The artworks, manuscripts, and scraps of information gathered throughout Dunwall are collected at last. It has been a long and difficult journey to archive these tales of our cursed city, but it is my hope that you, reading this now, will take heed, and learn from those gone before you to forge your own destiny. The Dunwall Archives are now yours–what will you do with them now that you know the truth in these pages?
The Empire of Isles is home to fabulous wonders beyond count, and dangers to match. Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin as you examine the complexly beautiful concept and design of Dishonored 2! ArKane Studios and Dark Horse books are proud to present this gorgeous collection, featuring hundreds of pieces of art chronicling the development of the blockbuster stealth-action title. The Art of Dishonored 2 is a must-have item for art fans and gamers alike! Exclusive never before seen concept art from the making of Dishonored 2! The comprehensive companion to the wildly anticipated Dishonored 2! The art book that Dishonored fans have been waiting for! Dishonored won the 2013 BAFTA for Best Game! This is the Official Art Book for Dishonored 2. Dark Horse was also responsible for the official Art Book for Dishonored, titled Dishonored: The Dunwall Archives (978-1616555627)"
Steampunk, the retro-futuristic cultural movement, has become a substantial and permanent genre in the worlds of fantasy and science fiction. A large part of its appeal is that, at its core, Steampunk is about doing it yourself: building on the past while also innovating and creating something original. VanderMeer’s latest book offers practical and inspirational guidance for readers to find their individual path into this realm. Including sections on art, fashion, architecture, crafts, music, performance, and storytelling, The Steampunk User’s Manual provides a conceptual how-to guide that motivates and awes both the armchair enthusiast and the committed creator. Examples range from the utterly doable to the completely over-the-top, encouraging participation and imagination at all levels.
From renowned artist Gregory Manchess comes a lavishly painted novel about the son of a famed polar explorer searching for his stranded father, and a lost city buried under snow in an alternate future.
When it started to snow, it didn’t stop for 1,500 years. The Pole Shift that ancient climatologists talked about finally came, the topography was ripped apart and the weather of the world was changed—forever. Now the Earth is covered in snow, and to unknown depths in some places.
In this world, Wes Singleton leaves the academy in search of his father, the famed explorer Galen Singleton, who was searching for a lost city until Galen’s expedition was cut short after being sabotaged. But Wes believes his father is still alive somewhere above the timberline.
Fully illustrated with over 120 pieces of full-page artwork throughout, Above the Timberline is a stunning and cinematic combination of art and novel.
C. S. Lewis's classic fantasy series, The Chronicles of Narnia, springs to life for a younger reader in three dimensional pop-up scenes, created by award-winning paper engineer Robert Sabuda.
Each of the seven books—The Magician's Nephew; The Lion, the Witch and the Wardrobe; The Horse and His Boy; Prince Caspian; The Voyage of the Dawn Treader; The Silver Chair; and The Last Battle—has its own pop-up spread rendered in spectacular detail with stunning special effects.
The Chronicles of Narnia Pop-Up allows readers of all ages, but especially younger children, to experience a different adventure from Narnia on every spread in this beautiful addition to the Narnia library—sure to enchant fans of both C. S. Lewis and Robert Sabuda.
Ed, Alphonse and their mechanic Winry go south in search of Izumi Curtis, the master alchemist who taught the brothers how to use alchemy. But in the boomtown of Rush Valley, an encounter with a pickpocket turns them down a different path in search of an auto-mail blacksmith whose handiwork is the best that Winry has ever seen. Then the action flashes back to the past to show how Ed and Alphonse first learned alchemy...
The horrors of the Ishbalan campaign occurred years before Ed became a state alchemist, and has serious repercussions, which set the tone for the complicated dealings of present-day state politics. Lieutenant Hawkeye reluctantly tells Ed all the dread details of the role Colonel Mustang and the other state alchemists played in this tragic event.
This is an alternate cover edition for ASIN: B0137IKZP6
All things must come to an end…
London is in the frozen grip of an unnatural winter and Queen Victoria wants answers. Cara and Nate know who – the Curator. The queen's artifact hunters just don't know what is responsible. Cara is on the trail of an ancient and powerful artifact capable of freezing a city and stirring demons. First she must confront her past and her father's history. Only in learning why her father became a disciple of the Curator can she hope to learn what the old noble seeks and why he is so fascinated by her.
Then tragedy strikes and the bond forged by Nefertiti's Heart is severed. Nate without Cara succumbs to his darkness and he lashes out at those he holds responsible for her loss. Meanwhile, in the shadows, Inspector Fraser waits for his opportunity to pull down the man known as the villainous viscount.
With London entombed in ice and all hope lost, could this be the end…?
Steam technology and spring-powered engines have evolved since Tinker's discovery of Blackrock Steel, which can store vast amounts of energy, but word of this incredible resource has spread far and wide. When a horde of barbarian warriors known as Vangars sweep across the Frigid Sea in massive airships fueled by precious but dwindling supplies of black tar-like oil, they are determined to learn the secrets of Blackrock Steel at any cost. They assault the capital city, slaying King Ryshan and the entire royal family, and then ravage the countryside, leaving a cloud of acrid black smoke and the stench of death in their wake.
Breeze has been content with the peaceful life of a pilot, shuttling nobles back and forth in her spring-powered planes for years, but now the kingdom of Astatia has once again been thrust into war and the Vangars have taken Tinker captive. Breeze must rescue the clever old inventor who has been a father to her for most of her life, but she has one chance to defeat the Vangars. If she saves Tinker instead, Breeze might lose that opportunity forever.
In the midst of the chaos, Breeze finds herself trapped in the middle of a romantic conspiracy to wed her off to a young pilot. She has no interest in marrying her would-be suitor, nor in the young Tal'mar warrior who would claim her as his own... or does she? The only thing Breeze knows for sure is that if she fails, the secret of Blackrock Steel will fall into the hands of the Vangars and Astatia will face a dark future of slavery and ruin.
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