. Someone has sabotaged the Stormdancer clan's glass orbs, killing their most powerful magicians. The Stormdancers—particularly the mysterious and mercurial Kade—require Opal's unique talents to prevent it from happening again. But when the mission goes awry, Opal must tap into a new kind of magic. Yet the further she delves into the intrigue behind the glass and magic, the more distorted things appear. With lives hanging in the balance—including her own—Opal must control her powers…powers that could lead to disaster beyond anything she's ever known.
Times are hard in the mountain city of Fellsmarch. Reformed thief Han Alister will do almost anything to eke out a living for his family. The only thing of value he has is something he can't sell—the thick silver cuffs he's worn since birth. They're clearly magicked—as he grows, they grow, and he's never been able to get them off.
One day, Han and his clan friend, Dancer, confront three young wizards setting fire to the sacred mountain of Hanalea. Han takes an amulet from Micah Bayar, son of the High Wizard, to keep him from using it against them. Soon Han learns that the amulet has an evil history—it once belonged to the Demon King, the wizard who nearly destroyed the world a millennium ago. With a magical piece that powerful at stake, Han knows that the Bayars will stop at nothing to get it back.
Meanwhile, Raisa ana'Marianna, princess heir of the Fells, has her own battles to fight. She's just returned to court after three years of freedom in the mountains—riding, hunting, and working the famous clan markets. Raisa wants to be more than an ornament in a glittering cage. She aspires to be like Hanalea—the legendary warrior queen who killed the Demon King and saved the world. But her mother has other plans for her...
The Seven Realms tremble when the lives of Hans and Raisa collide, fanning the flames of the smoldering war between clans and wizards.
The dashing young king, Nikolai Lantsov, has always had a gift for the impossible. No one knows what he endured in his country's bloody civil war--and he intends to keep it that way. Now, as enemies gather at his weakened borders, Nikolai must find a way to refill Ravka's coffers, forge new alliances, and stop a rising threat to the once-great Grisha Army.
Yet with every day a dark magic within him grows stronger, threatening to destroy all he has built. With the help of a young monk and a legendary Grisha general, Nikolai will journey to the places in Ravka where the deepest magic survives to vanquish the terrible legacy inside him. He will risk everything to save his country and himself. But some secrets aren't meant to stay buried--and some wounds aren't meant to heal.
Eight years have passed since the young Princess Bitterblue, and her country, were saved from the vicious King Leck. Now Bitterblue is the queen of Monsea, and her land is at peace.
But the influence of her father, a violent psychopath with mind-altering abilities, lives on. Her advisers, who have run the country on her behalf since Leck's death, believe in a forward-thinking plan: to pardon all of those who committed terrible acts during Leck's reign; and to forget every dark event that ever happened. Monsea's past has become shrouded in mystery, and it's only when Bitterblue begins sneaking out of her castle - curious, disguised and alone - to walk the streets of her own city, that she begins to realise the truth. Her kingdom has been under the thirty-five-year long spell of a madman, and now their only chance to move forward is to revisit the past.
Whatever that past holds.
Two thieves, who have sworn only to steal what has already been stolen, change her life forever. They hold a key to the truth of Leck's reign. And one of them, who possesses an unidentified Grace, may also hold a key to her heart . . .
Eon has been revealed as Eona, the first female Dragoneye in hundreds of years. Along with fellow rebels Ryko and Lady Dela, she is on the run from High Lord Sethon's army. The renegades are on a quest for the black folio, stolen by the drug-riddled Dillon; they must also find Kygo, the young Pearl Emperor, who needs Eona's power and the black folio if he is to wrest back his throne from the selfstyled "Emperor" Sethon. Through it all, Eona must come to terms with her new Dragoneye identity and power - and learn to bear the anguish of the ten dragons whose Dragoneyes were murdered. As they focus their power through her, she becomes a dangerous conduit for their plans. . . .
Eona, with its pulse-pounding drama and romance, its unforgettable fight scenes, and its surprises, is the conclusion to an epic story only Alison Goodman can create..
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