Prince Cole meets Samantha when she walks down the aisle. Though she seems like the polished women he is familiar with, there is something different. She is complicated and full of mystery. Her dowry comes with a promise of air ships and mech capable of defense against their common enemy and for his country to survive, he must unravel her secrets. It is only when each accepts their destinies can they save their people from the plans of the Fate Sovereign.
If you’re looking for a steamy romance, a strong, smart heroine and interesting gadgets, this is the book for you! Fate War is a swords and guns, love and war, Steampunk inspired story that is sure to get your pistons pumping.
In a time of grand airships and steam-powered cars, the death of a penniless young maid will hardly make the front page. But part-time airship waitress and music hall dancer Julia Bairstow is shattered by her sister's murder. When Lady Law, the most notorious private detective in Britain, offers to investigate the case pro bono, Julia jumps at the chance—even against the advice of Constable Al Grant, who takes her protection surprisingly to heart. Lady Law puts Scotland Yard to shame. She's apprehended Jack the Ripper and solved countless other cold-case crimes. No one knows how she does it, but it's brought her fortune, renown and even a title. But is she really what she claims to be—a genius at deducting? Or is Al right and she is not be trusted? Julia is determined to find out the truth, even if it means turning sleuth herself—and turning the tables on Lady Law... 31,600 words
Book 7 in the Magnificent Devices steampunk series!
Will a daring rescue put a wedding and a future at risk?
Lady Claire Trevelyan and renowned scientist Andrew Malvern are looking forward to domestic felicity in London when they are surprised by an unexpected visitor. A desperate and fugitive Alice Chalmers seeks their help—her ship has been seized in the Duchy of Venice and worse, her navigator Jake has been thrown into the dreaded underwater prison from which no one ever escapes. Even the innocent.
Lady Claire is about to embark on her career in Munich at the Zeppelin Airship Works. The Mopsies are beginning their final year at school. Andrew Malvern begins to despair of his fiancée ever choosing a wedding gown … but when help is denied from official quarters, the close bonds of friendship and shared adventure trump all these considerations with an urgency that cannot be ignored.
But there is a brooding evil waiting for them in Venice … an evil that would just as soon put an end to the flock’s interference once and for all. With an innocent friend’s unexpected return and a pair of secret agents who would prefer that women not become involved … the situation clearly calls for the inner resources of a lady of integrity.
“An immensely fun series with some excellent anti-sexist messages, a wonderful main character (one of my favourites in the genre) and a great sense of Victorian style and language that’s both fun and beautiful to read.” —Fangs for the Fantasy: The latest in urban fantasy from a social justice perspective
A young woman becomes paralyzed and must become a brainship—and find her Brawn, her human soul mate, so that she can discover a cure for her illness.
Tia Cade is a headstrong, smart, and very normal girl until she contracts a terrible illness that leaves her with the bare semblance of life. Tia's only hope: to become the oldest person ever to train to be one of the legendary star travelers, the brainships. But now that Tia is free of her ravaged body, there still remains the task of finding the right partner to be her Brawn, the human element every brainship requires. And when the disease that debilitated Tia threatens thousands more, selecting a Brawn who is her true soul mate may allow Tia to find the origin of the terrible plague—and perhaps even a cure.
#1 New York Times bestselling author Brandon Sanderson brings us a gripping story set in the Cosmere universe told by Hoid, where two people from incredibly different worlds must compromise and work together to save their worlds from ruin.
Yumi comes from a land of gardens, meditation, and spirits, while Painter lives in a world of darkness, technology, and nightmares. When their lives suddenly become intertwined in strange ways, can they put aside their differences and work together to uncover the mysteries of their situation and save each other’s communities from certain disaster?
Off the windswept shores of Scotland, unnatural and deadly secrets lurk beneath the waves
Isa McQuiston is caught between two worlds
Strange creatures are attacking her people, the injuries inflicted beyond her medical expertise. Men tossed ashore by the waves, drained of blood, a severed tentacle piercing their flesh. Any hope of finding answers involves forging a cautious alliance with a handsome outsider.
Dr. Alec McCullough, recovering naval officer, is investigating a rash of inexplicable octopus attacks, but his every effort is met with resistance. Coaxing an attractive young widow—the local healer—to allow him to examine the latest victim only leads to further complications.
Together, they uncover layers of deceit—and creatures fabricated from a fusion of both living and mechanical components. As innocent lives are callously sacrificed, Isa and Alec struggle to forge a future together while attempting to prevent a disaster of international proportions.
Half-breed tinkerer Kali McAlister doesn’t care that the gold rush has stormed into Dawson and prospectors are flooding the north—all she wants is to finish construction of her airship, so she can escape the Yukon and see the world.Unfortunately, the world keeps chucking wrenches into her a mysterious gambler is pumping her for information on her bounty-hunting business partner Cedar; the notorious gangster Cudgel Conrad is after Kali’s knowledge of flash gold; and a series of gruesome murders is plaguing Dawson. Someone—or something—is ruthlessly slaying tribal women, and, if Kali and Cedar can’t find the killer, she might be the next target.Peacemaker is a 40,000-word steampunk novella.
Trapped within the dead city of Marandur, Master Mechanic Mari and Mage Alain must escape both merciless barbarians and the pitiless Imperial Legion. Beyond those dangers lie the mightiest and most unforgiving powers in the world of Dematr: the Great Guilds that rule the world with iron fists.
Mari's Mechanics Guild and Alain's Mage Guild have always been enemies, but they are united in wanting to kill their rogue members before Mari can fulfill the ancient prophecy of being the one who will finally overthrow their power. Mari and Alain must risk those dangers because halfway across their world lies a place where truth has long been hidden. A place that could explain why their world's history begins abruptly, with no hints of what came before. A place where they might learn how the Mechanics Guild came to control all technology and how the Mages manage to alter reality temporarily. A place that might tell them how to achieve a task that appears to be impossible.
Never before have a Mage and a Mechanic worked together, and their combined talents offer their only hope. But she and Alain must first survive the deadly and implacable Assassins of Altis.
Five Stars: "Cannot say enough about how much I enjoyed this book. Author knows how to write an interesting story."-Goodreads Review Five Stars: "Sedgwick's imagination soars for this tale..."-Amazon Review Five Stars: "... the best series I've read in a long while... This series gets top marks from me... No steam collection is complete until you own these three books"-Amazon Review
DESCRIPTION:
At last, all will be known...
Many years have passed since Breeze Tinkerman vanished in her spring-powered plane over the northern Wastes while searching for the fabled lost city in the ice, but her daughter River is more than happy to carry on her legacy. The Vangar overlords have turned Astatia into a slave state, forcing citizens to work in their mines and factories, stealing Astatia's resources for their own greedy ends while living safely high above in the sky-city known as Juntavar.
River has never known any life other than the mean streets of Dockside, but street life has made her strong and resourceful. She's the perfect leader, and that's what her ragtag group of rebels needs most. The rebels meet to conspire against their overlords but their meeting is interrupted by three sentinels - Vangar warriors whose bodies have been melded with nine-foot-tall suits of armor powered by steam - and River has no choice but to lead the Vangars away from the others, exposing her and forcing her to go on the run.
Along the way, River runs into some of the last people she'd ever expected to meet. She learns that there still might be a way to defeat the Vangars. She also learns that her mother's fate may have been decidedly different than what she was led to believe. Now, River will do anything to learn the truth about her blood-kin. And one way or another, she's determined to destroy the Vangars once and for all.
Also contains the short story "The City in the Wastes."
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