In a shattered world of airships and windborne cities, Captain Muller Jakes’ crew betrays him when his plot to steal a fortune in gravstone goes awry. A lost city, a deadly sabotage, and a series of narrow escapes will force him to choose between his freedom and the lives of thousands. A high-flying adventure full of gadgetry, treachery and intrigue; a pleasing blend of steampunk and cyberpunk.
The Diamond Age: Or, a Young Lady's Illustrated Primer is a postcyberpunk novel by Neal Stephenson. It is to some extent a science fiction coming-of-age story, focused on a young girl named Nell, and set in a future world in which nanotechnology affects all aspects of life. The novel deals with themes of education, social class, ethnicity, and the nature of artificial intelligence.
Twist has never left London, until today. Now he's traveling on an airship--with a crew that insists they're not pirates--on his way to find the clockwork princess because he's the only one who can fix her.
In true Neo-Victorian style, Clockwork Twist is set in a lush and vibrant world where things are as you might expect in 1878. That is, of course, if fantastic creatures like djinn, faeries, kitsunes and vampires were commonplace. An increasing number of people are being born with supernatural senses, called Sights. While airship tourism is sweeping the globe, air-piracy is also on the rise.
Twist is among the Sighted, but his Sight is unusual. While others might be able to see and hear over great distances, find anything they can imagine anywhere in the world, or even recognize every type of flower by scent alone, Twist's Sight shows him only damage. Whenever he touches a broken clock or machine, he can instantly understand the damage and can fix it easily. If he touches a person, even for a moment, his mind fills with a terrible vision of whatever trauma or pain once broke them. Naturally, he's chosen a solitary existence and shuns all human contact.
Unfortunately, thanks to his seclusion, Twist is also unfamiliar with everything beyond his own clock shop, hidden away on a quiet and ever-drizzly London street. When a treasure hunter arrives at his door with proof that they have found the fabled clockwork princess--Twist's favorite old fairy tale--it's up to Twist alone to bring her back to life.
The continuing series of Clockwork Twist begins with book one: Waking. Join Twist as he embarks on his first adventure, and find out first hand if he can actually survive it.
1855: The Industrial Revolution is in full and inexorable swing, powered by steam-driven cybernetic Engines. Charles Babbage perfects his Analytical Engine and the computer age arrives a century ahead of its time. And three extraordinary characters race toward a rendezvous with history - and the future: Sybil Gerard - dishonored woman and daughter of a Luddite agitator; Edward "Leviathan" Mallory - explorer and paleontologist; Laurence Oliphant - diplomat and spy. Their adventure begins with the discovery of a box of punched Engine cards of unknown origin and purpose. Cards someone wants badly enough to kill for...
Part detective story, part historical thriller, The Difference Engine is the first collaborative novel by two of the most brilliant and controversial science fiction authors of our time. Provocative, compelling, intensely imagined, it is a startling extension of Gibson's and Sterling's unique visions - in a new and totally unexpected direction!
In the world of Altadas, there are no more human births. The Regime is replacing the unborn with demons, while the Resistance is trying to destroy a drug called Hope that the demons need to survive.
Between these two warring factions lies Jacob, a man who profits from smuggling contraceptive amulets into the city of Blackout. He cares little about the Great Iron War, but a chance capture, and an even more accidental rescue, embroils him in a plot to starve the Regime from power.
When Hope is an enemy, Jacob finds it harder than he thought to remain indifferent. When the Resistance opts to field its experimental landship, the Hopebreaker, the world may find that one victory does not win a war.
Anderson Lake is a company man, AgriGen's Calorie Man in Thailand. Under cover as a factory manager, Anderson combs Bangkok's street markets in search of foodstuffs thought to be extinct, hoping to reap the bounty of history's lost calories. There, he encounters Emiko...
Emiko is the Windup Girl, a strange and beautiful creature. One of the New People, Emiko is not human; instead, she is an engineered being, creche-grown and programmed to satisfy the decadent whims of a Kyoto businessman, but now abandoned to the streets of Bangkok. Regarded as soulless beings by some, devils by others, New People are slaves, soldiers, and toys of the rich in a chilling near future in which calorie companies rule the world, the oil age has passed, and the side effects of bio-engineered plagues run rampant across the globe.
What Happens when calories become currency? What happens when bio-terrorism becomes a tool for corporate profits, when said bio-terrorism's genetic drift forces mankind to the cusp of post-human evolution? Award-winning author Paolo Bacigalupi delivers one of the most highly acclaimed science fiction novels of the twenty-first century.
Life was rough for Lina Stone. A career as a sky pirate under swashbuckling Captain Fengel seemed like a step up. Instead she finds that her new skipper has lost his airship and is dangerously in debt to a powerful criminal cartel.
Lina's only hope at fending off Fengel's creditors is a wrecked frigate bearing a priceless gemstone. There are just two problem: an ancient curse on the gemstone, and a vindictive rival pirate crew.
Epic adventure in a strange world by bestselling author Jack Conner. A thousand years ago, the sea began to change, and the change spread. Now the boiling, toxic, lightning-wreathed Atomic Sea has encompassed every ocean on the planet, and the creatures that live in it have become mutated and unnatural. The sea's taint can infect any human who comes in contact with it or with unprocessed seafood, killing them . . . or altering them. No one knows why the sea has become this way or what it portends, only that it's irrevocably changed the world. Meanwhile, world war has erupted, and the small country of Ghenisa, like many others, is tottering on the brink of collapse under the onslaught of the Empire of Octung. Dr. Francis Avery, a middle-aged widower, is aboard a military whaling ship far out on the Atomic Sea when a series of murders onboard propels him down the rabbit-hole of danger and terror unlike any other. Soon he becomes aware of a spy on the ship, but that's just the beginning. With the help of the grizzled whaler Janx and a mysterious woman named Layanna, he will embark on an epic quest to save Ghenisa from Octung and unravel the secrets of the Atomic Sea. This is the opening volume of a multi-volume saga of adventure and high stakes in an awe-inspiring world unlike any you've ever seen before. Welcome to the world of the Atomic Sea
Time in a capsule. People seek out escapes through countless avenues, but when the product is extra time to live—within an emerging digital world—everyone’s a customer. Game capsules transport players to a new world where time is perceived far more slowly. Why study for eight hours in the real world when you could get it all done in a single hour? Why work slowly? Why relax that way? Following this mentality, Chronicle has become more than a game for governments, businesses, and players alike. When Corbin Landrick, an unlucky but hardworking guy, finally gets his hands on a ChronPod, he jumps headfirst into his second life. While he struggles to plant both feet firmly on the ground in a world of magic and monsters, he finds out that virtual reality is what you make of it.
Welcome Back!
Track your reading progress and sync your library.