Ethan of Athos
On Athos, a world without women, Dr. Ethan Urquhart delivers babies from uterine replicators. But when the ovarian cultures start dwindling, he is sent abroad on a mission to replenish the planets stocks.
On Athos, a world without women, Dr. Ethan Urquhart delivers babies from uterine replicators. But when the ovarian cultures start dwindling, he is sent abroad on a mission to replenish the planets stocks.
Stranded on the distant planet Tschai, young Adam Reith is the sole survivor of a space mission who discovers the world is inhabited--not only by warring alien cultures, but human slaves as well, taken early in Earth's history. Reith must find a way off planet to warn the Earth of Tschai's deadly existence.
Against a backdrop of baroque cities and haunted wastelands, sumptuous palaces and riotous inns, Reith will encounter deadly wastrels and murderous aliens, dastardly villains and conniving scoundrels.
And always the random beauty in need of rescue...
Between the seemingly impossible tasks of living up to his warrior-father's legend and surmounting his own physical limitations, Miles Vorkosigan faces some truly daunting challenges.
Shortly after his arrival on Beta Colony, Miles unexpectedly finds himself the owner of an obsolete freighter and in more debt than he ever thought possible. Propelled by his manic "forward momentum," the ever-inventive Miles creates a new identity for himself as the commander of his own mercenary fleet to obtain a lucrative cargo; a shipment of weapons destined for a dangerous warzone.
In the wake of unexpected planetary peace and the disappearance of the Dendarii payroll, mercenary captain Miles Naismith attempts to discover the link between the insufferable Captain Galeni and the Komarran rebel expatriates. Reissue.
Just as a threat is dealt with, an opportunity presents itself.
After searching for months, Zac's forces have finally discovered the elusive Underworld that's both teeming with riches and dangers. Meanwhile, the armies of the Undead Empire advances on all fronts while the Dominators scheme in the dark.
Having endured the Integration in the punishing environment of the subterranean cave system, the trapped warriors of the Underworld could become the key in surviving the incursions aboveground.
But first, Zac has to deal with the golems intent on digging to the center of the planet.
Book 4 of the hit Defiance of the Fall LitRPG series is here. Grab your copy today!
About the Jump into a story that merges Apocalyptic LitRPG elements with eastern cultivation. Class systems, skill systems, endless choices for progression, it has everything fans of the genre love. Explore a vast universe full of mystery, adventure, danger and even aliens; where even a random passer-by might hold the power of a god. Follow Zac as he struggles to stake out a unique path to power as a mortal in a world full of cultivators.
A storm of fate is gathering, and Zac finds himself at its center.
Having escaped the Orom's prison, Zac has finally returned to Earth. Much has changed during his years off-world, with war brewing in the Zecia Sector. Struggle is the System's mandate, where the strong thrive, and the weak suffer.
Zac and the Atwood Empire are racing against time to accumulate the power needed to survive. With danger comes opportunity, and all clues point toward the chaotic Million Gates Territory. That's where the invaders are hiding, and that's where Ogras is trapped. But first, Zac needs a spaceship.
Meanwhile, ancient forces from the depths of the Multiverse stir, their gazes pointed toward the desolate frontier.
With the Builder threat behind them, the time has finally come for Jason and his team to hit the road. Eager to get back to the adventuring he’s been longing for, Jason is excited to not be at the center of world-changing events. But before he goes, one last attempt to pull him into politics has him leaving Rimaros with a strong final impression. With new places to visit and new people to meet, the remnants of recent events have scarred the land and left lingering dangers behind. It's a busy time for adventurers willing and able to fight with monsters. Threats that once loomed in the background start coming to the fore, and the team prepares to join the fight. Their angelic new adversaries are patient, powerful, and remorseless, using such unconscionable strategies that mass slaughter is only the beginning. Jason is forced to confront that his growing power may give him more in common with his foes than his friends. While this opens a path to uncovering the methods and objectives of their enemies, it also brings him to their attention. To them, this makes him yet another tool to be used. But when conflict spills into epic battle, they'll be the latest to discover that challenging Jason Asano is a very bad idea. Book 9 in the bestselling He Who Fights With Monsters Series is here. Grab your copy today!
About the Experience an isekai culture clash as a laid-back Australian finds himself in a very serious world. See him gain suspiciously evil powers through a unique progression system combining cultivation and traditional LitRPG elements. Enjoy a weak-to-strong story with a main character who earns his power without overshadowing everyone around him, with plenty of loot, adventurers, gods and magic. Rich characters and world-building offer humor, political intrigue and slice-of-life elements alongside lots of monster fighting and adventure.
Darrow returns as Pierce Brown’s New York Times bestselling Red Rising series continues in the thrilling sequel to Dark Age.
“The measure of a man is not the fear he sows in his enemies. It is the hope he gives his friends.”—Virginia au Augustus
The Reaper is a legend, more myth than man: the savior of worlds, the leader of the Rising, the breaker of chains.
But the Reaper is also Darrow, born of the red soil of Mars: a husband, a father, a friend.
The worlds once needed the Reaper. But now they need Darrow. Because after the dark age will come a new age: of light, of victory, of hope.
Twenty years ago, Jason was pulled into a world of magic and monsters.
He was promised a life of wandering his new home and having adventures, but things got out of hand pretty quickly. He met with kings and gods, fought interdimensional cults, and got in a knife fight with the guy who creates universes. He didn't win. What he'd never done was roam around, having nice, sensible adventures. He hadn't even seen the hometown of his friends, and that had been the first destination on his list.
Two decades on, he'd saved whole civilizations and the Earth, several times. He was freshly returned from a conflict with the fate of the cosmos at stake, where the battlefield was his soul and the combatants were the governing forces of reality. It was a fight he had no chance of winning, which was why he rigged it and pinched the prize while everyone was distracted.
Now, Jason is determined to reunite with his friends and have the simple adventuring life he always wanted. He won't let anyone get in his way, not angelic armies, scheming guilds, or the people who want to talk about that time he altered the fundamental laws of magic. Which isn't as bad as it sounds, he promises.
Jason's taking a gap year, whatever he has to do to make it happen. Manipulate a prestigious noble house into liberating a slave town. Attempt to extort every government on the planet. Blow up and subsequently rebuild the occasional city. Gods help anyone who tries to stop him, but the gods probably won't because they've met Jason and they know how that usually goes.
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