From bestselling author Alan Dean Foster, an exciting early Pip and Flinx novel that shows the origins of a certain boy with special powers–and the mini-dragon that becomes his devoted sidekick. . . .
Flinx was just a freckle-faced, redheaded kid with green eyes and a strangely compelling stare when Mather Mastiff first saw him an the auctioneer’s block. One hundred credits and he was hers.
For years the old woman was his only family. She loved him, fed him, taught him everything she knew–even let him keep the deadly flying dragon he called Pip. But when Mother Mastiff mysteriously disappears, Flinx tails her kidnappers on a dangerous journey. Across the forests and swamps of the winged world called Moth, their only weapons are Pip’s venom . . . and Flinx’s unusual talent.
Captain Pausert thought his luck had finally turned—but he did not yet realize it was a turn for the worse. On second thought, make that a turn for the disastrous*.
Unlucky in love, unsuccessful in business, he thought he had finally made good with his battered starship Venture, cruising around the fringes of the Empire and successfully selling off odd-ball cargoes which no one else had been able to sell. He was all set to return home, where his true love was faithfully waiting for him ... he hoped.
But then he made the fatal mistake of freeing three slave children from their masters (who were suspiciously eager to part with them). They were just trying to be helpful, but those three adorable little girls quickly made Pausert the mortal enemy of his fiancee, his home planet, the Empire, warlike Sirians, psychopathic Uldanians, the dread pirate chieftain Laes Yango—and even the Worm World, the darkest threat to mankind in all of space.
And all because those harmless-looking little girls were in fact three of the notorious and universally feared Witches of Karres.
Accompanied by his faithful minidrag Pip and a most troublesome alien called Abalamahalamatandra -- Ab for short -- Flinx set out for Alaspin, the ruggedly primitive homeworld of his flying snake.
There he hoped to find the giant man with the gold earring who somehow held the key to Flinx's mysterious past and to the strange powers he possessed. Chasing down his heritage was trouble enough, but Flinx didn't know what real trouble was until he realized that the Qwarm -- a deadly assassin squad -- were three steps behind him with a contract to kill.
But the minidrag's homeworld did not offer safety and Flinx had a terrible time just staying alive ... a matter complicated to no mean degree by a collapsar already set on an unstoppable death course across the galaxy!
Moth was a beautiful planet, the only one with wings -- two great golden clouds suspended in space around it.
Here was a wide-open world for any venture a man might scheme. The planet attracted unwary travelers, hardened space-sailors, and merchant buccaneers -- a teeming, constantly shifting horde that provided a comfortable income for certain quick-witted fellows like Flinx and his pet flying snake Pip. With his odd talents, the pickings were easy enough so that Flinx did not have to be dishonest ... most of the time.
In fact, it hardly seemed dishonest at all to steal a starmap from a dead body that didn't really need it anymore. But Flinx wasn't quite smart enough. He should have wondered why the body was dead in the first place...
When galactic forces go to war, someone has to clean up afterward, even if there are still shots being fired.
Bameron Kold has never known anything but life in Yorp, a city ruined by centuries of war. When a pilot from the galactic empire crash lands in his zone, saving her life comes at a personal cost. His closest companion is a construction robot with too much artificial intelligence to go unnoticed.
Now, he must earn the pilot’s trust in the hope that she won’t turn him and his robot into the space fleet authorities.
When he thinks everything is going wrong, it all gets so much worse.
Fans of military science fiction, mechanized warfare, and post-apocalyptic settings will love Salvager. Check out this exciting introduction to the Tall Boys universe today.
As the planetoid Thanatos Minor explodes into atoms, a specially-fitted cruiser escapes the mass destruction and hurtles into space only a step ahead of hostile pursuit. On board Trumpet are a handful of bedraggled fugitives from an outlaw world, old enemies suddenly and violently thrown together in a desperate bid for survival.
Among this unlikely crew of allies are Morn Hyland, once a UMC cop, now a prisoner to the electrodes implanted in her brain; her son, Davies, “force-grown” to adulthood by the alien Amnion and struggling to understand his true identity; the amoral space buccaneer Nick Succorso, whose most daring act of piracy could be his last; and Angus Thermopyle, unstoppable cyborg struggling to wrest control of his own mind from his UMC programmers.
Locked in a lethal batter against one another for control of Trumpet, they also find themselves the target of Punisher, a police ship whose human captain, Min Donner, is torn between her duty and her sympathy for the outlaw crew she’s been ordered to capture. Yet as Min races to reach Trumpet in time, Warden Dios, the director of the UMC Police, receives a darker directive from the mysterious, semi-immortal Dragon, ruler of the UMC: Kill everyone aboard Trumpet except for the one person whose blood carries the mutagenic key to ultimate Amnion triumph—the ability to appear perfectly human.
In a final titanic showdown in space, amid uncharted comets, planets, and asteroid swarms, these forces will converge in a contest of skill and survival on which their future—and the future of the galaxy—depends.
Another Turn, and the deadly silver Threads began falling again. So the bold dragonriders took to the air once more and their magnificent flying dragons swirled and swooped, belching flames that destroyed the shimmering strands before they reach the ground.
But F'lar knew he had to find a better way to protect his beloved Pern, and he had to find it before the rebellious Oldtimers could breed anymore dissent... before his brother F'nor would be foolhardy enough to launch another suicide mission... and before those dratted fire-lizards could stir up any more trouble!
Ti'ana, known among humans as Anna, is the first woman from the outside worldto enter the domain of D'ni. This is her story of trust and betrayal, and herstruggle against the evil schemes of Veovis, the architect of the destructionof D'ni, and all that she loves.
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