aka The Genetic General Throughout the Fourteen Worlds of humanity, no race is as feared and respected as the Dorsai. The ultimate warriors, they are known for their deadly rages, unbreakable honor, and fierce independence. No man rules the Dorsai, but their mastery of the art of war has made them the most valuable mercenaries in the known universe.
Donal Graeme is Dorsai, taller and harder than any ordinary man. But he is different as well, with talents that maze even his fellow Dorsai. And once he ventures out into the stars, the future will never be the same.
aka No Room for Man Throughout the Fourteen Worlds of humanity, no race is as feared and respected as the Dorsai. The ultimate warriors, they are known for their deadly rages, unbreakable honor, and fierce independence. No man rules the Dorsai, but their mastery of the art has made them the most valuable mercenaries in the known universe.
The proles are revolting. The families who rule the People's Republic of Haven are in trouble. The treasury's empty, the Proles are restless, and civil war is imminent.
But the ruling class knows what they need to keep in power; another short, victorious war to unite the people and fill the treasury once more. It's a card they've played often in the last half-century, always successfully, and all that stands in their way is the Star Kingdom of Manticore and its threadbare allies.
Only this time the Peeps face something different. This time they're up against Captain Honor Harrington and a Royal Manticoran Navy that's prepared to give them a war that's far from short...and anything but victorious.
The Barnes & Noble Review What happens when a staff sergeant questions a two-star general's parentage to his face? Torin Kerr discovers the answer in Tanya Huff's much-anticipated sequel to Valor's Choice.
Separated from her company, Kerr is ordered to report to a top-secret reconnaissance mission, either as punishment for her quick mouth or praise for her service. Kerr must turn a ragtag group of Marines into a cohesive fighting unit in a matter of days, while maneuvering through the murky political waters of the Confederation.
Huff's vivid creation of alien species and how they interact gives this novel a tangibility rarely found in futuristic SF. Fast-paced action and quick-witted quips create the intimate feeling of camaraderie that is necessary for any good military tale. Staff Sergeant Kerr's character maintains steely control in the toughest situations, a heroine cut from the same cloth as P.I. Vicki Nelson from Huff's Blood Price series. (S.A.)
"Always Faithful." That was the IMC motto, and the Marines of Bravo Company, Bronze Battalion, of the Empress' Own Regiment, lived by it... even if they did occasionally wonder why they bothered. After all, Prince Roger MacClintock, Tertiary Heir to the Throne of Man, was a real piece of work. A spoiled rotten, arrogant, whiny, terminally handsome, thoroughly useless young pain in the butt.
But that was before the Royal Brat and his bodyguards were marooned on Marduk by an assassination attempt. Before they found themselves facing 120° heat in jungles where it rained five or six hours a day...during the dry season. Before they had to march halfway around the entire planet, through damnbeasts, Capetoads, killerpillars, and atul-grak. Before they encountered treacherous local potentates, barbarian migrations, and an ocean full of sea serpents that could swallow a topsail schooner whole.
Under the right circumstances, even the most spoiled brat can grow up fast, and it turns out that under his petulant, spoiled exterior, Prince Roger is a true MacClintock, a scion of the warrior dynasty that created the Empire of Man a thousand years before. The Marines assigned to guard him have discovered a new belief in him — and in their motto — and they're determined that they will get him off of Marduk alive.
At fifteen, Alexis Carew has to face an age old problem - she's a girl, and only a boy can inherit the family's vast holdings. Her options are few. She must marry and watch a stranger run the lands, or become a penniless tenant and see the lands she so dearly loves sold off. Yet there may be another option, one that involves becoming a midshipman on a shorthanded spaceship with no other women.
A hideous accident kills the senior officer of UNS Hibernia, leaving a terrified young officer with the daunting taskof saving 300 colonists and crew aboard a damaged ship, on a 17-month gauntlet to reach Hope Nation. With no chance of rescue, Nicholas Seafort must overcome despair and exhaution, malfunctions and mutiny, in the name of duty.
First Contact Was Friendly When aliens trundled a gate to other worlds into the solar system, the world reacted with awe, hope and fear. But the first aliens to come through, the Glatun, were peaceful traders and the world breathed a sigh of relief.
Who Controls the Orbitals, Controls the World When the Horvath came through, they announced their ownership by dropping rocks on three cities and gutting them. Since then, they've held Terra as their own personal fiefdom. With their control of the orbitals, there's no way to win and earth's governments have accepted the status quo.
Live Free or Die. To free the world from the grip of the Horvath is going to take an unlikely hero. A hero unwilling to back down to alien or human governments, unwilling to live in slavery and with enough hubris, if not stature, to think he can win. Fortunately, there's Tyler Vernon. And he has bigger plans than just getting rid of the Horvath.
Humanity pushed its way to the stars - and encountered the Gbaba, a ruthless alien race that nearly wiped us out.
Earth and her colonies are now smoldering ruins, and the few survivors have fled to distant, Earth-like Safehold, to try to rebuild. But the Gbaba can detect the emissions of an industrial civilization, so the human rulers of Safehold have taken extraordinary measures: with mind control and hidden high technology, they've built a religion in which every Safeholdian believes, a religion designed to keep Safehold society medieval forever.
800 years pass. In a hidden chamber on Safehold, an android from the far human past awakens. This "rebirth" was set in motion centuries before, by a faction that opposed shackling humanity with a concocted religion. Via automated recordings, "Nimue" - or, rather, the android with the memories of Lieutenant Commander Nimue Alban - is told her fate: she will emerge into Safeholdian society, suitably disguised, and begin the process of provoking the technological progress which the Church of God Awaiting has worked for centuries to prevent.
Nothing about this will be easy. To better deal with a medieval society, "Nimue" takes a new gender and a new name, "Merlin." His formidable powers and access to caches of hidden high technology will need to be carefully concealed. And he'll need to find a base of operations, a Safeholdian country that's just a little more freewheeling, a little less orthodox, a little more open to the new.
And thus Merlin comes to Charis, a mid-sized kingdom with a talent for naval warfare. He plans to make the acquaintance of King Haarahld and Crown Prince Cayleb, and maybe, just maybe, kick off a new era of invention. Which is bound to draw the attention of the Church...and, inevitably, lead to war.
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